Atlantis Report For: Philosopher Kings (4) (War 1, Trade 2, Magic 2) November, Year 3 Atlantis Engine Version: 5.0.0 (beta) Fracas, Version: 2.0.0 (beta) Faction Status: Tax Regions: 10 (10) Trade Regions: 18 (24) Quartermasters: 4 (4) Tacticians: 0 (1) Mages: 0 (2) Errors during turn: Mountain Man (698): ATTACK: Can't catch that unit. Mountain Man (698): ATTACK: Can't catch that unit. dancer (443): ATTACK: Can't catch that unit. workgang (180): GIVE: Not enough. workgang (180): GIVE: Not enough. workgang (180): GIVE: Not enough. workgang (180): GIVE: Not enough. workgang (180): GIVE: Not enough. Workgang (440): GIVE: Not enough. Workgang (440): GIVE: Not enough. Workgang (440): GIVE: Not enough. Fang (310): GIVE: Nonexistant target (306). The 8 horsemakers of the slightly rainy day (390): GIVE: Nonexistant target (28). farm boy (565): GIVE: Nonexistant target (158). more farmers (218): GIVE: Nonexistant target (158). horse makers (280): GIVE: Nonexistant target (518). Scout (534): GIVE: Nonexistant target (245). Unit (316): TAX: Faction can't tax that many regions. Scout (534): SELL: Can't sell that. worker (274): BUY: Can't buy that. Unit (441): BUY: Can't buy that. Unit (442): BUY: Can't buy that. Scout (535): MOVE: Unit is overloaded and cannot move. Scout (534): MOVE: Unit is overloaded and cannot move. Welf bowmen (361): MOVE: Unit has insufficient movement points; remaining moves queued. Ritual (339): MOVE: Unit has insufficient movement points; remaining moves queued. Silver Ranger (269): MOVE: Unit has insufficient movement points; remaining moves queued. Fungi Mungi (519): MOVE: Unit has insufficient movement points; remaining moves queued. farmer (677): STUDY: Not enough funds. Buckminster Fuller (192): DISTRIBUTE: Recipient is too far away. lumberjacks (328): TRANSPORT: Recipient is too far away. Trader Jim (605): TRANSPORT: Cannot afford shipping cost. Battles during turn: elite patrol (300) attacks Unit (847) in hill (6,22) in Tower! Attackers: orc patrol (283), 76 orcs [ORC], combat 1. elite patrol (300), 11 leaders [LEAD], combat 1. Seventh Column (1181), behind, 4 leaders [LEAD], combat 1. Guard (17), tribesman [TMAN], combat 2. yodeller (521), behind, tribesman [TMAN]; entertainer. farmers (570), behind, 3 tribesmen [TMAN]; Grain producers. Welf bowmen (361), behind, 11 wood elves [WELF], 13 tribesmen [TMAN], 24 longbows [LBOW], longbow 1. archers (296), behind, 19 tribesmen [TMAN], 20 horses [HORS], 20 crossbows [XBOW], crossbow 1. archer squad (528), behind, 21 nomads [NOMA], 21 horses [HORS], 21 crossbows [XBOW], crossbow 1. militia (262), 40 tribesmen [TMAN], 8 swords [SWOR], combat 2; scout pool. 1026 Militia (278), 22 nomads [NOMA], 78 high elves [HELF], 50 horses [HORS], 7 swords [SWOR], combat 2. Ritual (339), 286 nomads [NOMA], 6 swords [SWOR], 51 horses [HORS], combat 2. Unit (859), 50 wood elves [WELF], combat 2. Island Turtles (470), 40 wood elves [WELF], 72 horses [HORS], 10 swords [SWOR], combat 2. Fourth Brigade (596), 16 tribesmen [TMAN], 85 horses [HORS], 11 swords [SWOR], combat 2. Third Brigade (625), 16 tribesmen [TMAN], 18 horses [HORS], 3 swords [SWOR], combat 2. Lunarian (784), leader [LEAD], horse [HORS]. tribal scout (268), behind, 110 nomads [NOMA], 113 horses [HORS], 11 mithril swords [MSWO], 4 spears [SPEA], sword [SWOR], combat 2; explorer. Warrior probe (531), 3 tribesmen [TMAN], combat 2; ready to fight. plains patrol (319), 27 plainsmen [PLAI], combat 1. Sixth Brigade First Company (1182), 21 plainsmen [PLAI], combat 1. Sixth Brigade Third Company (1183), 24 plainsmen [PLAI], combat 1. Unit (1184), 17 plainsmen [PLAI], horse [HORS], combat 1. Fifth Brigade (359), 36 plainsmen [PLAI], horse [HORS], combat 2. Ritual (206), 15 nomads [NOMA], 16 swords [SWOR], 12 horses [HORS], 4 mithril swords [MSWO], combat 2. Second Brigade (684), 27 wood elves [WELF], combat 2. Abelard (153), behind, leader [LEAD], mithril sword [MSWO], horse [HORS], combat 1, riding 1, crossbow 1; Philosopher King. militia alpha (220), 13 nomads [NOMA], 13 horses [HORS], combat 2. Defenders: Unit (847), behind, orc [ORC], combat 1. Round 1: elite patrol (300) loses 0. Unit (847) loses 1. Unit (847) is destroyed! Total Casualties: Unit (847) loses 1. Damaged units: 847. elite patrol (300) loses 0. Spoils: 54 silver [SILV]. Unit (389) attacks City Guard (7) in jungle (13,13) in Westphalia! Attackers: Unit (389), behind, wood elf [WELF], combat 1. Defenders: City Guard (7), 120 leaders [LEAD], 120 swords [SWOR], combat 3. Round 1: Unit (389) loses 1. City Guard (7) loses 0. Unit (389) is destroyed! Total Casualties: Unit (389) loses 1. Damaged units: 389. City Guard (7) loses 0. Spoils: 53 silver [SILV]. Unit (1052) attacks toiler (741) in cavern (7,7,2 ) in Corcoran! Attackers: Unit (1052), behind, plainsman [PLAI], horse [HORS]. Defenders: toiler (741), behind, darkman [DMAN]; below 7,15. Round 1: Unit (1052) loses 0. toiler (741) loses 0. Round 2: Unit (1052) loses 0. toiler (741) loses 0. Round 3: Unit (1052) loses 0. toiler (741) loses 0. Round 4: Unit (1052) loses 1. toiler (741) loses 0. Unit (1052) is destroyed! Total Casualties: Unit (1052) loses 1. Damaged units: 1052. toiler (741) loses 0. Spoils: 105 silver [SILV]. Unit (564) attacks guard (498) in hill (6,20) in Tower! Attackers: Unit (564), behind, orc [ORC], combat 1. Defenders: guard (498), orc [ORC], combat 1. Round 1: Unit (564) loses 0. guard (498) loses 0. Round 2: Unit (564) loses 0. guard (498) loses 0. Round 3: Unit (564) loses 0. guard (498) loses 0. Round 4: Unit (564) loses 0. guard (498) loses 0. Round 5: Unit (564) loses 1. guard (498) loses 0. Unit (564) is destroyed! Total Casualties: Unit (564) loses 1. Damaged units: 564. guard (498) loses 0. Spoils: 22 silver [SILV]. Unit (735) attacks Scout (307) in hill (4,22) in Tower! Attackers: Unit (735), 49 hill dwarves [HDWA], 5 tribesmen [TMAN], combat 2. Unit (756), 16 high elves [HELF], 10 picks [PICK], combat 1. Unit (157), behind, leader [LEAD], horse [HORS], sword [SWOR]. Unit (336), behind, leader [LEAD], horse [HORS], sword [SWOR]. Unit (340), behind, leader [LEAD], sword [SWOR], winged horse [WING], tactics 5. Unit (248), 1345 hill dwarves [HDWA], 729 horses [HORS], 342 swords [SWOR], combat 3. Unit (755), behind, 20 tribesmen [TMAN], 11 horses [HORS]. Unit (1046), behind, 10 leaders [LEAD], 6 horses [HORS], combat 2. Unit (338), 103 high elves [HELF], 197 tribesmen [TMAN], 160 horses [HORS], combat 2. Unit (489), behind, leader [LEAD], horse [HORS], tactics 4. Unit (854), behind, 8 plainsmen [PLAI]. Unit (746), 145 tribesmen [TMAN], combat 1. Unit (973), 2 tribesmen [TMAN], combat 1. Unit (975), 2 tribesmen [TMAN]. Unit (1155), tribesman [TMAN], combat 1. Unit (711), leader [LEAD], combat 3. Unit (713), behind, leader [LEAD]. Unit (714), behind, leader [LEAD], horse [HORS], riding 3. Unit (1158), behind, hill dwarf [HDWA], combat 3. Unit (1151), behind, tribesman [TMAN], 37 horses [HORS]. Defenders: Scout (307), nomad [NOMA], 15 picks [PICK], 7 hammers [HAMM], 15 swords [SWOR], combat 2. plains patrol (319), 141 plainsmen [PLAI]. Abelard (153), behind, leader [LEAD], horse [HORS], mithril sword [MSWO], combat 1, riding 1, crossbow 1; Philosopher King. Unit (735) gets a free round of attacks. Unit (157) casts Energy Shield. Unit (336) shoots a Fireball, killing 16. Scout (307) loses 143. Scout (307) is destroyed! Total Casualties: Scout (307) loses 143. Damaged units: 153, 319, 307. Unit (735) loses 0. Spoils: 7 picks [PICK], 4 hammers [HAMM], 7 swords [SWOR], mithril sword [MSWO], 31 stone [STON], 4 iron [IRON], 1092 silver [SILV]. guard (500) attacks Unit (563) in hill (5,21) in Tower! Attackers: guard (500), orc [ORC], combat 1. Defenders: Unit (563), behind, orc [ORC], combat 1. Round 1: guard (500) loses 1. Unit (563) loses 0. guard (500) is destroyed! Total Casualties: guard (500) loses 1. Damaged units: 500. Unit (563) loses 0. Spoils: 13 silver [SILV]. guard (516) attacks Unit (857) in plain (6,24) in Mount Etna! Attackers: Unit (1258), 15 plainsmen [PLAI]. Unit (1259), 28 plainsmen [PLAI]. guard (516), orc [ORC], combat 1. militia alpha (220), 13 nomads [NOMA], 13 horses [HORS], combat 2. Welf bowmen (361), behind, 11 wood elves [WELF], 13 tribesmen [TMAN], 24 longbows [LBOW], longbow 1. archers (296), behind, 19 tribesmen [TMAN], 20 horses [HORS], 20 crossbows [XBOW], crossbow 1. archer squad (528), behind, 21 nomads [NOMA], 21 horses [HORS], 21 crossbows [XBOW], crossbow 1. militia (262), 40 tribesmen [TMAN], 8 swords [SWOR], combat 2; scout pool. 1026 Militia (278), 22 nomads [NOMA], 78 high elves [HELF], 50 horses [HORS], 7 swords [SWOR], combat 2. Twin-Headed Fire Dragon (963), 98 tribesmen [TMAN], 12 swords [SWOR], combat 2. Ritual (339), 286 nomads [NOMA], 51 horses [HORS], 6 swords [SWOR], combat 2. Shining Abyss (598), behind, 2 leaders [LEAD], 2 crossbows [XBOW], 2 horses [HORS], crossbow 1. Roboladies (438), behind, 18 horses [HORS], 32 nomads [NOMA], 32 crossbows [XBOW], crossbow 3. Firegrass (1020), 396 tribesmen [TMAN], 2 swords [SWOR], 221 horses [HORS], combat 2. Sonic Duck (601), behind, leader [LEAD], horse [HORS], tactics 5. More war (568), 67 high elves [HELF], 34 horses [HORS], 3 swords [SWOR], combat 2. More for the War (15), 50 horses [HORS], 98 high elves [HELF], 5 swords [SWOR], combat 2. Commencement Dance (1224), 2 tribesmen [TMAN], combat 2. Decayed Commander (1225), behind, leader [LEAD], horse [HORS], crossbow [XBOW], crossbow 1. Woodland Sprite (1226), 2 tribesmen [TMAN], combat 2. orc patrol (283), 146 orcs [ORC]. elite patrol (300), 26 leaders [LEAD]. yodeller (521), behind, tribesman [TMAN]; entertainer. farmers (570), behind, 3 tribesmen [TMAN]; Grain producers. lumberjacks (591), behind, tribesman [TMAN], axe [AXE]; Wood producers. war Mongers (415), 80 high elves [HELF], 41 horses [HORS], 2 swords [SWOR], combat 2. Clean up crew (18), 40 high elves [HELF], 22 horses [HORS], combat 2. Spirit's Invitation (1227), 2 tribesmen [TMAN], horse [HORS], combat 2. Island Turtles (470), 40 wood elves [WELF], 40 horses [HORS], 10 swords [SWOR], combat 2. Fourth Brigade (596), 16 tribesmen [TMAN], 13 horses [HORS], 11 swords [SWOR], combat 2. Third Brigade (625), 16 tribesmen [TMAN], 18 horses [HORS], 3 swords [SWOR], combat 2. Lunarian (784), leader [LEAD], horse [HORS]. The Good Doctor (156), behind, leader [LEAD], 4 skeletons [SKEL] (Combat 2/2, Attacks 1, Hits 2, Tactics 0), 4 horses [HORS]. Bustyor Blader (207), behind, leader [LEAD], horse [HORS], crossbow [XBOW], tactics 5, crossbow 1. Soul of Purity and Light (297), behind, leader [LEAD], horse [HORS], crossbow [XBOW], crossbow 1. Spiked Seadras (468), behind, 58 nomads [NOMA], 58 crossbows [XBOW], 18 horses [HORS], crossbow 3. Karate Men (372), 137 nomads [NOMA], 51 swords [SWOR], 104 horses [HORS], combat 2; thank you. Mining teacher (152), behind, leader [LEAD], 3 horses [HORS], combat 1. Weaponsmith teacher (181), behind, leader [LEAD], 3 horses [HORS], combat 1. Quarry teacher (183), behind, leader [LEAD], 3 horses [HORS], combat 1. Building teacher (184), behind, leader [LEAD], 3 horses [HORS], combat 1. Armourer teacher (185), behind, leader [LEAD], 3 horses [HORS], combat 1. My pal Joey (208), behind, leader [LEAD], crossbow [XBOW], crossbow 1. tribal scout (268), behind, 110 nomads [NOMA], 113 horses [HORS], 4 spears [SPEA], sword [SWOR], 11 mithril swords [MSWO], combat 2; explorer. Warrior probe (531), 3 tribesmen [TMAN], combat 2; ready to fight. Polymorph (204), tribesman [TMAN], 3 high elves [HELF], combat 2. El Capitan (189), behind, leader [LEAD], horse [HORS], tactics 3. Warriors (16), 54 high elves [HELF], 62 horses [HORS], 6 mithril swords [MSWO], 3 swords [SWOR], combat 2. spotty fish (182), behind, leader [LEAD], horse [HORS], combat 1. Elite Cavalry (633), 8 leaders [LEAD], 8 mithril swords [MSWO], 9 horses [HORS], combat 2, riding 2. Elite Cavalry (634), 6 leaders [LEAD], 9 horses [HORS], 6 mithril swords [MSWO], riding 1, combat 2. Sixth Brigade First Company (1182), 21 plainsmen [PLAI], combat 1. Sixth Brigade Third Company (1183), 24 plainsmen [PLAI], combat 1. Unit (1184), 17 plainsmen [PLAI], horse [HORS], combat 1. Fifth Brigade (359), 36 plainsmen [PLAI], horse [HORS], combat 2. Ritual (206), 15 nomads [NOMA], 16 swords [SWOR], 12 horses [HORS], 4 mithril swords [MSWO], combat 2. Second Brigade (684), 27 wood elves [WELF], combat 2. Basic Insect (1222), plainsman [PLAI], combat 1. Souls of the Forgotten (1223), plainsman [PLAI], combat 1. Unit (859), 50 wood elves [WELF], combat 2. The Death of me Yet (1145), 58 plainsmen [PLAI], combat 1. guard (545), orc [ORC], combat 1. guard (651), orc [ORC], combat 1. guard (675), orc [ORC], combat 1. Defenders: Unit (857), behind, high elf [HELF], combat 2. guard (516) gets a free round of attacks. Unit (857) loses 1. Unit (857) is destroyed! Total Casualties: Unit (857) loses 1. Damaged units: 857. guard (516) loses 0. Spoils: 2 silver [SILV]. Island Turtles (470) attacks Unit (709) in plain (5,25) in Mount Etna! Attackers: Island Turtles (470), 40 wood elves [WELF], 40 horses [HORS], 10 swords [SWOR], combat 2. Fourth Brigade (596), 16 tribesmen [TMAN], 13 horses [HORS], 11 swords [SWOR], combat 2. Third Brigade (625), 16 tribesmen [TMAN], 18 horses [HORS], 3 swords [SWOR], combat 2. Lunarian (784), leader [LEAD], horse [HORS]. Spirit Reaper (511), behind, leader [LEAD], horse [HORS], tactics 1. Fire and Forget (313), behind, leader [LEAD], 3 horses [HORS], skeleton [SKEL] (Combat 2/2, Attacks 1, Hits 2, Tactics 0). Me Too (314), behind, leader [LEAD], 3 horses [HORS]. Unit (13), behind, leader [LEAD], 3 horses [HORS]. Mining teacher (152), behind, leader [LEAD], 3 horses [HORS], combat 1. Weaponsmith teacher (181), behind, leader [LEAD], 3 horses [HORS], combat 1. Quarry teacher (183), behind, leader [LEAD], 3 horses [HORS], combat 1. Building teacher (184), behind, leader [LEAD], 3 horses [HORS], combat 1. Armourer teacher (185), behind, leader [LEAD], 3 horses [HORS], combat 1. Tribute (203), 43 tribesmen [TMAN], 25 horses [HORS], 25 swords [SWOR], combat 2; DOGPILE ON THE SQUEAKIE!!!. tribal scout (268), behind, 110 nomads [NOMA], 113 horses [HORS], 4 spears [SPEA], sword [SWOR], 11 mithril swords [MSWO], combat 2; explorer. Warrior probe (531), 3 tribesmen [TMAN], combat 2; ready to fight. Union Rider (965), behind, leader [LEAD]. Octoberser (602), behind, leader [LEAD], horse [HORS]. El Capitan (189), behind, leader [LEAD], horse [HORS], tactics 3. Warriors (16), 54 high elves [HELF], 62 horses [HORS], 6 mithril swords [MSWO], 3 swords [SWOR], combat 2. spotty fish (182), behind, leader [LEAD], horse [HORS], combat 1. Elite Cavalry (633), 8 leaders [LEAD], 9 horses [HORS], 8 mithril swords [MSWO], combat 2, riding 2. Elite Cavalry (634), 6 leaders [LEAD], 9 horses [HORS], 6 mithril swords [MSWO], riding 1, combat 2. Hostile Takeover (22), 199 plainsmen [PLAI], combat 1. Sixth Brigade First Company (1182), 21 plainsmen [PLAI], combat 1. Sixth Brigade Third Company (1183), 24 plainsmen [PLAI], combat 1. Unit (1184), 17 plainsmen [PLAI], horse [HORS], combat 1. Fifth Brigade (359), 36 plainsmen [PLAI], horse [HORS], combat 2. Summoner of Imps (321), behind, leader [LEAD], 3 horses [HORS], imp [IMP] (Combat 3/3, Attacks 1, Hits 1, Tactics 0). Snoozer (417), behind, leader [LEAD], horse [HORS]. Hamtaro (418), behind, leader [LEAD], horse [HORS]. Ritual (206), 15 nomads [NOMA], 16 swords [SWOR], 12 horses [HORS], 4 mithril swords [MSWO], combat 2. Unit (813), behind, leader [LEAD], horse [HORS], tactics 5. Second Brigade (684), 27 wood elves [WELF], combat 2. First Brigade (394), behind, 30 plainsmen [PLAI], combat 2. Unit (859), 50 wood elves [WELF], combat 2. My leaders, not yours (1185), 55 leaders [LEAD], 34 horses [HORS], combat 1. Unit (191), 160 plainsmen [PLAI]. guard (545), orc [ORC], combat 1. guard (651), orc [ORC], combat 1. guard (675), orc [ORC], combat 1. Unit (1258), 15 plainsmen [PLAI]. Unit (1259), 28 plainsmen [PLAI]. guard (516), orc [ORC], combat 1. militia alpha (220), 13 nomads [NOMA], 13 horses [HORS], combat 2. Welf bowmen (361), behind, 11 wood elves [WELF], 13 tribesmen [TMAN], 24 longbows [LBOW], longbow 1. archers (296), behind, 19 tribesmen [TMAN], 20 horses [HORS], 20 crossbows [XBOW], crossbow 1. archer squad (528), behind, 21 nomads [NOMA], 21 horses [HORS], 21 crossbows [XBOW], crossbow 1. militia (262), 40 tribesmen [TMAN], 8 swords [SWOR], combat 2; scout pool. 1026 Militia (278), 22 nomads [NOMA], 78 high elves [HELF], 50 horses [HORS], 7 swords [SWOR], combat 2. Twin-Headed Fire Dragon (963), 98 tribesmen [TMAN], 12 swords [SWOR], combat 2. Ritual (339), 286 nomads [NOMA], 51 horses [HORS], 6 swords [SWOR], combat 2. Roboladies (438), behind, 18 horses [HORS], 32 nomads [NOMA], 32 crossbows [XBOW], crossbow 3. Firegrass (1020), 396 tribesmen [TMAN], 221 horses [HORS], 2 swords [SWOR], combat 2. Sonic Duck (601), behind, leader [LEAD], horse [HORS], tactics 5. More war (568), 67 high elves [HELF], 34 horses [HORS], 3 swords [SWOR], combat 2. More for the War (15), 50 horses [HORS], 98 high elves [HELF], 5 swords [SWOR], combat 2. Commencement Dance (1224), 2 tribesmen [TMAN], combat 2. Woodland Sprite (1226), 2 tribesmen [TMAN], combat 2. Defenders: Unit (709), behind, leader [LEAD], 2 horses [HORS], 3 swords [SWOR]. Unit (710), behind, leader [LEAD], horse [HORS], tactics 4. Unit (1047), behind, 32 plainsmen [PLAI], 32 horses [HORS]. Unit (972), 2 tribesmen [TMAN], 9 horses [HORS], combat 2. Unit (1172), 200 plainsmen [PLAI]. Unit (1078), 573 sea elves [SELF], 13 high elves [HELF], 3 plainsmen [PLAI], 19 hill dwarves [HDWA], 11 horses [HORS], 8 crossbows [XBOW], 16 swords [SWOR], combat 1. Unit (1166), 159 hill dwarves [HDWA], 4 horses [HORS], 4 crossbows [XBOW], 4 swords [SWOR], combat 1. Unit (1091), behind, 5 high elves [HELF]. Unit (1041), behind, 11 hill dwarves [HDWA], crossbow [XBOW]. Unit (1156), behind, 12 tribesmen [TMAN], sword [SWOR]. Unit (250), 121 high elves [HELF], 90 tribesmen [TMAN], 146 hill dwarves [HDWA], 170 plainsmen [PLAI], 7 horses [HORS], 8 crossbows [XBOW], 5 swords [SWOR], combat 2. Unit (484), 36 high elves [HELF], 81 plainsmen [PLAI], 2 horses [HORS], crossbow [XBOW], combat 2. Unit (157), behind, leader [LEAD], horse [HORS], sword [SWOR]. Unit (336), behind, leader [LEAD], horse [HORS], sword [SWOR]. Unit (340), behind, leader [LEAD], winged horse [WING], sword [SWOR], tactics 5. Unit (1092), 200 plainsmen [PLAI], 4 horses [HORS], 2 crossbows [XBOW], 4 swords [SWOR], combat 1. Unit (248), 1343 hill dwarves [HDWA], 757 horses [HORS], 342 swords [SWOR], combat 3. Unit (755), behind, 20 tribesmen [TMAN], 11 horses [HORS], 2 swords [SWOR], hammer [HAMM]. Unit (1046), behind, 10 leaders [LEAD], 6 horses [HORS], sword [SWOR], combat 2. Unit (338), 103 high elves [HELF], 193 tribesmen [TMAN], 166 horses [HORS], combat 2. Unit (1256), 140 hill dwarves [HDWA], horse [HORS], 3 crossbows [XBOW], 2 swords [SWOR]. Round 1: Unit (157) casts Energy Shield. Me Too (314) shoots a Fireball, but it is deflected. Quarry teacher (183) shoots a Fireball, but it is deflected. Summoner of Imps (321) shoots a Fireball, but it is deflected. Hamtaro (418) shoots a Fireball, but it is deflected. Mining teacher (152) shoots a Fireball, but it is deflected. Skeletons controlled by Fire and Forget (313) strikes fear into the enemy, causing 7 men to cower in terror. Armourer teacher (185) shoots a Fireball, killing 4. Building teacher (184) shoots a Fireball, but it is deflected. Fire and Forget (313) shoots a Fireball, killing 11. Weaponsmith teacher (181) shoots a Fireball, but it is deflected. Unit (13) shoots a Fireball, but it is deflected. Unit (336) shoots a Fireball, killing 9. Snoozer (417) shoots a Fireball, killing 10. Skeletons controlled by Fire and Forget (313) takes 1 hits bringing it to 1/2. Island Turtles (470) loses 728. Unit (709) loses 308. Round 2: Unit (157) casts Energy Shield. Armourer teacher (185) shoots a Fireball, killing 7. Unit (336) shoots a Fireball, killing 18. Summoner of Imps (321) shoots a Fireball, but it is deflected. Fire and Forget (313) shoots a Fireball, but it is deflected. Skeletons controlled by Fire and Forget (313) strikes fear into the enemy, causing 20 men to cower in terror. Me Too (314) shoots a Fireball, killing 9. Quarry teacher (183) shoots a Fireball, killing 11. Snoozer (417) shoots a Fireball, killing 10. Building teacher (184) shoots a Fireball, but it is deflected. Unit (13) shoots a Fireball, but it is deflected. Mining teacher (152) shoots a Fireball, killing 5. Hamtaro (418) shoots a Fireball, but it is deflected. Weaponsmith teacher (181) shoots a Fireball, but it is deflected. Skeletons controlled by Fire and Forget (313) takes no hits leaving it at 1/2. Island Turtles (470) loses 651. Unit (709) loses 220. Island Turtles (470) is routed! Unit (709) gets a free round of attacks. Unit (157) casts Energy Shield. Unit (336) shoots a Fireball, killing 12. Skeletons controlled by Fire and Forget (313) takes no hits leaving it at 1/2. Island Turtles (470) loses 529. Total Casualties: Island Turtles (470) loses 1908. Damaged units: 278, 625, 262, 339, 206, 470, 203, 633, 16, 963, 1020, 15, 596, 568, 22, 1259, 684, 1185, 531, 1182, 859, 191, 220, 516, 359, 1183, 1184, 1258, 321, 1224, 784, 1226, 545, 675, 634, 651. Unit (709) loses 528. Damaged units: 248, 250, 1172, 338, 1078, 1166, 484, 1256, 1092, 972. Spoils: 49 swords [SWOR], 6 mithril swords [MSWO], 304 horses [HORS], wagon [WAGO], 63821 silver [SILV]. Unit (316) attacks Unit (1019) in underforest (11,13,2 ) in Las Ollas! Attackers: Unit (316), 3 tribesmen [TMAN], horse [HORS], combat 2; scout. Defenders: City Guard (32), 120 leaders [LEAD], horse [HORS], 120 swords [SWOR], combat 3. Unit (1019), 5 under dwarves [UDWA], combat 1. Round 1: Unit (316) loses 3. Unit (1019) loses 0. Unit (316) is destroyed! Total Casualties: Unit (316) loses 3. Damaged units: 316. Unit (1019) loses 0. Spoils: horse [HORS], 63 silver [SILV]. Unit (391) attacks Welf bowmen (361) in plain (6,26) in Mount Etna! Attackers: Unit (391), behind, sea elf [SELF], combat 1. Defenders: Welf bowmen (361), behind, 11 wood elves [WELF], 13 tribesmen [TMAN], 24 longbows [LBOW], longbow 1. archers (296), behind, 19 tribesmen [TMAN], 20 horses [HORS], 20 crossbows [XBOW], crossbow 1. archer squad (528), behind, 21 nomads [NOMA], 21 horses [HORS], 21 crossbows [XBOW], crossbow 1. 1026 Militia (278), nomad [NOMA], horse [HORS], sword [SWOR], combat 2. Ritual (339), 2 nomads [NOMA], horse [HORS], sword [SWOR], combat 2. tribal scout (268), behind, 110 nomads [NOMA], 113 horses [HORS], 11 mithril swords [MSWO], 4 spears [SPEA], sword [SWOR], combat 2; explorer. Ritual (206), 2 nomads [NOMA], 3 swords [SWOR], 2 horses [HORS], mithril sword [MSWO], combat 2. Round 1: Unit (391) loses 1. Welf bowmen (361) loses 0. Unit (391) is destroyed! Total Casualties: Unit (391) loses 1. Damaged units: 391. Welf bowmen (361) loses 0. Spoils: 30 silver [SILV]. Unit (567) attacks Fourth Brigade (596) in plain (5,27) in Mount Etna! Attackers: Unit (567), behind, high elf [HELF], combat 2. Defenders: Fourth Brigade (596), 3 tribesmen [TMAN], 3 horses [HORS], 3 swords [SWOR], combat 2. Round 1: Unit (567) loses 0. Fourth Brigade (596) loses 0. Round 2: Unit (567) loses 0. Fourth Brigade (596) loses 0. Round 3: Unit (567) loses 1. Fourth Brigade (596) loses 0. Unit (567) is destroyed! Total Casualties: Unit (567) loses 1. Damaged units: 567. Fourth Brigade (596) loses 0. Spoils: 10 silver [SILV]. Events during turn: Times reward of 50 silver. Abelard (153): Combat spell set to fire. Expert Pool (221): Preferred weapons set to: sword. Silver Ranger (269): Preferred weapons set to: sword. Fang (310): Preferred weapons set to: sword. Cossack (270): Preferred weapons set to: sword, longbow. Joseph Nazarene (530): Preferred weapons set to: hammer. Fungi Mungi (519): Preferred weapons set to: sword. Noisy Quarrel (794): Preferred weapons set to: crossbow. Trader Jim (605): Preferred weapons set to: crossbow. Unit (238): Gives 80 silver [SILV] to Mountain Man (698). dancer (202): Gives 14 silver [SILV] to workgang (542). Farmers (703): Gives 14 silver [SILV] to workgang (542). workgang (542): Gives tribesman [TMAN] to Farmers (703). carollers (8): Gives 3 silver [SILV] to workgang (225). Farmers (789): Gives 9 silver [SILV] to workgang (225). performance artiste (155): Gives 3 silver [SILV] to working (687). ranchers (790): Gives 3 silver [SILV] to working (687). ranchers (790): Gives 32 silver [SILV] to Forester (272). ranchers (790): Gives 21 silver [SILV] to Spirit of the Harp (510). militia (263): Gives 322 silver [SILV] to workers (23). workers (23): Gives 1327 silver [SILV] to Buckminster Fuller (192). jungle dancer (347): Gives 3 silver [SILV] to Buckminster Fuller (192). lumberjacks (360): Gives 15 wood [WOOD] to woodturners (451). woodturners (451): Gives 15 crossbows [XBOW] to Buckminster Fuller (192). ranchers (573): Gives 12 livestock [LIVE] to Buckminster Fuller (192). herbalists (791): Gives bag [BAG] to Buckminster Fuller (192). herbalists (791): Gives herb [HERB] to Buckminster Fuller (192). Lasso maker (61): Gives lasso [LASS] to ranchers (573). builders (477): Gives 10 silver [SILV] to Buckminster Fuller (192). courier (597): Gives 441 silver [SILV] to Buckminster Fuller (192). Buckminster Fuller (192): Gives 54 silver [SILV] to lumberjacks (360). Buckminster Fuller (192): Gives 54 silver [SILV] to woodturners (451). Buckminster Fuller (192): Gives 54 silver [SILV] to builders (477). Buckminster Fuller (192): Gives 31 silver [SILV] to ranchers (573). Buckminster Fuller (192): Gives 11 silver [SILV] to herbalists (791). Buckminster Fuller (192): Gives 11 silver [SILV] to Lasso maker (61). Aqua Spirits (537): Receives 160 silver [SILV] from Des Lacooda (381). Mucus Yolk (594): Receives 120 silver [SILV] from Des Lacooda (381). ranchers (576): Receives 20 silver [SILV] from Des Lacooda (381). dancer (443): Gives 7 silver [SILV] to workgang (574). dancer (443): Gives 90 silver [SILV] to workgang (574). Aqua Spirits (537): Gives 20 silver [SILV] to ranchers (576). Aqua Spirits (537): Gives 16 wood [WOOD] to Mucus Yolk (594). Mucus Yolk (594): Gives 20 silver [SILV] to ranchers (576). workgang (237): Gives tribesman [TMAN] to understudies (375). workgang (237): Gives 123 silver [SILV] to Pymantung saddlers (578). workgang (237): Gives tribesman [TMAN] to Pymantung saddle club (579). fishermen (264): Gives 1248 silver [SILV] to workgang (237). fishermen (264): Receives wagon [WAGO] from Queen Bird (322). fishermen (264): Receives 2 wood [WOOD] from Queen Bird (322). fishermen (264): Receives silk [SILK] from Queen Bird (322). fishermen (264): Receives 250 silver [SILV] from Queen Bird (322). netmakers (617): Receives 140 silver [SILV] from Queen Bird (322). understudies (375): Gives tribesman [TMAN] to geisha (265). netmakers (617): Gives 0 nets [NET] to fishermen (264). workgang (362): Gives 123 silver [SILV] to Fisherfolk (610). rancheros (317): Gives 10 horses [HORS] to reinforce (481). fisher folk (222): Gives 60 fish [FISH] to Courier (817). fisher folk (222): Gives unit to Yugi Who? (7). Courier (817): Gives 500 silver [SILV] to fisher folk (222). courier (795): Gives 500 silver [SILV] to fisher folk (222). orc patrol (283): Gives orc [ORC] to guard (498). orc patrol (283): Gives 9 silver [SILV] to guard (498). orc patrol (283): Gives orc [ORC] to guard (500). orc patrol (283): Gives 9 silver [SILV] to guard (500). orc patrol (283): Gives orc [ORC] to guard (516). orc patrol (283): Gives 9 silver [SILV] to guard (516). orc patrol (283): Gives orc [ORC] to guard (545). orc patrol (283): Gives 9 silver [SILV] to guard (545). orc patrol (283): Gives orc [ORC] to guard (651). orc patrol (283): Gives 9 silver [SILV] to guard (651). orc patrol (283): Gives orc [ORC] to guard (675). orc patrol (283): Gives 9 silver [SILV] to guard (675). opera company (387): Gives 1350 silver [SILV] to Quimby (306). fishermen (388): Gives 373 silver [SILV] to Quimby (306). Sharpes Guard (580): Gives 902 silver [SILV] to Quimby (306). herbies (19): Gives 15 bags [BAG] to Quimby (306). lumberjacks (21): Gives wood [WOOD] to carpenters (720). lumberjacks (21): Gives 4 wood [WOOD] to smiths (411). smiths (411): Gives 4 longbows [LBOW] to Quimby (306). smiths (411): Gives 4 crossbows [XBOW] to Quimby (306). carpenters (720): Gives 4 wagons [WAGO] to Quimby (306). netmakers (637): Gives 6 nets [NET] to Quimby (306). timbermen (653): Gives 2 wood [WOOD] to Unit (329). Quimby (306): Receives 6 crossbows [XBOW] from Weaponsmithers (891). Quimby (306): Receives 0 longbows [LBOW] from Weaponsmithers (891). Unit (329): Gives 9 wood [WOOD] to Quimby (306). Quimby (306): Gives 98 silver [SILV] to herbies (19). Quimby (306): Gives 98 silver [SILV] to lumberjacks (21). Quimby (306): Gives 198 silver [SILV] to Unit (329). Quimby (306): Gives 98 silver [SILV] to smiths (411). Quimby (306): Gives 23 silver [SILV] to netmakers (637). Quimby (306): Gives 98 silver [SILV] to timbermen (653). Quimby (306): Gives 98 silver [SILV] to carpenters (720). militia 1222 (240): Gives 83 silver [SILV] to Farmers (513). workgang (180): Gives 11 silver [SILV] to lumberjacks (328). workgang (180): Gives 0 silver [SILV] to woodworker (401). workgang (180): Gives 0 silver [SILV] to herbalist (402). workgang (180): Gives 0 silver [SILV] to cutter (422). workgang (180): Gives 0 silver [SILV] to Farmers (513). lumberjacks (328): Gives 4 wood [WOOD] to woodworker (401). lumberjacks (328): Gives 4 wood [WOOD] to cutter (422). courier (612): Gives 234 silver [SILV] to workgang (180). tribal scout (268): Gives 1234 silver [SILV] to plains patrol (319). Ritual (206): Gives 1234 silver [SILV] to plains patrol (319). militia alpha (220): Gives 456 silver [SILV] to Abelard (153). Workgang (440): Gives 0 silver [SILV] to smithy (473). Workgang (440): Gives 0 silver [SILV] to farmers (570). Workgang (440): Gives 0 silver [SILV] to lumberjacks (591). yodeller (521): Gives 0 silver [SILV] to Workgang (440). lumberjacks (591): Gives 2 wood [WOOD] to smithy (473). General Yugi (812): Gives unit to Yugi Who? (7). workgang alpha (273): Gives 6 nomads [NOMA] to Workers (695). workgang alpha (273): Gives 234 silver [SILV] to Expert Pool (221). workgang alpha (273): Gives 21 silver [SILV] to Silver Ranger (269). workgang alpha (273): Gives 21 silver [SILV] to Cossack (270). workgang alpha (273): Gives 21 silver [SILV] to Bright Angler (271). workgang alpha (273): Gives 21 silver [SILV] to Fang (310). workgang alpha (273): Gives nomad [NOMA] to corralers (353). workgang alpha (273): Gives 123 silver [SILV] to corralers (353). workgang alpha (273): Gives 21 silver [SILV] to Fiddlers Green (434). workgang alpha (273): Gives 21 silver [SILV] to Frank Dragon (464). workgang alpha (273): Gives 21 silver [SILV] to Fungi Mungi (519). workgang alpha (273): Gives 21 silver [SILV] to Joseph Nazarene (530). workgang alpha (273): Gives 65 silver [SILV] to Pony Express (532). workgang alpha (273): Gives 123 silver [SILV] to Trader Jim (605). workgang alpha (273): Gives 21 silver [SILV] to Weyland Smithers (611). R&R Brigade (275): Gives 56 silver [SILV] to Pony Express (532). R&R Brigade (275): Gives 154 silver [SILV] to workgang alpha (273). fisher folk (276): Gives 760 silver [SILV] to Trader Jim (605). fisher folk (276): Gives 200 silver [SILV] to workgang alpha (273). Bright Angler (271): Gives 31 silver [SILV] to workgang alpha (273). Bright Angler (271): Gives 23 herbs [HERB] to Trader Jim (605). Bright Angler (271): Gives spinning wheel [SPIN] to Trader Jim (605). Bright Angler (271): Gives 0 nets [NET] to fisher folk (276). Silver Ranger (269): Gives 14 silver [SILV] to Expert Pool (221). Silver Ranger (269): Gives lasso [LASS] to Trader Jim (605). corralers (353): Gives 2 horses [HORS] to Pony Express (532). corralers (353): Gives 51 horses [HORS] to Trader Jim (605). Rock Opera Company (522): Gives 1065 silver [SILV] to Trader Jim (605). Pony Express (532): Gives horse [HORS] to Fungi Mungi (519). Pony Express (532): Gives 20 horses [HORS] to Expert Pool (221). town guard (661): Gives 2 spinning wheels [SPIN] to workgang alpha (273). town guard (661): Gives crossbow [XBOW] to Noisy Quarrel (794). town guard (661): Gives 0 silver [SILV] to Trader Jim (605). Courier (678): Gives horse [HORS] to Marquis de Carabas (392). Courier (678): Gives horse [HORS] to Fred Flintstone (423). Courier (678): Gives horse [HORS] to Fiddlers Green (434). Courier (678): Gives horse [HORS] to Frank Dragon (464). Courier (678): Gives horse [HORS] to grass (503). Courier (678): Gives horse [HORS] to Fungi Mungi (519). Courier (678): Gives horse [HORS] to Joseph Nazarene (530). Courier (678): Gives horse [HORS] to Weyland Smithers (611). Courier (678): Gives horse [HORS] to Yeoman (662). Courier (678): Gives horse [HORS] to Nat King Coal (667). Courier (678): Gives 8 horses [HORS] to Weapon Smiths (679). Courier (678): Gives horse [HORS] to Blaque Smythe (738). Courier (678): Gives horse [HORS] to Noisy Quarrel (794). Courier (678): Gives horse [HORS] to owl-eyes (820). Courier (678): Gives 4 horses [HORS] to Sky Riders (628). Courier (678): Gives 8 winged horses [WING] to Sky Riders (628). Trader Jim (605): Gives 210 silver [SILV] to corralers (353). Trader Jim (605): Gives 7 crossbows [XBOW] to town guard (661). Building (424): Gives axe [AXE] to Trader Jim (605). Building (424): Gives 20 wood [WOOD] to Trader Jim (605). CattlePunk (356): Gives 135 silver [SILV] to warrior horsemen (821). CattlePunk (356): Gives 35 silver [SILV] to workgang (277). Bar Singer (431): Gives 15 silver [SILV] to workgang (277). warrior horsemen (821): Gives 13 horses [HORS] to More taxers (105). Warrior Guard (830): Gives 75 nomads [NOMA] to Warrior Guard (719). Warrior Guard (830): Gives 525 silver [SILV] to Warrior Guard (719). workgang (373): Gives 147 silver [SILV] to Ranchers (536). workgang (373): Gives 123 silver [SILV] to centaurs (613). workgang (373): Gives 45 silver [SILV] to Ringmaster (964). workgang (373): Gives 45 silver [SILV] to Unit (967). centaurs (613): Gives horse [HORS] to sentry (20). courier (860): Gives 123 silver [SILV] to Ringmaster (964). wandering players (614): Gives 90 silver [SILV] to rodeo (740). rodeo (740): Gives 40 horses [HORS] to courier (666). farmer (677): Gives 10 grain [GRAI] to courier (666). farm boy (565): Gives 20 grain [GRAI] to Scout (535). Scout (535): Gives 500 silver [SILV] to The 8 horsemakers of the slightly rainy day (390). horse makers (280): Gives 30 silver [SILV] to cavalry sergeant (367). horse makers (280): Gives 18 horses [HORS] to Scout (534). horse makers (280): Receives 90 silver [SILV] from Backfillers (540). cavalry sergeant (367): Receives 30 silver [SILV] from Backfillers (540). Farmers (572): Receives 170 silver [SILV] from Backfillers (540). More farmers (582): Receives 80 silver [SILV] from Backfillers (540). Farmers (572): Gives 34 grain [GRAI] to Scout (534). More farmers (582): Gives 16 grain [GRAI] to Scout (534). Unit (556): Gives 16 horses [HORS] to Taxers (575). Unit (556): Receives 80 silver [SILV] from Taxers (575). Unit (607): Gives 18 horses [HORS] to Mo tax (5). Unit (607): Receives 90 silver [SILV] from Mo tax (5). rancho (604): Receives 220 silver [SILV] from Mo tax (5). Sea Horse (188): Receives 30 silver [SILV] from Tax Time (382). T2 (288): Gives 34 silver [SILV] to Sea Horse (188). T2 (288): Gives 34 silver [SILV] to Ranch trainer (299). The taxing horsemen (245): Gives 36 horses [HORS] to Elite cav (683). militia (263): Collects $304 in taxes in jungle (10,18) in Westphalia. Buckminster Fuller (192): Collects $34 in taxes in jungle (10,18) in Westphalia. Pymantung scouts (577): Collects $1024 in taxes in plain (10,20) in Miami Lakes. orc patrol (283): Collects $1172 in taxes in hill (6,22) in Tower. elite patrol (300): Collects $184 in taxes in hill (6,22) in Tower. guard (498): Collects $16 in taxes in hill (6,22) in Tower. guard (500): Collects $17 in taxes in hill (6,22) in Tower. guard (516): Collects $17 in taxes in hill (6,22) in Tower. guard (545): Collects $17 in taxes in hill (6,22) in Tower. guard (651): Collects $17 in taxes in hill (6,22) in Tower. guard (675): Collects $17 in taxes in hill (6,22) in Tower. militia 1222 (240): Collects $122 in taxes in jungle (12,22) in Westphalia. tribal scout (268): Collects $2010 in taxes in plain (5,23) in Mount Etna. Warrior probe (531): Collects $54 in taxes in plain (5,23) in Mount Etna. plains patrol (319): Collects $493 in taxes in plain (5,23) in Mount Etna. Ritual (206): Collects $274 in taxes in plain (5,23) in Mount Etna. Abelard (153): Collects $18 in taxes in plain (5,23) in Mount Etna. militia alpha (220): Collects $239 in taxes in plain (5,23) in Mount Etna. Welf bowmen (361): Collects $7 in taxes in jungle (7,23) in Gervais. archers (296): Collects $6 in taxes in jungle (7,23) in Gervais. archer squad (528): Collects $7 in taxes in jungle (7,23) in Gervais. militia (262): Collects $13 in taxes in jungle (7,23) in Gervais. 1026 Militia (278): Collects $33 in taxes in jungle (7,23) in Gervais. Ritual (339): Collects $96 in taxes in jungle (7,23) in Gervais. Bright Angler (271): Collects $40 in taxes in plain (11,23) in Miami Lakes. Expert Pool (221): Collects $400 in taxes in plain (11,23) in Miami Lakes. Silver Ranger (269): Collects $40 in taxes in plain (11,23) in Miami Lakes. Fang (310): Collects $40 in taxes in plain (11,23) in Miami Lakes. Cossack (270): Collects $40 in taxes in plain (11,23) in Miami Lakes. Fiddlers Green (434): Collects $40 in taxes in plain (11,23) in Miami Lakes. Frank Dragon (464): Collects $40 in taxes in plain (11,23) in Miami Lakes. Joseph Nazarene (530): Collects $40 in taxes in plain (11,23) in Miami Lakes. Weyland Smithers (611): Collects $40 in taxes in plain (11,23) in Miami Lakes. Fungi Mungi (519): Collects $40 in taxes in plain (11,23) in Miami Lakes. Blaque Smythe (738): Collects $40 in taxes in plain (11,23) in Miami Lakes. Noisy Quarrel (794): Collects $40 in taxes in plain (11,23) in Miami Lakes. town guard (661): Collects $720 in taxes in plain (11,23) in Miami Lakes. Yeoman (662): Collects $40 in taxes in plain (11,23) in Miami Lakes. Fred Flintstone (423): Collects $40 in taxes in plain (11,23) in Miami Lakes. owl-eyes (820): Collects $40 in taxes in plain (11,23) in Miami Lakes. Nat King Coal (667): Collects $40 in taxes in plain (11,23) in Miami Lakes. grass (503): Collects $40 in taxes in plain (11,23) in Miami Lakes. Weapon Smiths (679): Collects $320 in taxes in plain (11,23) in Miami Lakes. Sky Riders (628): Collects $160 in taxes in plain (11,23) in Miami Lakes. Marquis de Carabas (392): Collects $40 in taxes in plain (11,23) in Miami Lakes. Trader Jim (605): Collects $40 in taxes in plain (11,23) in Miami Lakes. Warrior Guard (719): Collects $4920 in taxes in plain (10,24) in Miami Lakes. cavalry sergeant (367): Collects $39 in taxes in plain (11,27) in Miami Lakes. Sea Horse (188): Collects $40 in taxes in plain (11,29) in Miami Lakes. T2 (288): Collects $280 in taxes in plain (11,29) in Miami Lakes. The taxing horsemen (245): Collects $400 in taxes in plain (11,29) in Miami Lakes. Illiopolis probe (533): Collects $440 in taxes in plain (11,29) in Miami Lakes. Unit (13) uses earth lore [EART] in plain (5,23) in Mount Etna, contains Burkettsville [town]. Weaponsmith teacher (181) uses earth lore [EART] in plain (5,23) in Mount Etna, contains Burkettsville [town]. Quarry teacher (183) uses earth lore [EART] in plain (5,23) in Mount Etna, contains Burkettsville [town]. Building teacher (184) uses earth lore [EART] in plain (5,23) in Mount Etna, contains Burkettsville [town]. Armourer teacher (185) uses earth lore [EART] in plain (5,23) in Mount Etna, contains Burkettsville [town]. Abelard (153): Casts Farsight on plain (1,19) in Rio Rancho. Farmers (703): Sells 2 grain [GRAI] at $21 each. Farmers (789): Sells 3 grain [GRAI] at $27 each. ranchers (790): Sells 2 livestock [LIVE] at $27 each. fishermen (264): Sells 52 fish [FISH] at $24 each. netmakers (617): Sells 5 fish [FISH] at $24 each. Quimby (306): Sells 3 grain [GRAI] at $27 each. fishermen (388): Sells 26 fish [FISH] at $27 each. Trader Jim (605): Sells 20 grain [GRAI] at $29 each. Noisy Quarrel (794): Sells livestock [LIVE] at $20 each. Courier (678): Sells 28 livestock [LIVE] at $20 each. Trader Jim (605): Sells livestock [LIVE] at $20 each. fisher folk (276): Sells 61 fish [FISH] at $20 each. Trader Jim (605): Sells 0 fish [FISH] at $20 each. Trader Jim (605): Sells lasso [LASS] at $95 each. CattlePunk (356): Sells 20 livestock [LIVE] at $27 each. T2 (288): Sells 0 livestock [LIVE] at $26 each. cattlemen (616): Sells 16 livestock [LIVE] at $26 each. dancer (202): Buys tribesman [TMAN] at $56 each. workgang (542): Buys tribesman [TMAN] at $56 each. workgang (225): Buys wood elf [WELF] at $60 each. working (687): Buys tribesman [TMAN] at $48 each. workgang (574): Buys 2 tribesmen [TMAN] at $52 each. workgang (237): Buys tribesman [TMAN] at $68 each. Pymantung scouts (577): Buys 15 tribesmen [TMAN] at $68 each. workgang (362): Buys 21 tribesmen [TMAN] at $64 each. orc patrol (283): Buys 76 orcs [ORC] at $56 each. elite patrol (300): Buys 15 leaders [LEAD] at $112 each. plains patrol (319): Buys 114 plainsmen [PLAI] at $72 each. Trader Jim (605): Buys 12 jewelry [JEWE] at $68 each. town guard (661): Buys nomad [NOMA] at $72 each. workgang (277): Buys nomad [NOMA] at $68 each. Scout (535): Buys high elf [HELF] at $60 each. Illiopolis probe (533): Buys 5 high elves [HELF] at $64 each. toiler (741): Buys 2 darkmen [DMAN] at $44 each. courier (597): Walks from jungle (10,18) in Westphalia to jungle (10,16) in Westphalia. Guard (17): Forbids entry to Unit (480), The Plaid Deathsquad (8). Courier (817): Walks from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. courier (795): Walks from plain (11,21) in Miami Lakes to plain (11,23) in Miami Lakes. guard (498): Walks from hill (6,22) in Tower to hill (6,20) in Tower. guard (500): Walks from hill (6,22) in Tower to hill (5,21) in Tower. guard (516): Walks from hill (6,22) in Tower to plain (6,24) in Mount Etna. guard (545): Walks from hill (6,22) in Tower to plain (5,23) in Mount Etna. guard (651): Walks from hill (6,22) in Tower to plain (5,23) in Mount Etna. guard (675): Walks from hill (6,22) in Tower to plain (5,23) in Mount Etna. tribal scout (268): Rides from plain (5,23) in Mount Etna to plain (5,25) in Mount Etna. Warrior probe (531): Walks from plain (5,23) in Mount Etna to plain (5,25) in Mount Etna. Ritual (206): Rides from plain (5,23) in Mount Etna to plain (5,25) in Mount Etna. militia alpha (220): Rides from plain (5,23) in Mount Etna to plain (6,24) in Mount Etna. Welf bowmen (361): Walks from jungle (7,23) in Gervais to plain (6,24) in Mount Etna. archers (296): Rides from jungle (7,23) in Gervais to plain (6,24) in Mount Etna. archer squad (528): Rides from jungle (7,23) in Gervais to plain (6,24) in Mount Etna. militia (262): Walks from jungle (7,23) in Gervais to plain (6,24) in Mount Etna. Rodeo Instructors (350): Walks from jungle (7,23) in Gervais to plain (6,24) in Mount Etna. 1026 Militia (278): Walks from jungle (7,23) in Gervais to plain (6,24) in Mount Etna. Ritual (339): Walks from jungle (7,23) in Gervais to plain (6,24) in Mount Etna. workgang alpha (273): Walks from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Bright Angler (271): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Silver Ranger (269): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Fang (310): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Cossack (270): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Fiddlers Green (434): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Frank Dragon (464): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Joseph Nazarene (530): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Weyland Smithers (611): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Fungi Mungi (519): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Blaque Smythe (738): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Noisy Quarrel (794): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Yeoman (662): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Fred Flintstone (423): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. owl-eyes (820): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Nat King Coal (667): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. grass (503): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Weapon Smiths (679): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Sky Riders (628): Flies from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Marquis de Carabas (392): Rides from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. Building (424): Walks from plain (11,23) in Miami Lakes to plain (11,21) in Miami Lakes. courier (652): Walks from plain (10,24) in Miami Lakes to plain (10,26) in Miami Lakes. courier (860): Walks from plain (11,25) in Miami Lakes to plain (12,26) in Miami Lakes. courier (666): Rides from plain (10,26) in Miami Lakes to plain (11,25) in Miami Lakes. Master of Horse (966): Walks from plain (11,29) in Miami Lakes to plain (12,28) in Miami Lakes. Grain courier (158): Rides from plain (11,29) in Miami Lakes to plain (11,27) in Miami Lakes. Unit (316): Walks from cavern (10,12,2 ) in Corcoran to underforest (11,13,2 ) in Las Ollas. workgang alpha (273): Walks from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Bright Angler (271): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Silver Ranger (269): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Fang (310): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Cossack (270): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Fiddlers Green (434): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Frank Dragon (464): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Joseph Nazarene (530): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Weyland Smithers (611): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Fungi Mungi (519): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Blaque Smythe (738): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Noisy Quarrel (794): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Yeoman (662): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Fred Flintstone (423): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. owl-eyes (820): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Nat King Coal (667): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. grass (503): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Weapon Smiths (679): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Sky Riders (628): Flies from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Marquis de Carabas (392): Rides from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Building (424): Walks from plain (11,21) in Miami Lakes to plain (10,20) in Miami Lakes. Welf bowmen (361): Walks from plain (6,24) in Mount Etna to plain (6,26) in Mount Etna. archers (296): Rides from plain (6,24) in Mount Etna to plain (6,26) in Mount Etna. archer squad (528): Rides from plain (6,24) in Mount Etna to plain (6,26) in Mount Etna. Rodeo Instructors (350): Is forbidden entry to plain (5,25) in Mount Etna by Unit (972), The Plaid Deathsquad (8). 1026 Militia (278): Rides from plain (6,24) in Mount Etna to plain (6,26) in Mount Etna. Ritual (339): Walks from plain (6,24) in Mount Etna to plain (6,26) in Mount Etna. tribal scout (268): Rides from plain (5,25) in Mount Etna to plain (5,27) in Mount Etna. Ritual (206): Rides from plain (5,25) in Mount Etna to plain (5,27) in Mount Etna. courier (666): Rides from plain (11,25) in Miami Lakes to plain (11,23) in Miami Lakes. Grain courier (158): Rides from plain (11,27) in Miami Lakes to plain (12,26) in Miami Lakes. Silver Ranger (269): Rides from plain (10,20) in Miami Lakes to jungle (10,18) in Westphalia. Fungi Mungi (519): Rides from plain (10,20) in Miami Lakes to jungle (10,18) in Westphalia. archers (296): Rides from plain (6,26) in Mount Etna to plain (5,27) in Mount Etna. archer squad (528): Rides from plain (6,26) in Mount Etna to plain (5,27) in Mount Etna. 1026 Militia (278): Rides from plain (6,26) in Mount Etna to plain (5,27) in Mount Etna. Mountain Man (698): Studies combat. Unit (238): Earns 52 silver working in hill (14,12) in Salcha. Farmers (703): Studies farming. workgang (542): Earns 28 silver working in jungle (13,13) in Westphalia. dancer (202): Earns 80 silver entertaining in jungle (13,13) in Westphalia. watcher (12): Earns 20 silver entertaining in jungle (7,15) in Gervais. Farmers (789): Produces 6 grain [GRAI] in jungle (9,15) in Gervais. workgang (225): Earns 30 silver working in jungle (9,15) in Gervais. carollers (8): Earns 40 silver entertaining in jungle (9,15) in Gervais. ranchers (790): Produces 2 livestock [LIVE] in jungle (10,16) in Westphalia. Forester (272): Produces 3 wood [WOOD] in jungle (10,16) in Westphalia. Spirit of the Harp (510): Produces 4 ironwood [IRWD] in jungle (10,16) in Westphalia. working (687): Earns 84 silver working in jungle (10,16) in Westphalia. performance artiste (155): Earns 40 silver entertaining in jungle (10,16) in Westphalia. worker (274): Earns 11 silver working in jungle (12,16) in Westphalia. Unit (541): Earns 11 silver working in jungle (7,17) in Gervais. Buckminster Fuller (192): Studies quartermaster. ranchers (573): Produces 6 livestock [LIVE] in jungle (10,18) in Westphalia. lumberjacks (360): Produces 15 wood [WOOD] in jungle (10,18) in Westphalia. herbalists (791): Produces 3 herbs [HERB] in jungle (10,18) in Westphalia. Lasso maker (61): Produces 3 herbs [HERB] in jungle (10,18) in Westphalia. militia (263): Earns 107 silver working in jungle (10,18) in Westphalia. workers (23): Earns 226 silver working in jungle (10,18) in Westphalia. builders (477): Earns 60 silver working in jungle (10,18) in Westphalia. jungle dancer (347): Earns 16 silver entertaining in jungle (10,18) in Westphalia. woodturners (451): Produces 15 crossbows [XBOW] in jungle (10,18) in Westphalia. Unit (266): Earns 33 silver working in jungle (9,19) in Gervais. workers (289): Earns 69 silver working in jungle (11,19) in Westphalia. ranchers (576): Produces 6 livestock [LIVE] in jungle (8,20) in Gervais. Aqua Spirits (537): Produces 16 wood [WOOD] in jungle (8,20) in Gervais. workgang (574): Earns 91 silver working in jungle (8,20) in Gervais. dancer (443): Earns 22 silver entertaining in jungle (8,20) in Gervais. Mucus Yolk (594): Produces 12 crossbows [XBOW] in jungle (8,20) in Gervais. Pymantung scouts (577): Studies combat. fishermen (264): Produces 52 fish [FISH] in plain (10,20) in Miami Lakes. netmakers (617): Produces 5 fish [FISH] in plain (10,20) in Miami Lakes. Pymantung saddlers (578): Produces 24 horses [HORS] in plain (10,20) in Miami Lakes. workgang (237): Earns 1020 silver working in plain (10,20) in Miami Lakes. Pymantung saddle club (579): Earns 204 silver working in plain (10,20) in Miami Lakes. Courier (724): Earns 34 silver working in plain (10,20) in Miami Lakes. geisha (265): Earns 280 silver entertaining in plain (10,20) in Miami Lakes. understudies (375): Earns 240 silver entertaining in plain (10,20) in Miami Lakes. Unit (239): Earns 22 silver working in jungle (12,20) in Westphalia. scout (715): Earns 11 silver working in jungle (12,20) in Westphalia. watcher (609): Earns 24 silver working in jungle (7,21) in Gervais. Guard (17): Earns 12 silver working in jungle (7,21) in Gervais. Fisherfolk (610): Produces 55 fish [FISH] in plain (9,21) in Miami Lakes. rancheros (317): Produces 5 horses [HORS] in plain (9,21) in Miami Lakes. workgang (362): Earns 928 silver working in plain (9,21) in Miami Lakes. courier (700): Earns 32 silver working in plain (9,21) in Miami Lakes. rancheros (483): Earns 120 silver working in plain (11,21) in Miami Lakes. orc patrol (283): Studies combat. elite patrol (300): Studies combat. Quimby (306): Studies quartermaster. fishermen (388): Produces 26 fish [FISH] in jungle (8,22) in Gervais. lumberjacks (21): Produces 5 wood [WOOD] in jungle (8,22) in Gervais. timbermen (653): Produces 2 wood [WOOD] in jungle (8,22) in Gervais. herbies (19): Produces 15 herbs [HERB] in jungle (8,22) in Gervais. worker (115): Earns 1515 silver working in jungle (8,22) in Gervais. Sharpes Guard (580): Earns 600 silver working in jungle (8,22) in Gervais. Unit (329): Earns 75 silver working in jungle (8,22) in Gervais. courier (726): Earns 15 silver working in jungle (8,22) in Gervais. opera company (387): Earns 400 silver entertaining in jungle (8,22) in Gervais. smiths (411): Produces 4 crossbows [XBOW] in jungle (8,22) in Gervais. carpenters (720): Produces 2 wagons [WAGO] in jungle (8,22) in Gervais. netmakers (637): Produces 6 nets [NET] in jungle (8,22) in Gervais. Farmers (513): Produces 20 grain [GRAI] in jungle (12,22) in Westphalia. lumberjacks (328): Produces 9 wood [WOOD] in jungle (12,22) in Westphalia. Timber Men (632): Produces 3 wood [WOOD] in jungle (12,22) in Westphalia. militia 1222 (240): Earns 55 silver working in jungle (12,22) in Westphalia. workgang (180): Earns 121 silver working in jungle (12,22) in Westphalia. courier (612): Earns 11 silver working in jungle (12,22) in Westphalia. woodworker (401): Produces 2 spinning wheels [SPIN] in jungle (12,22) in Westphalia. herbalist (402): Produces 0 bags [BAG] in jungle (12,22) in Westphalia. cutter (422): Produces 3 crossbows [XBOW] in jungle (12,22) in Westphalia. farmers (570): Produces 3 grain [GRAI] in jungle (7,23) in Gervais. lumberjacks (591): Produces 2 wood [WOOD] in jungle (7,23) in Gervais. Workgang (440): Earns 88 silver working in jungle (7,23) in Gervais. yodeller (521): Earns 8 silver entertaining in jungle (7,23) in Gervais. smithy (473): Produces 2 spears [SPEA] in jungle (7,23) in Gervais. Expert Pool (221): Studies riding. town guard (661): Studies crossbow. Trader Jim (605): Studies crossbow. fisher folk (276): Produces 61 fish [FISH] in plain (11,23) in Miami Lakes. corralers (353): Produces 21 horses [HORS] in plain (11,23) in Miami Lakes. Pony Express (532): Earns 180 silver working in plain (11,23) in Miami Lakes. Courier (678): Earns 18 silver working in plain (11,23) in Miami Lakes. Workers (695): Earns 108 silver working in plain (11,23) in Miami Lakes. R&R Brigade (275): Earns 280 silver entertaining in plain (11,23) in Miami Lakes. Rock Opera Company (522): Earns 400 silver entertaining in plain (11,23) in Miami Lakes. Warrior Guard (719): Studies combat. CattlePunk (356): Produces 20 livestock [LIVE] in plain (10,24) in Miami Lakes. warrior horsemen (821): Produces 13 horses [HORS] in plain (10,24) in Miami Lakes. workgang (277): Earns 612 silver working in plain (10,24) in Miami Lakes. Bar Singer (431): Earns 120 silver entertaining in plain (10,24) in Miami Lakes. Unit (469): Earns 13 silver working in jungle (7,25) in Gervais. Ranchers (536): Produces 28 livestock [LIVE] in plain (11,25) in Miami Lakes. centaurs (613): Produces 25 horses [HORS] in plain (11,25) in Miami Lakes. Ringmaster (964): Produces 4 winged horses [WING] in plain (11,25) in Miami Lakes. Unit (967): Produces 4 winged horses [WING] in plain (11,25) in Miami Lakes. workgang (373): Earns 1974 silver working in plain (11,25) in Miami Lakes. rodeo (740): Produces 20 horses [HORS] in plain (10,26) in Miami Lakes. workgang (374): Earns 420 silver working in plain (10,26) in Miami Lakes. wandering players (614): Earns 120 silver entertaining in plain (10,26) in Miami Lakes. farm boy (565): Produces 20 grain [GRAI] in plain (12,26) in Miami Lakes. more farmers (218): Produces 14 grain [GRAI] in plain (12,26) in Miami Lakes. The 8 horsemakers of the slightly rainy day (390): Produces 16 horses [HORS] in plain (12,26) in Miami Lakes. cavalry sergeant (367): Studies riding. Farmers (572): Produces 34 grain [GRAI] in plain (11,27) in Miami Lakes. More farmers (582): Produces 16 grain [GRAI] in plain (11,27) in Miami Lakes. horse makers (280): Produces 18 horses [HORS] in plain (11,27) in Miami Lakes. Unit (556): Produces 16 horses [HORS] in plain (10,28) in Miami Lakes. Unit (441): Earns 16 silver working in plain (10,28) in Miami Lakes. rancho (604): Produces 44 livestock [LIVE] in plain (12,28) in Miami Lakes. Unit (607): Produces 18 horses [HORS] in plain (12,28) in Miami Lakes. Unit (442): Earns 16 silver working in plain (12,28) in Miami Lakes. Sea Horse (188): Studies horse training. Ranch trainer (299): Studies ranching. Illiopolis probe (533): Studies combat. T2 (288): Produces 28 livestock [LIVE] in plain (11,29) in Miami Lakes. cattlemen (616): Produces 16 livestock [LIVE] in plain (11,29) in Miami Lakes. The taxing horsemen (245): Produces 36 horses [HORS] in plain (11,29) in Miami Lakes. Illiopolis Singers (615): Earns 80 silver entertaining in plain (11,29) in Miami Lakes. workgang (767): Earns 13 silver working in cavern (8,6,2 ) in Corcoran. toiler (741): Earns 33 silver working in cavern (7,7,2 ) in Corcoran. workgang (725): Earns 13 silver working in cavern (8,8,2 ) in Corcoran. watcher (782): Earns 12 silver working in cavern (7,9,2 ) in Corcoran. Workgang (416): Earns 12 silver working in cavern (9,9,2 ) in Corcoran. Unit (467): Earns 12 silver working in cavern (8,10,2 ) in Corcoran. Buckminster Fuller (192): Distributes jewelry [JEWE] to workgang (237) for $0. Buckminster Fuller (192): Distributes 45 crossbows [XBOW] to workgang (237) for $0. Buckminster Fuller (192): Distributes 12 livestock [LIVE] to ranchers (790) for $0. Buckminster Fuller (192): Distributes herb [HERB] to netmakers (617) for $0. ranchers (576): Transports 28 livestock [LIVE] to Quimby (306) for $0. Mucus Yolk (594): Transports 12 crossbows [XBOW] to Quimby (306) for $0. workgang (237): Transports 1234 silver [SILV] to Buckminster Fuller (192) for $0. Fisherfolk (610): Transports 139 fish [FISH] to Quimby (306) for $0. Trader Jim (605): Recieves 108 fish [FISH] from fisher folk (222). Quimby (306): Distributes 23 silver [SILV] to smithy (473) for $0. Quimby (306): Distributes 23 silver [SILV] to yodeller (521) for $0. Quimby (306): Distributes 23 silver [SILV] to farmers (570) for $0. Quimby (306): Distributes 23 silver [SILV] to lumberjacks (591) for $0. Quimby (306): Distributes 6 nets [NET] to Fisherfolk (610) for $0. woodworker (401): Transports 6 spinning wheels [SPIN] to Trader Jim (605) for $0. woodworker (401): Transports 7 wagons [WAGO] to Trader Jim (605) for $0. cutter (422): Transports 3 crossbows [XBOW] to Trader Jim (605) for $0. Farmers (513): Transports 20 grain [GRAI] to Trader Jim (605) for $0. Timber Men (632): Transports 3 wood [WOOD] to Trader Jim (605) for $0. courier (612): Transports 41 horses [HORS] to Trader Jim (605) for $0. farmers (570): Transports 3 grain [GRAI] to Quimby (306) for $0. Trader Jim (605): Transports 13 jewelry [JEWE] to Buckminster Fuller (192) for $26. Ranchers (536): Transports 55 livestock [LIVE] to Trader Jim (605) for $0. centaurs (613): Transports 48 horses [HORS] to Trader Jim (605) for $0. Ringmaster (964): Transports 7 winged horses [WING] to Trader Jim (605) for $0. Unit (967): Transports 8 winged horses [WING] to Trader Jim (605) for $0. Welf bowmen (361): Claims 102 silver for maintenance. Item reports: silk [SILK], weight 5. This is a trade good. This item can be bought for between 60 and 90 silver. This item can be sold for between 90 and 120 silver. Declared Attitudes (default Neutral): Hostile : The Plaid Deathsquad (8), napalmEye (5). Unfriendly : none. Neutral : none. Friendly : none. Ally : Yugi Who? (7), Fishy and friends (3), Tamoe Lowland (10), Daz (11). Unclaimed silver: 142. hill (14,12) in Salcha, 399 peasants (barbarians), $1197. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $13 (Max: $1037). Wanted: none. For Sale: 79 barbarians [BARB] at $52, 15 leaders [LEAD] at $104. Entertainment available: $59. Products: 26 livestock [LIVE], 39 stone [STON]. Exits: North : tundra (14,10) in Cedar Grove. Northeast : hill (15,11) in Salcha. Southeast : hill (15,13) in Salcha. South : ocean (14,14) in Fracas Ocean. Southwest : jungle (13,13) in Westphalia, contains Cajah's Mountain [city]. Northwest : ocean (13,11) in Fracas Ocean. * Unit (238), on guard, Philosopher Kings (4), revealing faction, receiving no aid, won't cross water, nomad [NOMA], 3 barbarians [BARB], 12 silver [SILV]. Weight: 40. Capacity: 0/0/60/0. Skills: combat [COMB] 2 (90); scout. * Mountain Man (698), on guard, Philosopher Kings (4), behind, revealing unit, won't cross water, leader [LEAD], 236 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: combat [COMB] 1 (60), mining [MINI] 1 (30), quarrying [QUAR] 1 (30), building [BUIL] 1 (30), armorer [ARMO] 1 (30), gemcutting [GCUT] 1 (30); expert. - explorer (644), napalmEye (5), avoiding, behind, high elf [HELF], horse [HORS]. jungle (13,13) in Westphalia, contains Cajah's Mountain [city], 2675 peasants (tribesmen), $10700. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $14 (Max: $7490). Wanted: 154 grain [GRAI] at $21, 106 livestock [LIVE] at $20, 142 fish [FISH] at $18, 46 stone [STON] at $57, 16 leather armor [LARM] at $74, 14 plate armor [PARM] at $419, 9 chain armor [CARM] at $86. For Sale: 31 herbs [HERB] at $52, 32 wood [WOOD] at $58, 17 ivory [IVOR] at $77, 535 tribesmen [TMAN] at $56, 107 leaders [LEAD] at $112. Entertainment available: $535. Products: 32 grain [GRAI], 15 wood [WOOD], 34 herbs [HERB]. Exits: North : ocean (13,11) in Fracas Ocean. Northeast : hill (14,12) in Salcha. Southeast : ocean (14,14) in Fracas Ocean. South : jungle (13,15) in Westphalia. Southwest : jungle (12,14) in Westphalia. Northwest : ocean (12,12) in Fracas Ocean. - City Guard (7), on guard, 120 leaders [LEAD], 120 swords [SWOR]. * dancer (202), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 4 tribesmen [TMAN], 60 silver [SILV]. Weight: 40. Capacity: 0/0/60/0. Skills: entertainment [ENTE] 1 (72); entertainer. * Farmers (703), Philosopher Kings (4), avoiding, behind, revealing unit, receiving no aid, won't cross water, 2 tribesmen [TMAN], 52 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: farming [FARM] 2 (90); grain producers. * workgang (542), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 tribesmen [TMAN], 32 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: none. jungle (7,15) in Gervais, 182 peasants (tribesmen), $546. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $13 (Max: $473). Wanted: none. For Sale: 36 tribesmen [TMAN] at $52, 7 leaders [LEAD] at $104. Entertainment available: $27. Products: 26 grain [GRAI], 15 wood [WOOD], 37 herbs [HERB]. Exits: North : jungle (7,13) in Gervais. Northeast : jungle (8,14) in Gervais. Southeast : jungle (8,16) in Gervais. South : jungle (7,17) in Gervais. Southwest : jungle (6,16) in Gervais. Northwest : jungle (6,14) in Gervais. * watcher (12), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 30 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: entertainment [ENTE] 1 (40); fearful. + Shaft [1] : Shaft, contains an inner location. jungle (9,15) in Gervais, contains Calion [city], 2645 peasants (wood elves), $13225. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $15 (Max: $7935). Wanted: 184 grain [GRAI] at $27, 188 livestock [LIVE] at $18, 196 fish [FISH] at $26, 47 stone [STON] at $45, 18 leather armor [LARM] at $68, 31 spices [SPIC] at $158. For Sale: 26 wood [WOOD] at $56, 23 velvet [VELV] at $60, 529 wood elves [WELF] at $60, 105 leaders [LEAD] at $120. Entertainment available: $661. Products: 27 grain [GRAI], 15 wood [WOOD], 20 herbs [HERB]. Exits: North : jungle (9,13) in Gervais. Northeast : jungle (10,14) in Westphalia. Southeast : jungle (10,16) in Westphalia, contains Newmanstown [village]. South : jungle (9,17) in Gervais. Southwest : jungle (8,16) in Gervais. Northwest : jungle (8,14) in Gervais. - City Guard (11), on guard, 120 leaders [LEAD], 120 swords [SWOR]. * carollers (8), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, wood elf [WELF], 84 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: entertainment [ENTE] 2 (150); entertainment. * Farmers (789), Philosopher Kings (4), avoiding, behind, revealing unit, receiving no aid, won't cross water, 3 wood elves [WELF], 6 grain [GRAI], 52 silver [SILV]. Weight: 60. Capacity: 0/0/45/0. Skills: farming [FARM] 2 (90); grain producers. * workgang (225), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 wood elves [WELF], 17 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: none. - Unit (505), Tamoe Lowland (10), orc [ORC]. jungle (10,16) in Westphalia, contains Newmanstown [village], 1068 peasants (tribesmen), $2136. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $12 (Max: $2563). Wanted: 119 grain [GRAI] at $18, 137 livestock [LIVE] at $27, 132 fish [FISH] at $26. For Sale: 213 tribesmen [TMAN] at $48, 42 leaders [LEAD] at $96. Entertainment available: $106. Products: 24 livestock [LIVE], 14 wood [WOOD], 21 herbs [HERB], 4 ironwood [IRWD]. Exits: North : jungle (10,14) in Westphalia. Northeast : jungle (11,15) in Westphalia. Southeast : jungle (11,17) in Westphalia. South : jungle (10,18) in Westphalia. Southwest : jungle (9,17) in Gervais. Northwest : jungle (9,15) in Gervais, contains Calion [city]. - City Guard (14), on guard, 40 leaders [LEAD], 40 swords [SWOR]. * performance artiste (155), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 tribesmen [TMAN], 62 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: entertainment [ENTE] 1 (60); watcher. * working (687), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 7 tribesmen [TMAN], 23 silver [SILV]. Weight: 70. Capacity: 0/0/105/0. Skills: none; toiler. * ranchers (790), Philosopher Kings (4), avoiding, behind, revealing unit, receiving no aid, won't cross water, 2 tribesmen [TMAN], 14 livestock [LIVE], 146 silver [SILV]. Weight: 720. Capacity: 0/0/730/0. Skills: ranching [RANC] 1 (60); meat producers. - Unit (346), Fishy and friends (3), tribesman [TMAN]. * Spirit of the Harp (510), Philosopher Kings (4), behind, revealing faction, holding, won't cross water, 4 tribesmen [TMAN], 15 ironwood [IRWD], 124 silver [SILV]. Weight: 190. Capacity: 0/0/60/0. Skills: lumberjack [LUMB] 3 (180). * Forester (272), Philosopher Kings (4), avoiding, behind, revealing faction, won't cross water, leader [LEAD], spear [SPEA], horse [HORS], 3 wood [WOOD], 70 silver [SILV]. Weight: 76. Capacity: 0/70/85/0. Skills: combat [COMB] 1 (30), lumberjack [LUMB] 3 (195), riding [RIDI] 1 (60), farming [FARM] 1 (30), herb lore [HERB] 1 (30), carpenter [CARP] 1 (30); expert. * courier (597), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 25 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none. jungle (12,16) in Westphalia, 111 peasants (wood elves), $111. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $11 (Max: $244). Wanted: none. For Sale: 22 wood elves [WELF] at $44, 4 leaders [LEAD] at $88. Entertainment available: $5. Products: 27 grain [GRAI], 19 wood [WOOD], 38 herbs [HERB]. Exits: North : jungle (12,14) in Westphalia. Northeast : jungle (13,15) in Westphalia. Southeast : ocean (13,17) in Fracas Ocean. South : jungle (12,18) in Westphalia. Southwest : jungle (11,17) in Westphalia. Northwest : jungle (11,15) in Westphalia. * worker (274), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 9 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none; afraid. - sentry (3), Fishy and friends (3), wood elf [WELF]. jungle (7,17) in Gervais, 167 peasants (tribesmen), $167. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $11 (Max: $367). Wanted: none. For Sale: 33 tribesmen [TMAN] at $44, 6 leaders [LEAD] at $88. Entertainment available: $8. Products: 36 livestock [LIVE], 11 wood [WOOD], 30 herbs [HERB]. Exits: North : jungle (7,15) in Gervais. Northeast : jungle (8,16) in Gervais. Southeast : jungle (8,18) in Gervais. South : jungle (7,19) in Gervais. Southwest : hill (6,18) in Tower. Northwest : jungle (6,16) in Gervais. * Unit (541), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 27 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none; watcher. jungle (10,18) in Westphalia, 171 peasants (tribesmen), $342. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $12 (Max: $410). Wanted: none. For Sale: 34 tribesmen [TMAN] at $48, 6 leaders [LEAD] at $96. Entertainment available: $17. Products: 23 livestock [LIVE], 15 wood [WOOD], 22 herbs [HERB]. Exits: North : jungle (10,16) in Westphalia, contains Newmanstown [village]. Northeast : jungle (11,17) in Westphalia. Southeast : jungle (11,19) in Westphalia. South : plain (10,20) in Miami Lakes, contains Pymatuning South [city]. Southwest : jungle (9,19) in Gervais. Northwest : jungle (9,17) in Gervais. * militia (263), on guard, Philosopher Kings (4), revealing faction, receiving no aid, won't cross water, 9 tribesmen [TMAN], 3 swords [SWOR], 3 spears [SPEA], 3 axes [AXE], 411 silver [SILV]. Weight: 99. Capacity: 0/0/135/0. Skills: combat [COMB] 2 (90). Ready weapons: sword [SWOR], spear [SPEA], axe [AXE]; scout. * workers (23), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 19 tribesmen [TMAN], 36 silver [SILV]. Weight: 190. Capacity: 0/0/285/0. Skills: none; pool. * jungle dancer (347), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 58 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: entertainment [ENTE] 2 (90). * lumberjacks (360), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 tribesmen [TMAN], 5 axes [AXE], 15 wood [WOOD], 40 silver [SILV]. Weight: 130. Capacity: 0/0/75/0. Skills: lumberjack [LUMB] 2 (130); wood producers. * woodturners (451), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 tribesmen [TMAN], 5 axes [AXE], 15 crossbows [XBOW], 19 wood [WOOD], 97 silver [SILV]. Weight: 165. Capacity: 0/0/75/0. Skills: weaponsmith [WEAP] 2 (90); wood producers. * ranchers (573), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 3 tribesmen [TMAN], 4 lassoes [LASS], 6 livestock [LIVE], 59 silver [SILV]. Weight: 334. Capacity: 0/0/345/0. Skills: ranching [RANC] 1 (85). * herbalists (791), Philosopher Kings (4), avoiding, behind, revealing unit, receiving no aid, won't cross water, tribesman [TMAN], 2 bags [BAG], 6 herbs [HERB], 18 silver [SILV]. Weight: 12. Capacity: 0/0/15/0. Skills: herb lore [HERB] 1 (75); spicy guys. * Lasso maker (61), Philosopher Kings (4), avoiding, behind, revealing unit, receiving no aid, won't cross water, tribesman [TMAN], bag [BAG], 7 herbs [HERB], 7 silver [SILV]. Weight: 11. Capacity: 0/0/15/0. Skills: herb lore [HERB] 1 (75). * builders (477), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 tribesmen [TMAN], 114 silver [SILV]. Weight: 50. Capacity: 0/0/75/0. Skills: building [BUIL] 2 (90); labourers. - sentry (10), on guard, Fishy and friends (3), tribesman [TMAN]. * Silver Ranger (269), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], sword [SWOR], 12 horses [HORS], lasso [LASS], 265 silver [SILV]. Weight: 612. Capacity: 0/840/855/0. Skills: combat [COMB] 2 (100), horse training [HORS] 5 (450), riding [RIDI] 2 (115). Ready weapon: sword [SWOR]; expert. * Fungi Mungi (519), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], sword [SWOR], 2 horses [HORS], 356 silver [SILV]. Weight: 111. Capacity: 0/140/155/0. Skills: combat [COMB] 3 (211), riding [RIDI] 2 (147), herb lore [HERB] 4 (330). Ready weapon: sword [SWOR]; expert. + Building [1] : Caravanserai. * Buckminster Fuller (192), on guard, Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], crossbow [XBOW], 3 spears [SPEA], horse [HORS], wood [WOOD], bag [BAG], 13 jewelry [JEWE], 3177 silver [SILV]. Weight: 84. Capacity: 0/70/85/0. Skills: combat [COMB] 2 (135), riding [RIDI] 1 (70), building [BUIL] 3 (190), lumberjack [LUMB] 1 (30), quartermaster [QUAM] 3 (260), crossbow [XBOW] 3 (215). Ready weapon: crossbow [XBOW]; expert. plain (1,19) in Rio Rancho, contains Chokio [town], 1617 peasants (tribesmen), $9702. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $16 (Max: $5174). Wanted: 109 grain [GRAI] at $27, 120 livestock [LIVE] at $20, 134 fish [FISH] at $29. For Sale: 323 tribesmen [TMAN] at $64, 64 leaders [LEAD] at $128. Entertainment available: $485. Products: 70 livestock [LIVE], 27 horses [HORS]. Exits: North : swamp (1,17) in Wrights. Northeast : plain (2,18) in Rio Rancho. Southeast : plain (2,20) in Rio Rancho. South : desert (1,21) in Pettit. Southwest : desert (0,20) in Pettit. Northwest : swamp (0,18) in Wrights. - Unit (557), The Plaid Deathsquad (8), avoiding, behind, 14 tribesmen [TMAN], 54 horses [HORS]. - Unit (558), The Plaid Deathsquad (8), behind, leader [LEAD], sword [SWOR], horse [HORS]. - Unit (559), The Plaid Deathsquad (8), avoiding, behind, leader [LEAD]. - Unit (560), The Plaid Deathsquad (8), avoiding, behind, leader [LEAD], horse [HORS]. - Unit (691), The Plaid Deathsquad (8), avoiding, behind, 10 leaders [LEAD]. - Unit (745), on guard, The Plaid Deathsquad (8), 195 tribesmen [TMAN]. - Unit (747), The Plaid Deathsquad (8), avoiding, behind, 10 leaders [LEAD]. - Unit (748), The Plaid Deathsquad (8), avoiding, behind, 8 leaders [LEAD]. - Unit (749), The Plaid Deathsquad (8), avoiding, behind, 5 leaders [LEAD]. - Unit (750), The Plaid Deathsquad (8), avoiding, behind, 10 leaders [LEAD]. - Unit (751), The Plaid Deathsquad (8), avoiding, behind, 10 leaders [LEAD]. - Unit (562), The Plaid Deathsquad (8), behind, 5 leaders [LEAD], 3 horses [HORS]. - Unit (1162), The Plaid Deathsquad (8), avoiding, behind, high elf [HELF]. - Unit (1246), The Plaid Deathsquad (8), 5 leaders [LEAD]. - Unit (1247), The Plaid Deathsquad (8), 10 leaders [LEAD]. - Unit (1248), The Plaid Deathsquad (8), 20 tribesmen [TMAN]. - Unit (1249), The Plaid Deathsquad (8), behind, 2 leaders [LEAD]. - Unit (1111), napalmEye (5), avoiding, behind, tribesman [TMAN]. - explorer (1194), high elf [HELF], horse [HORS]. - explorer (1195), high elf [HELF], horse [HORS]. - explorer (1196), high elf [HELF], horse [HORS]. - explorer (1197), high elf [HELF], horse [HORS]. - explorer (1198), high elf [HELF], horse [HORS]. - explorer (1199), high elf [HELF], horse [HORS]. - explorer (1200), high elf [HELF], horse [HORS]. - explorer (1201), high elf [HELF], horse [HORS]. - explorer (1202), high elf [HELF], horse [HORS]. - explorer (1203), high elf [HELF], horse [HORS]. - explorer (1204), high elf [HELF], horse [HORS]. - explorer (1205), high elf [HELF], horse [HORS]. - explorer (1206), high elf [HELF], horse [HORS]. - explorer (1207), high elf [HELF], horse [HORS]. - explorer (1208), high elf [HELF], horse [HORS]. jungle (9,19) in Gervais, 181 peasants (tribesmen), $181. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $11 (Max: $398). Wanted: none. For Sale: 36 tribesmen [TMAN] at $44, 7 leaders [LEAD] at $88. Entertainment available: $9. Products: 24 grain [GRAI], 10 wood [WOOD], 21 herbs [HERB]. Exits: North : jungle (9,17) in Gervais. Northeast : jungle (10,18) in Westphalia. Southeast : plain (10,20) in Miami Lakes, contains Pymatuning South [city]. South : plain (9,21) in Miami Lakes. Southwest : jungle (8,20) in Gervais. Northwest : jungle (8,18) in Gervais. * Unit (266), on guard, Philosopher Kings (4), revealing faction, receiving no aid, won't cross water, 3 tribesmen [TMAN], 243 silver [SILV]. Weight: 30. Capacity: 0/0/45/0. Skills: combat [COMB] 1 (53); afraid. - Salmon 12 (384), on guard, Fishy and friends (3), high elf [HELF]. - Unit (57), Fishy and friends (3), tribesman [TMAN]. - Shapesnatch (681), Yugi Who? (7), leader [LEAD], sword [SWOR], horse [HORS]. jungle (11,19) in Westphalia, 116 peasants (tribesmen), $348. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $13 (Max: $301). Wanted: none. For Sale: 23 tribesmen [TMAN] at $52, 4 leaders [LEAD] at $104. Entertainment available: $17. Products: 37 livestock [LIVE], 17 wood [WOOD], 27 herbs [HERB]. Exits: North : jungle (11,17) in Westphalia. Northeast : jungle (12,18) in Westphalia. Southeast : jungle (12,20) in Westphalia. South : plain (11,21) in Miami Lakes. Southwest : plain (10,20) in Miami Lakes, contains Pymatuning South [city]. Northwest : jungle (10,18) in Westphalia. * workers (289), on guard, Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 6 tribesmen [TMAN], 87 silver [SILV]. Weight: 60. Capacity: 0/0/90/0. Skills: combat [COMB] 1 (40). - Dark Bats (323), Yugi Who? (7), 8 nomads [NOMA], 2 tribesmen [TMAN], 6 swords [SWOR]. - Rainbow Flowers (370), Yugi Who? (7), behind, 6 tribesmen [TMAN], 17 wood [WOOD]. - Skull Redbirds (380), Yugi Who? (7), behind, 8 tribesmen [TMAN], 32 crossbows [XBOW], 12 wood [WOOD]. - Mystic Probes (437), Yugi Who? (7), behind, 9 tribesmen [TMAN]. - sentry (9), on guard, Fishy and friends (3), high elf [HELF]. - Mammoth Graveyard (426), Yugi Who? (7), behind, 2 nomads [NOMA], 12 horses [HORS]. + Building [1] : Timber Yard. + Building [2] : Timber Yard. hill (6,20) in Tower, 338 peasants (orcs), $1352. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $14 (Max: $946). Wanted: none. For Sale: 67 orcs [ORC] at $56, 13 leaders [LEAD] at $112. Entertainment available: $67. Products: 28 grain [GRAI], 21 iron [IRON], 36 stone [STON]. Exits: North : hill (6,18) in Tower. Northeast : jungle (7,19) in Gervais. Southeast : jungle (7,21) in Gervais. South : hill (6,22) in Tower. Southwest : hill (5,21) in Tower. Northwest : hill (5,19) in Tower. * guard (498), Philosopher Kings (4), revealing faction, receiving no aid, won't cross water, orc [ORC], 37 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: combat [COMB] 1 (40). + Crypt [1] : Crypt, closed to player units. - Undead (232), 55 skeletons [SKEL], 9 undead [UNDE]. jungle (8,20) in Gervais, 149 peasants (tribesmen), $447. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $13 (Max: $387). Wanted: none. For Sale: 29 tribesmen [TMAN] at $52, 5 leaders [LEAD] at $104. Entertainment available: $22. Products: 29 livestock [LIVE], 16 wood [WOOD], 29 herbs [HERB]. Exits: North : jungle (8,18) in Gervais. Northeast : jungle (9,19) in Gervais. Southeast : plain (9,21) in Miami Lakes. South : jungle (8,22) in Gervais, contains Sharpes [town]. Southwest : jungle (7,21) in Gervais. Northwest : jungle (7,19) in Gervais. - Des Lacooda (381), on guard, Yugi Who? (7), 11 nomads [NOMA]. * dancer (443), Philosopher Kings (4), behind, revealing faction, won't cross water, tribesman [TMAN], 12 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: entertainment [ENTE] 2 (90); entertainer. * Aqua Spirits (537), Philosopher Kings (4), behind, revealing faction, won't cross water, 8 tribesmen [TMAN], 8 axes [AXE], 16 wood [WOOD], 881 silver [SILV]. Weight: 168. Capacity: 0/0/120/0. Skills: lumberjack [LUMB] 2 (103). * workgang (574), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 7 tribesmen [TMAN], 54 silver [SILV]. Weight: 70. Capacity: 0/0/105/0. Skills: none; watcher. * ranchers (576), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 3 tribesmen [TMAN], 143 silver [SILV]. Weight: 30. Capacity: 0/0/45/0. Skills: ranching [RANC] 2 (90). * Mucus Yolk (594), Philosopher Kings (4), behind, revealing faction, holding, won't cross water, 6 tribesmen [TMAN], 8 axes [AXE], 56 wood [WOOD], 703 silver [SILV]. Weight: 348. Capacity: 0/0/90/0. Skills: weaponsmith [WEAP] 2 (90). - Unit (962), Yugi Who? (7), behind, 2 tribesmen [TMAN], 2 horses [HORS]. plain (10,20) in Miami Lakes, contains Pymatuning South [city], 3789 peasants (tribesmen), $26523. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $17 (Max: $12882). Wanted: 160 grain [GRAI] at $24, 118 livestock [LIVE] at $29, 180 fish [FISH] at $24, 22 cloth armor [CLAR] at $72, 15 chain armor [CARM] at $129, 45 stone [STON] at $42, 14 bags [BAG] at $111, 42 jewelry [JEWE] at $152. For Sale: 49 ivory [IVOR] at $67, 757 tribesmen [TMAN] at $68, 151 leaders [LEAD] at $136. Entertainment available: $1326. Products: 73 fish [FISH], 25 horses [HORS]. Exits: North : jungle (10,18) in Westphalia. Northeast : jungle (11,19) in Westphalia. Southeast : plain (11,21) in Miami Lakes. South : ocean (10,22) in Fracas Ocean. Southwest : plain (9,21) in Miami Lakes. Northwest : jungle (9,19) in Gervais. * workgang (237), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 60 tribesmen [TMAN], 45 crossbows [XBOW], jewelry [JEWE], 5444 silver [SILV]. Weight: 648. Capacity: 0/0/900/0. Skills: none; scout. * fishermen (264), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 25 tribesmen [TMAN], wagon [WAGO], net [NET], 2 wood [WOOD], silk [SILK], 52 fish [FISH], 1248 silver [SILV]. Weight: 368. Capacity: 0/0/375/0. Skills: fishing [FISH] 2 (90); economic background. * geisha (265), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 14 tribesmen [TMAN], 1020 silver [SILV]. Weight: 140. Capacity: 0/0/210/0. Skills: entertainment [ENTE] 2 (90); entertainers. - Queen Bird (322), Yugi Who? (7), 389 tribesmen [TMAN], 2 swords [SWOR], javelin [JAVE], 2 leather armor [LARM], 29 horses [HORS]; Far enough, young scalliwag!. * understudies (375), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 12 tribesmen [TMAN], 471 silver [SILV]. Weight: 120. Capacity: 0/0/180/0. Skills: entertainment [ENTE] 1 (39). * Pymantung scouts (577), Philosopher Kings (4), revealing faction, won't cross water, 45 tribesmen [TMAN], 10 javelins [JAVE], 3579 silver [SILV]. Weight: 461. Capacity: 0/0/675/0. Skills: combat [COMB] 2 (90); combat crew. * Pymantung saddlers (578), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 12 tribesmen [TMAN], 72 horses [HORS], 15 silver [SILV]. Weight: 3720. Capacity: 0/5040/5220/0. Skills: horse training [HORS] 2 (90); horse producers. * Pymantung saddle club (579), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 12 tribesmen [TMAN], 205 silver [SILV]. Weight: 120. Capacity: 0/0/180/0. Skills: riding [RIDI] 1 (77); pool of Riders. * netmakers (617), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 tribesmen [TMAN], 2 herbs [HERB], 5 fish [FISH], 1547 silver [SILV]. Weight: 55. Capacity: 0/0/75/0. Skills: fishing [FISH] 1 (70). - Magical Plants Mandragola (512), Yugi Who? (7), behind, leader [LEAD], crossbow [XBOW]. - Crawling Dragons (600), Yugi Who? (7), behind, 5 leaders [LEAD], 5 crossbows [XBOW]. - Mad Swordbeasts (1073), Yugi Who? (7), 30 leaders [LEAD]. * Courier (724), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 high elves [HELF], 250 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: none. - Dream Clowns (1112), Yugi Who? (7), 200 tribesmen [TMAN], sword [SWOR]. - Unit (1142), Yugi Who? (7), 100 tribesmen [TMAN]. - Unit (1217), Yugi Who? (7), 100 tribesmen [TMAN]. - Unit (1218), Yugi Who? (7), 20 leaders [LEAD]. - Misairuzame (371), Yugi Who? (7), behind, leader [LEAD], crossbow [XBOW]. - Horse courier (25), Fishy and friends (3), avoiding, high elf [HELF], 18 horses [HORS]. - People Running About (1088), Yugi Who? (7), 6 tribesmen [TMAN]. * Courier (817), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], 4 tribesmen [TMAN], horse [HORS], wagon [WAGO], 60 fish [FISH], 1169 silver [SILV]. Weight: 210. Capacity: 0/70/395/0. Skills: riding [RIDI] 1 (85). * workgang alpha (273), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 99 nomads [NOMA], 3 spinning wheels [SPIN], 3900 silver [SILV]. Weight: 994. Capacity: 0/0/1485/0. Skills: none. * Bright Angler (271), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], spinning wheel [SPIN], 50 silver [SILV]. Weight: 61. Capacity: 0/70/85/0. Skills: combat [COMB] 1 (35), fishing [FISH] 5 (450), riding [RIDI] 1 (80), carpenter [CARP] 1 (35), building [BUIL] 2 (110), entertainment [ENTE] 2 (150); expert. * Fang (310), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], sword [SWOR], horse [HORS], 338 silver [SILV]. Weight: 61. Capacity: 0/70/85/0. Skills: combat [COMB] 5 (450), riding [RIDI] 2 (138), horse training [HORS] 1 (55). Ready weapon: sword [SWOR]; sergeant. * Cossack (270), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], sword [SWOR], horse [HORS], 425 silver [SILV]. Weight: 61. Capacity: 0/70/85/0. Skills: combat [COMB] 1 (30), riding [RIDI] 5 (450), horse training [HORS] 1 (85), longbow [LBOW] 2 (90). Ready weapons: sword [SWOR], longbow [LBOW]; expert. * Fiddlers Green (434), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, leader [LEAD], horse [HORS], 395 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 2 (145), riding [RIDI] 2 (130), sailing [SAIL] 5 (450); expert. * Frank Dragon (464), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 356 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 2 (151), riding [RIDI] 2 (118), shipbuilding [SHIP] 5 (450); expert. * Joseph Nazarene (530), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, leader [LEAD], hammer [HAMM], horse [HORS], 354 silver [SILV]. Weight: 61. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (194), riding [RIDI] 2 (107), carpenter [CARP] 5 (450). Ready weapon: hammer [HAMM]; expert. * Weyland Smithers (611), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, leader [LEAD], horse [HORS], 383 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (180), riding [RIDI] 2 (111), weaponsmith [WEAP] 4 (315); expert. * Blaque Smythe (738), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 201 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (251), riding [RIDI] 2 (133), armorer [ARMO] 4 (300); expert. * Noisy Quarrel (794), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], crossbow [XBOW], horse [HORS], 142 silver [SILV]. Weight: 61. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (228), riding [RIDI] 2 (179), crossbow [XBOW] 3 (240). Ready weapon: crossbow [XBOW]; expert. * Yeoman (662), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, leader [LEAD], horse [HORS], 100 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (266), riding [RIDI] 2 (161), longbow [LBOW] 3 (240); expert. * Fred Flintstone (423), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 90 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (241), riding [RIDI] 3 (205), quarrying [QUAR] 3 (210); expert. * owl-eyes (820), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 508 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (278), riding [RIDI] 3 (185), observation [OBSE] 3 (180); expert. * Nat King Coal (667), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 70 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (251), riding [RIDI] 3 (226), mining [MINI] 2 (150); expert. * grass (503), Philosopher Kings (4), behind, won't cross water, leader [LEAD], horse [HORS], 421 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (287), riding [RIDI] 3 (204), stealth [STEA] 2 (120); expert. * Weapon Smiths (679), Philosopher Kings (4), behind, revealing faction, won't cross water, 8 leaders [LEAD], 8 horses [HORS], 1334 silver [SILV]. Weight: 480. Capacity: 0/560/680/0. Skills: combat [COMB] 1 (36), riding [RIDI] 1 (30), weaponsmith [WEAP] 2 (175); expert. * Sky Riders (628), Philosopher Kings (4), behind, revealing faction, won't cross water, 4 leaders [LEAD], 24 winged horses [WING], 4 horses [HORS], 200 silver [SILV]. Weight: 1440. Capacity: 1680/1960/2020/0. Skills: combat [COMB] 2 (132), riding [RIDI] 1 (84); expert. * Marquis de Carabas (392), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 1174 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: combat [COMB] 3 (265), riding [RIDI] 3 (257), quartermaster [QUAM] 1 (60); expert. * Building (424), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 5 nomads [NOMA], 97 silver [SILV]. Weight: 50. Capacity: 0/0/75/0. Skills: building [BUIL] 2 (90); labourers. - General Yugi (812), Yugi Who? (7), avoiding, behind, leader [LEAD], longbow [LBOW], horse [HORS]. - Junior G-Men (810), Yugi Who? (7), behind, 2 tribesmen [TMAN], 2 crossbows [XBOW], 214 horses [HORS]. jungle (12,20) in Westphalia, 131 peasants (tribesmen), $131. ------------------------------------------------------------ The weather was clear last month; it will be monsoon season next month. Wages: $11 (Max: $288). Wanted: none. For Sale: 26 tribesmen [TMAN] at $44, 5 leaders [LEAD] at $88. Entertainment available: $6. Products: 36 grain [GRAI], 16 wood [WOOD], 38 herbs [HERB]. Exits: North : jungle (12,18) in Westphalia. Northeast : ocean (13,19) in Fracas Ocean. Southeast : ocean (13,21) in Fracas Ocean. South : jungle (12,22) in Westphalia. Southwest : plain (11,21) in Miami Lakes. Northwest : jungle (11,19) in Westphalia. * Unit (239), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], tribesman [TMAN], 12 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: none; scout. * scout (715), on guard, Philosopher Kings (4), revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 3 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: combat [COMB] 2 (90); guard. - scooty (337), on guard, Fishy and friends (3), high elf [HELF]. jungle (7,21) in Gervais, 149 peasants (tribesmen), $298. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $12 (Max: $357). Wanted: none. For Sale: 29 tribesmen [TMAN] at $48, 5 leaders [LEAD] at $96. Entertainment available: $14. Products: 35 grain [GRAI], 17 wood [WOOD], 33 herbs [HERB]. Exits: North : jungle (7,19) in Gervais. Northeast : jungle (8,20) in Gervais. Southeast : jungle (8,22) in Gervais, contains Sharpes [town]. South : jungle (7,23) in Gervais. Southwest : hill (6,22) in Tower. Northwest : hill (6,20) in Tower. * watcher (609), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 tribesmen [TMAN], 40 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: none; scared. * Guard (17), on guard, Philosopher Kings (4), revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 8 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: combat [COMB] 2 (90). plain (9,21) in Miami Lakes, 901 peasants (tribesmen), $5406. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $16 (Max: $2883). Wanted: none. For Sale: 180 tribesmen [TMAN] at $64, 36 leaders [LEAD] at $128. Entertainment available: $270. Products: 72 fish [FISH], 31 horses [HORS]. Exits: North : jungle (9,19) in Gervais. Northeast : plain (10,20) in Miami Lakes, contains Pymatuning South [city]. Southeast : ocean (10,22) in Fracas Ocean. South : ocean (9,23) in Fracas Ocean. Southwest : jungle (8,22) in Gervais, contains Sharpes [town]. Northwest : jungle (8,20) in Gervais. * workgang (362), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 58 tribesmen [TMAN], 374 silver [SILV]. Weight: 580. Capacity: 0/0/870/0. Skills: none; drudge pool. * Fisherfolk (610), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 25 tribesmen [TMAN], 21 nets [NET], 3755 silver [SILV]. Weight: 272. Capacity: 0/0/375/0. Skills: fishing [FISH] 1 (63); fish producers. - Unit (780), Daz (11), behind, 12 leaders [LEAD], 24 horses [HORS]. - The dog left (631), Daz (11), 7 plainsmen [PLAI], 100 tribesmen [TMAN], spinning wheel [SPIN]; Replacement taxers for the dogpile on the squeakie. - Unit (635), Daz (11), leader [LEAD]. - sentry (267), on guard, Fishy and friends (3), nomad [NOMA]. * rancheros (317), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 tribesmen [TMAN], 5 horses [HORS], wagon [WAGO], 1057 silver [SILV]. Weight: 350. Capacity: 0/350/675/0. Skills: horse training [HORS] 1 (45). - Horse lords (1083), Daz (11), behind, 2 leaders [LEAD]. * courier (700), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 nomads [NOMA], 254 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: none. - Unit (1260), Daz (11), 25 tribesmen [TMAN]. - Unit (636), Daz (11), leader [LEAD], horse [HORS]. plain (11,21) in Miami Lakes, 1038 peasants (nomads), $5190. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $15 (Max: $3114). Wanted: none. For Sale: 207 nomads [NOMA] at $60, 41 leaders [LEAD] at $120. Entertainment available: $259. Products: 79 fish [FISH], 24 horses [HORS]. Exits: North : jungle (11,19) in Westphalia. Northeast : jungle (12,20) in Westphalia. Southeast : jungle (12,22) in Westphalia. South : plain (11,23) in Miami Lakes, contains Rock [city]. Southwest : ocean (10,22) in Fracas Ocean. Northwest : plain (10,20) in Miami Lakes, contains Pymatuning South [city]. - fisher folk (222), Yugi Who? (7), avoiding, behind, 25 nomads [NOMA], 3 nets [NET]. - Swamp Battleground (246), Yugi Who? (7), 79 nomads [NOMA], 13 horses [HORS], wagon [WAGO], ivory [IVOR], spinning wheel [SPIN], truffles [TRUF]. - Long Rod Twins (311), Yugi Who? (7), behind, leader [LEAD], horse [HORS]. - Mechanical Snails (312), Yugi Who? (7), leader [LEAD], sword [SWOR], horse [HORS]. - Mystic Horsemen (318), Yugi Who? (7), behind, 8 nomads [NOMA], 24 horses [HORS]. - Milas Radiant (425), Yugi Who? (7), behind, leader [LEAD], crossbow [XBOW], horse [HORS]. - Sangan (520), Yugi Who? (7), behind, leader [LEAD], crossbow [XBOW], horse [HORS]. - Spirit Ryu (680), Yugi Who? (7), 9 leaders [LEAD], 5 horses [HORS]. - Dragon Manipulator (729), Yugi Who? (7), 9 leaders [LEAD]. - Jellyfish (833), Yugi Who? (7), behind, 10 leaders [LEAD], sword [SWOR], 10 crossbows [XBOW], 10 horses [HORS]. - Inpachi (603), Yugi Who? (7), behind, leader [LEAD]. - Muka Muka (344), Yugi Who? (7), 3 leaders [LEAD], 3 horses [HORS]. - sentry (538), Fishy and friends (3), high elf [HELF]. * rancheros (483), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 8 nomads [NOMA], 3696 silver [SILV]. Weight: 81. Capacity: 0/0/120/0. Skills: horse training [HORS] 1 (35). - Magical White Hat (1074), Yugi Who? (7), 32 nomads [NOMA], 32 crossbows [XBOW], 24 horses [HORS]. - Rock Ogre Grotto #1 (1075), Yugi Who? (7), 2 leaders [LEAD], 4 lassoes [LASS]. - Freezing Beasts (1114), Yugi Who? (7), behind, 31 nomads [NOMA], 31 crossbows [XBOW], 23 horses [HORS]. - Unit (1143), Yugi Who? (7), behind, 29 nomads [NOMA], 29 crossbows [XBOW], 23 horses [HORS]. - Unit (1220), Yugi Who? (7), behind, 35 nomads [NOMA], 35 crossbows [XBOW], 22 horses [HORS]. - Unit (1219), Yugi Who? (7), 5 tribesmen [TMAN]. - Swordsman of Landstar (682), Yugi Who? (7), leader [LEAD], sword [SWOR], horse [HORS]. + Ruin [1] : Ruin, closed to player units. - Tribe of Centaurs (1264), 4 centaurs [CENT]. hill (6,22) in Tower, 381 peasants (orcs), $1524. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $14 (Max: $1066). Wanted: none. For Sale: 76 orcs [ORC] at $56, 15 leaders [LEAD] at $112. Entertainment available: $76. Products: 22 livestock [LIVE], 21 stone [STON]. Exits: North : hill (6,20) in Tower. Northeast : jungle (7,21) in Gervais. Southeast : jungle (7,23) in Gervais. South : plain (6,24) in Mount Etna. Southwest : plain (5,23) in Mount Etna, contains Burkettsville [town]. Northwest : hill (5,21) in Tower. * orc patrol (283), on guard, Philosopher Kings (4), revealing faction, receiving no aid, won't cross water, 146 orcs [ORC], 1255 silver [SILV]. Weight: 1460. Capacity: 0/0/2190/0. Skills: combat [COMB] 1 (46). * elite patrol (300), on guard, Philosopher Kings (4), revealing faction, won't cross water, riding battle spoils, 26 leaders [LEAD], 852 silver [SILV]. Weight: 260. Capacity: 0/0/390/0. Skills: combat [COMB] 1 (44). - Seventh Column (1181), Tamoe Lowland (10), behind, 4 leaders [LEAD]. jungle (8,22) in Gervais, contains Sharpes [town], 1742 peasants (wood elves), $8710. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $15 (Max: $5226). Wanted: 119 grain [GRAI] at $27, 119 livestock [LIVE] at $27, 177 fish [FISH] at $27, 5 leather armor [LARM] at $90, 4 stone [STON] at $51. For Sale: 10 wood [WOOD] at $56, 348 wood elves [WELF] at $60, 69 leaders [LEAD] at $120. Entertainment available: $435. Products: 26 fish [FISH], 15 wood [WOOD], 29 herbs [HERB]. Exits: North : jungle (8,20) in Gervais. Northeast : plain (9,21) in Miami Lakes. Southeast : ocean (9,23) in Fracas Ocean. South : ocean (8,24) in Fracas Ocean. Southwest : jungle (7,23) in Gervais. Northwest : jungle (7,21) in Gervais. * worker (115), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 100 wood elves [WELF], 4587 silver [SILV]. Weight: 1011. Capacity: 0/0/1515/0. Skills: none; watcher. * opera company (387), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 10 wood elves [WELF], 300 silver [SILV]. Weight: 100. Capacity: 0/0/150/0. Skills: entertainment [ENTE] 2 (109); fundamentalist. - Charm of Shabti (472), Tamoe Lowland (10), behind, leader [LEAD]. * fishermen (388), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 11 tribesmen [TMAN], 11 nets [NET], 26 fish [FISH], 703 silver [SILV]. Weight: 147. Capacity: 0/0/165/0. Skills: fishing [FISH] 2 (90); economic providers. * Sharpes Guard (580), Philosopher Kings (4), revealing faction, won't cross water, 34 tribesmen [TMAN], 6 wood elves [WELF], 2 swords [SWOR], 700 silver [SILV]. Weight: 402. Capacity: 0/0/600/0. Skills: combat [COMB] 2 (90). - Lao Tze (358), Tamoe Lowland (10), behind, leader [LEAD]. - Unobtrusive (629), Tamoe Lowland (10), avoiding, behind, leader [LEAD], horse [HORS]. * herbies (19), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 wood elves [WELF], 5 bags [BAG], 45 herbs [HERB], 5 spinning wheels [SPIN], 511 silver [SILV]. Weight: 60. Capacity: 0/0/75/0. Skills: herb lore [HERB] 1 (85); herb producers. * lumberjacks (21), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 6 wood elves [WELF], 5 axes [AXE], 5 wood [WOOD], 311 silver [SILV]. Weight: 90. Capacity: 0/0/90/0. Skills: lumberjack [LUMB] 1 (77); wood producers. * smiths (411), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 wood elves [WELF], 5 axes [AXE], 4 crossbows [XBOW], 526 silver [SILV]. Weight: 59. Capacity: 0/0/75/0. Skills: weaponsmith [WEAP] 1 (80). * carpenters (720), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 wood elves [WELF], 2 wagons [WAGO], 2 spinning wheels [SPIN], 632 silver [SILV]. Weight: 152. Capacity: 0/0/75/0. Skills: carpenter [CARP] 2 (155); wood workers. - Axe-wielding lumberjacking maniacs (785), Tamoe Lowland (10), 5 wood elves [WELF], 2 wood [WOOD]. * netmakers (637), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 wood elves [WELF], 22 herbs [HERB], 2 spinning wheels [SPIN], 6 nets [NET], 126 silver [SILV]. Weight: 28. Capacity: 0/0/30/0. Skills: fishing [FISH] 1 (70). * timbermen (653), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 wood elves [WELF], 2 wood [WOOD], 309 silver [SILV]. Weight: 60. Capacity: 0/0/75/0. Skills: lumberjack [LUMB] 1 (70). - Woodchoppas (862), Daz (11), 10 wood elves [WELF], 6 wood [WOOD]. - Weaponsmithers (891), Daz (11), 10 wood elves [WELF], 6 crossbows [XBOW]. - Sentry (216), Fishy and friends (3), nomad [NOMA]. - Guards (1094), on guard, Tamoe Lowland (10), 79 wood elves [WELF], 55 horses [HORS]. * Unit (329), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 wood elves [WELF], 1638 silver [SILV]. Weight: 50. Capacity: 0/0/75/0. Skills: building [BUIL] 2 (90); Builders. * courier (726), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, high elf [HELF], 34 horses [HORS], 116 silver [SILV]. Weight: 1710. Capacity: 0/2380/2395/0. Skills: none. - explorer (649), napalmEye (5), avoiding, behind, high elf [HELF], horse [HORS]. - Backup (811), Tamoe Lowland (10), behind, leader [LEAD], crossbow [XBOW], horse [HORS]. + Building [1] : Caravanserai. * Quimby (306), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], 55 crossbows [XBOW], 15 longbows [LBOW], 4 wagons [WAGO], 15 bags [BAG], 9 wood [WOOD], 28 livestock [LIVE], 139 fish [FISH], 3 grain [GRAI], 4267 silver [SILV]. Weight: 1895. Capacity: 0/0/1415/0. Skills: combat [COMB] 1 (40), riding [RIDI] 2 (98), horse training [HORS] 1 (35), quartermaster [QUAM] 4 (430), building [BUIL] 2 (110); trader. + Ship [100] : Longboat, needs 6. - popeye (787), Tamoe Lowland (10), 5 wood elves [WELF]. - Quincy Shipyard (786), Tamoe Lowland (10), 5 wood elves [WELF]. jungle (12,22) in Westphalia, 122 peasants (tribesmen), $122. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $11 (Max: $268). Wanted: none. For Sale: 24 tribesmen [TMAN] at $44, 4 leaders [LEAD] at $88. Entertainment available: $6. Products: 32 grain [GRAI], 12 wood [WOOD], 39 herbs [HERB]. Exits: North : jungle (12,20) in Westphalia. Northeast : ocean (13,21) in Fracas Ocean. Southeast : ocean (13,23) in Fracas Ocean. South : ocean (12,24) in Fracas Ocean. Southwest : plain (11,23) in Miami Lakes, contains Rock [city]. Northwest : plain (11,21) in Miami Lakes. * militia 1222 (240), on guard, Philosopher Kings (4), revealing faction, won't cross water, nomad [NOMA], 4 tribesmen [TMAN], 59 silver [SILV]. Weight: 50. Capacity: 0/0/75/0. Skills: combat [COMB] 2 (90); scout. * workgang (180), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 11 tribesmen [TMAN], 245 silver [SILV]. Weight: 110. Capacity: 0/0/165/0. Skills: none. - Penguin Knights (324), Yugi Who? (7), behind, nomad [NOMA]; guard winter turns only. * lumberjacks (328), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 nomads [NOMA], 2 axes [AXE], 25 wood [WOOD]. Weight: 177. Capacity: 0/0/75/0. Skills: lumberjack [LUMB] 2 (90). * woodworker (401), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 2 wood [WOOD], 11 silver [SILV]. Weight: 20. Capacity: 0/0/15/0. Skills: carpenter [CARP] 2 (90). * herbalist (402), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 2 tribesmen [TMAN], spinning wheel [SPIN], bag [BAG]. Weight: 22. Capacity: 0/0/30/0. Skills: herb lore [HERB] 2 (90). * cutter (422), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], axe [AXE], wood [WOOD]. Weight: 16. Capacity: 0/0/15/0. Skills: weaponsmith [WEAP] 2 (90). * Farmers (513), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 5 tribesmen [TMAN], 5 bags [BAG], 505 silver [SILV]. Weight: 55. Capacity: 0/0/75/0. Skills: farming [FARM] 2 (105); Grain producers. - sentry (409), Fishy and friends (3), high elf [HELF]. * Timber Men (632), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 tribesmen [TMAN]. Weight: 20. Capacity: 0/0/30/0. Skills: lumberjack [LUMB] 2 (120). * courier (612), Philosopher Kings (4), behind, revealing faction, won't cross water, nomad [NOMA], 4 axes [AXE], 1675 silver [SILV]. Weight: 14. Capacity: 0/0/15/0. Skills: riding [RIDI] 1 (47). + Ruin [1] : Ruin, closed to player units. jungle (7,23) in Gervais, 164 peasants (tribesmen), $164. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $11 (Max: $360). Wanted: none. For Sale: 32 tribesmen [TMAN] at $44, 6 leaders [LEAD] at $88. Entertainment available: $8. Products: 36 grain [GRAI], 12 wood [WOOD], 26 herbs [HERB]. Exits: North : jungle (7,21) in Gervais. Northeast : jungle (8,22) in Gervais, contains Sharpes [town]. Southeast : ocean (8,24) in Fracas Ocean. South : jungle (7,25) in Gervais. Southwest : plain (6,24) in Mount Etna. Northwest : hill (6,22) in Tower. * Workgang (440), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 8 tribesmen [TMAN], silver [SILV]. Weight: 80. Capacity: 0/0/120/0. Skills: none. * yodeller (521), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 21 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: entertainment [ENTE] 2 (90); entertainer. * farmers (570), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 3 tribesmen [TMAN]. Weight: 30. Capacity: 0/0/45/0. Skills: farming [FARM] 2 (90); Grain producers. * lumberjacks (591), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], axe [AXE], 2 wood [WOOD], 13 silver [SILV]. Weight: 21. Capacity: 0/0/15/0. Skills: lumberjack [LUMB] 2 (90); Wood producers. * smithy (473), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 5 axes [AXE], 4 spears [SPEA], 2 crossbows [XBOW], 4 wood [WOOD], 39 silver [SILV]. Weight: 41. Capacity: 0/0/15/0. Skills: weaponsmith [WEAP] 1 (85). - reinforce (481), Fishy and friends (3), 101 high elves [HELF], 3 swords [SWOR], 62 horses [HORS]. plain (11,23) in Miami Lakes, contains Rock [city], 3104 peasants (nomads), $24832. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $18 (Max: $11174). Wanted: 122 grain [GRAI] at $29, 128 livestock [LIVE] at $20, 194 fish [FISH] at $20, 12 cloth armor [CLAR] at $62, 17 lassoes [LASS] at $97, 29 wood [WOOD] at $56, 5 chain armor [CARM] at $82, 26 truffles [TRUF] at $132. For Sale: 24 horses [HORS] at $52, 12 jewelry [JEWE] at $74, 620 nomads [NOMA] at $72, 124 leaders [LEAD] at $144. Entertainment available: $1241. Products: 61 fish [FISH], 24 horses [HORS]. Exits: North : plain (11,21) in Miami Lakes. Northeast : jungle (12,22) in Westphalia. Southeast : ocean (12,24) in Fracas Ocean. South : plain (11,25) in Miami Lakes. Southwest : plain (10,24) in Miami Lakes, contains Warrior [city]. Northwest : ocean (10,22) in Fracas Ocean. * R&R Brigade (275), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 7 nomads [NOMA], 260 silver [SILV]. Weight: 70. Capacity: 0/0/105/0. Skills: entertainment [ENTE] 2 (90). * fisher folk (276), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 20 nomads [NOMA], 16 nets [NET], 2 herbs [HERB], 61 fish [FISH], 1020 silver [SILV]. Weight: 277. Capacity: 0/0/300/0. Skills: fishing [FISH] 2 (90); economic powerhouse. * Expert Pool (221), Philosopher Kings (4), behind, revealing faction, won't cross water, 10 leaders [LEAD], sword [SWOR], 20 horses [HORS], 2107 silver [SILV]. Weight: 1101. Capacity: 0/1400/1550/0. Skills: combat [COMB] 3 (298), riding [RIDI] 3 (261). Ready weapon: sword [SWOR]. * corralers (353), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 21 nomads [NOMA], 21 horses [HORS], 411 silver [SILV]. Weight: 1260. Capacity: 0/1470/1785/0. Skills: horse training [HORS] 1 (78); producers. * Rock Opera Company (522), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 10 nomads [NOMA], 300 silver [SILV]. Weight: 100. Capacity: 0/0/150/0. Skills: entertainment [ENTE] 2 (90). * Pony Express (532), Philosopher Kings (4), behind, revealing faction, won't cross water, 10 nomads [NOMA], 67 horses [HORS], 4 wagons [WAGO], 1165 silver [SILV]. Weight: 3650. Capacity: 0/4690/5840/0. Skills: riding [RIDI] 2 (90); pool of Couriers. * town guard (661), Philosopher Kings (4), behind, revealing faction, won't cross water, 22 nomads [NOMA], 18 crossbows [XBOW], 208 silver [SILV]. Weight: 238. Capacity: 0/0/330/0. Skills: crossbow [XBOW] 2 (162). Ready weapon: crossbow [XBOW]. - sentry (479), Fishy and friends (3), high elf [HELF]. * Courier (678), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], 2030 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none. - Unit (28), Fishy and friends (3), 50 high elves [HELF], 42 horses [HORS]. - Unit (200), Fishy and friends (3), 50 nomads [NOMA]. * Workers (695), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 6 nomads [NOMA], 48 silver [SILV]. Weight: 60. Capacity: 0/0/90/0. Skills: none. * courier (795), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 3 nomads [NOMA], horse [HORS], wagon [WAGO], 417 silver [SILV]. Weight: 130. Capacity: 0/70/365/0. Skills: riding [RIDI] 2 (90); Fish run. * courier (666), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, high elf [HELF], 40 horses [HORS], 10 grain [GRAI], 93 silver [SILV]. Weight: 2060. Capacity: 0/2800/2815/0. Skills: none. - Taxers (427), Fishy and friends (3), behind, 23 high elves [HELF], 36 horses [HORS]. - More cav and cash (393), Fishy and friends (3), 49 high elves [HELF], 100 horses [HORS]. + Building [1] : Caravanserai. * Trader Jim (605), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], 4 crossbows [XBOW], axe [AXE], 142 horses [HORS], 16 winged horses [WING], 8 wagons [WAGO], chocolate [CHOC], 2 bags [BAG], 29 herbs [HERB], 26 wood [WOOD], 7 spinning wheels [SPIN], 108 fish [FISH], 20 grain [GRAI], 55 livestock [LIVE], 3600 silver [SILV]. Weight: 11418. Capacity: 1120/11060/15825/0. Skills: combat [COMB] 3 (223), riding [RIDI] 2 (110), quartermaster [QUAM] 4 (370), crossbow [XBOW] 1 (30). Ready weapon: crossbow [XBOW]; expert. plain (6,24) in Mount Etna, 612 peasants (plainsmen), $612. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $11 (Max: $1346). Wanted: none. For Sale: 122 plainsmen [PLAI] at $44, 24 leaders [LEAD] at $88. Entertainment available: $30. Products: 53 livestock [LIVE], 33 horses [HORS]. Exits: North : hill (6,22) in Tower. Northeast : jungle (7,23) in Gervais. Southeast : jungle (7,25) in Gervais. South : plain (6,26) in Mount Etna. Southwest : plain (5,25) in Mount Etna, contains Coolidge [town]. Northwest : plain (5,23) in Mount Etna, contains Burkettsville [town]. * Rodeo Instructors (350), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 5 leaders [LEAD], 971 silver [SILV]. Weight: 50. Capacity: 0/0/75/0. Skills: horse training [HORS] 2 (90); trainers. - Decayed Commander (1225), Yugi Who? (7), behind, leader [LEAD], crossbow [XBOW], horse [HORS]. plain (10,24) in Miami Lakes, contains Warrior [city], 3410 peasants (nomads), $23870. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $17 (Max: $11594). Wanted: 182 grain [GRAI] at $26, 126 livestock [LIVE] at $27, 140 fish [FISH] at $23, 29 stone [STON] at $57, 21 lassoes [LASS] at $117, 44 wood [WOOD] at $53, 18 leather armor [LARM] at $63, 33 truffles [TRUF] at $165, 41 mink [MINK] at $167. For Sale: 52 horses [HORS] at $66, 33 jewelry [JEWE] at $69, 682 nomads [NOMA] at $68, 136 leaders [LEAD] at $136. Entertainment available: $1193. Products: 54 livestock [LIVE], 20 horses [HORS]. Exits: North : ocean (10,22) in Fracas Ocean. Northeast : plain (11,23) in Miami Lakes, contains Rock [city]. Southeast : plain (11,25) in Miami Lakes. South : plain (10,26) in Miami Lakes. Southwest : ocean (9,25) in Fracas Ocean. Northwest : ocean (9,23) in Fracas Ocean. * workgang (277), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 36 nomads [NOMA], velvet [VELV], 530 silver [SILV]. Weight: 365. Capacity: 0/0/540/0. Skills: none; peaceful. * CattlePunk (356), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 10 nomads [NOMA], 20 livestock [LIVE], 440 silver [SILV]. Weight: 1100. Capacity: 0/0/1150/0. Skills: ranching [RANC] 2 (103); economic provider. * Bar Singer (431), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 3 nomads [NOMA], 195 silver [SILV]. Weight: 30. Capacity: 0/0/45/0. Skills: entertainment [ENTE] 2 (90); entertainers. - SilverFish (523), on guard, Fishy and friends (3), 95 nomads [NOMA], 52 horses [HORS]. * warrior horsemen (821), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 13 nomads [NOMA], 13 horses [HORS], 10 silver [SILV]. Weight: 780. Capacity: 0/910/1105/0. Skills: horse training [HORS] 1 (60). - More taxers (105), Fishy and friends (3), 120 nomads [NOMA], 13 horses [HORS]. * Warrior Guard (719), Philosopher Kings (4), revealing faction, won't cross water, 123 nomads [NOMA], hammer [HAMM], 5158 silver [SILV]. Weight: 1233. Capacity: 0/0/1845/0. Skills: combat [COMB] 1 (74). - Taccy (226), Fishy and friends (3), leader [LEAD]. - Even more taxers (107), Fishy and friends (3), 240 nomads [NOMA]. - Keep it coming (223), Fishy and friends (3), 115 nomads [NOMA]. - XBow teachers (281), Fishy and friends (3), 10 leaders [LEAD]. jungle (7,25) in Gervais, 171 peasants (tribesmen), $513. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $13 (Max: $444). Wanted: none. For Sale: 34 tribesmen [TMAN] at $52, 6 leaders [LEAD] at $104. Entertainment available: $25. Products: 22 livestock [LIVE], 13 wood [WOOD], 20 herbs [HERB]. Exits: North : jungle (7,23) in Gervais. Northeast : ocean (8,24) in Fracas Ocean. Southeast : ocean (8,26) in Fracas Ocean. South : ocean (7,27) in Fracas Ocean. Southwest : plain (6,26) in Mount Etna. Northwest : plain (6,24) in Mount Etna. * Unit (469), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, tribesman [TMAN], 15 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none; harmless scout. plain (11,25) in Miami Lakes, 864 peasants (nomads), $3456. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $14 (Max: $2419). Wanted: none. For Sale: 172 nomads [NOMA] at $56, 34 leaders [LEAD] at $112. Entertainment available: $172. Products: 62 livestock [LIVE], 25 horses [HORS], 8 winged horses [WING]. Exits: North : plain (11,23) in Miami Lakes, contains Rock [city]. Northeast : ocean (12,24) in Fracas Ocean. Southeast : plain (12,26) in Miami Lakes. South : plain (11,27) in Miami Lakes. Southwest : plain (10,26) in Miami Lakes. Northwest : plain (10,24) in Miami Lakes, contains Warrior [city]. * workgang (373), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 141 nomads [NOMA], 9007 silver [SILV]. Weight: 1413. Capacity: 0/0/2115/0. Skills: none; drudge pool. * Ranchers (536), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 14 nomads [NOMA], 242 silver [SILV]. Weight: 140. Capacity: 0/0/210/0. Skills: ranching [RANC] 2 (127); cattle producers. * centaurs (613), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 13 nomads [NOMA], 125 silver [SILV]. Weight: 130. Capacity: 0/0/195/0. Skills: horse training [HORS] 2 (105); horse producers. - sentry (20), on guard, Fishy and friends (3), behind, nomad [NOMA], 3 horses [HORS]. * Ringmaster (964), Philosopher Kings (4), behind, revealing faction, holding, won't cross water, 2 leaders [LEAD], lasso [LASS], 319 silver [SILV]. Weight: 21. Capacity: 0/0/30/0. Skills: horse training [HORS] 5 (450). * Unit (967), Philosopher Kings (4), behind, revealing faction, holding, won't cross water, 2 leaders [LEAD], 231 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: horse training [HORS] 5 (450), combat [COMB] 1 (30). plain (6,26) in Mount Etna, 572 peasants (plainsmen), $2860. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $15 (Max: $1716). Wanted: none. For Sale: 114 plainsmen [PLAI] at $60, 22 leaders [LEAD] at $120. Entertainment available: $143. Products: 43 livestock [LIVE], 33 horses [HORS]. Exits: North : plain (6,24) in Mount Etna. Northeast : jungle (7,25) in Gervais. Southeast : ocean (7,27) in Fracas Ocean. South : ocean (6,28) in Fracas Ocean. Southwest : plain (5,27) in Mount Etna, contains Thomasboro [city]. Northwest : plain (5,25) in Mount Etna, contains Coolidge [town]. * Welf bowmen (361), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 11 wood elves [WELF], 13 tribesmen [TMAN], 24 longbows [LBOW]. Weight: 264. Capacity: 0/0/360/0. Skills: longbow [LBOW] 1 (81). * Ritual (339), Philosopher Kings (4), revealing faction, won't cross water, 2 nomads [NOMA], sword [SWOR], horse [HORS]. Weight: 71. Capacity: 0/70/100/0. Skills: combat [COMB] 2 (90). Ready weapon: sword [SWOR]. - Spirit's Invitation (1227), Yugi Who? (7), 2 tribesmen [TMAN], horse [HORS]. + Shaft [1] : Shaft, contains an inner location. plain (10,26) in Miami Lakes, 580 peasants (high elves), $2900. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $15 (Max: $1740). Wanted: none. For Sale: 116 high elves [HELF] at $60, 23 leaders [LEAD] at $120. Entertainment available: $145. Products: 79 grain [GRAI], 25 horses [HORS]. Exits: North : plain (10,24) in Miami Lakes, contains Warrior [city]. Northeast : plain (11,25) in Miami Lakes. Southeast : plain (11,27) in Miami Lakes. South : plain (10,28) in Miami Lakes. Southwest : ocean (9,27) in Fracas Ocean. Northwest : ocean (9,25) in Fracas Ocean. * workgang (374), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 28 high elves [HELF], 357 silver [SILV]. Weight: 280. Capacity: 0/0/420/0. Skills: none; drudge pool. * wandering players (614), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, 3 high elves [HELF], 90 silver [SILV]. Weight: 30. Capacity: 0/0/45/0. Skills: entertainment [ENTE] 2 (115); entertainers. - sentry (325), on guard, Fishy and friends (3), high elf [HELF]. * rodeo (740), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 10 high elves [HELF], 20 horses [HORS], 716 silver [SILV]. Weight: 1100. Capacity: 0/1400/1550/0. Skills: horse training [HORS] 2 (115); toilers. * farmer (677), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 10 high elves [HELF]. Weight: 100. Capacity: 0/0/150/0. Skills: farming [FARM] 1 (35). * courier (652), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], 93 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none. plain (12,26) in Miami Lakes, 625 peasants (high elves), $3125. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $15 (Max: $1875). Wanted: none. For Sale: 125 high elves [HELF] at $60, 25 leaders [LEAD] at $120. Entertainment available: $156. Products: 50 grain [GRAI], 25 horses [HORS]. Exits: North : ocean (12,24) in Fracas Ocean. Northeast : ocean (13,25) in Fracas Ocean. Southeast : ocean (13,27) in Fracas Ocean. South : plain (12,28) in Miami Lakes. Southwest : plain (11,27) in Miami Lakes. Northwest : plain (11,25) in Miami Lakes. * The 8 horsemakers of the slightly rainy day (390), Philosopher Kings (4), behind, revealing faction, won't cross water, 8 high elves [HELF], 32 horses [HORS], 369 silver [SILV]. Weight: 1680. Capacity: 0/2240/2360/0. Skills: horse training [HORS] 2 (140). * farm boy (565), Philosopher Kings (4), behind, revealing faction, won't cross water, 10 high elves [HELF], 20 grain [GRAI]. Weight: 200. Capacity: 0/0/150/0. Skills: farming [FARM] 2 (130); hors carry 5 grai.Make courier with 5 hors.. * more farmers (218), Philosopher Kings (4), revealing faction, won't cross water, 7 high elves [HELF], 28 grain [GRAI]. Weight: 210. Capacity: 0/0/105/0. Skills: farming [FARM] 2 (135); Please give the grain to a courier unit and send it sw s. - taxers (108), on guard, Fishy and friends (3), 40 high elves [HELF]. - Unit (167), Fishy and friends (3), 80 high elves [HELF]. * Scout (535), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], high elf [HELF], 20 grain [GRAI], 1150 silver [SILV]. Weight: 120. Capacity: 0/0/30/0. Skills: none; peaceful. * courier (860), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 2 nomads [NOMA], 2071 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: none; cattle Run. * Grain courier (158), Philosopher Kings (4), revealing faction, won't cross water, high elf [HELF], 22 horses [HORS], 34 grain [GRAI], 105 silver [SILV]. Weight: 1280. Capacity: 0/1540/1555/0. Skills: riding [RIDI] 1 (30); give me up to 80 grain and send me SW S. plain (5,27) in Mount Etna, contains Thomasboro [city], 3293 peasants (sea elves), $23051. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $17 (Max: $11196). Wanted: 182 grain [GRAI] at $21, 184 livestock [LIVE] at $21, 112 fish [FISH] at $20, 14 leather armor [LARM] at $77, 46 wood [WOOD] at $44, 16 longbows [LBOW] at $92, 12 spinning wheels [SPIN] at $123, 32 wine [WINE] at $150. For Sale: 27 chocolate [CHOC] at $65, 658 sea elves [SELF] at $68, 131 leaders [LEAD] at $136. Entertainment available: $1152. Products: 60 fish [FISH], 32 horses [HORS]. Exits: North : plain (5,25) in Mount Etna, contains Coolidge [town]. Northeast : plain (6,26) in Mount Etna. Southeast : ocean (6,28) in Fracas Ocean. South : plain (5,29) in Mount Etna. Southwest : ocean (4,28) in Fracas Ocean. Northwest : plain (4,26) in Mount Etna. - Fourth Brigade (596), Tamoe Lowland (10), 3 tribesmen [TMAN], 3 swords [SWOR], 3 horses [HORS]. - Mining teacher (152), Fishy and friends (3), behind, leader [LEAD], 3 horses [HORS]. - Weaponsmith teacher (181), Fishy and friends (3), behind, leader [LEAD], 3 horses [HORS]. - Quarry teacher (183), Fishy and friends (3), behind, leader [LEAD], 3 horses [HORS]. - Building teacher (184), Fishy and friends (3), behind, leader [LEAD], 3 horses [HORS]. - Armourer teacher (185), Fishy and friends (3), behind, leader [LEAD], 3 horses [HORS]. * tribal scout (268), Philosopher Kings (4), behind, revealing faction, won't cross water, riding battle spoils, 110 nomads [NOMA], 4 spears [SPEA], sword [SWOR], 11 mithril swords [MSWO], 113 horses [HORS], 3880 silver [SILV]. Weight: 6767. Capacity: 0/7910/9560/0. Skills: combat [COMB] 2 (90). Ready weapons: mithril sword [MSWO], sword [SWOR], spear [SPEA]; explorer. - El Capitan (189), Fishy and friends (3), behind, leader [LEAD], horse [HORS]. - Warriors (16), Fishy and friends (3), 4 high elves [HELF], mithril sword [MSWO], sword [SWOR], 5 horses [HORS]. - spotty fish (182), Fishy and friends (3), behind, leader [LEAD], horse [HORS]. - Elite Cavalry (633), Fishy and friends (3), 6 leaders [LEAD], 6 mithril swords [MSWO], 7 horses [HORS]. - Elite Cavalry (634), Fishy and friends (3), 5 leaders [LEAD], 5 mithril swords [MSWO], 8 horses [HORS]. * Ritual (206), Philosopher Kings (4), revealing faction, won't cross water, riding battle spoils, 2 nomads [NOMA], 3 swords [SWOR], mithril sword [MSWO], 2 horses [HORS], 1923 silver [SILV]. Weight: 124. Capacity: 0/140/170/0. Skills: combat [COMB] 2 (90). Ready weapons: mithril sword [MSWO], sword [SWOR]. * archers (296), Philosopher Kings (4), behind, revealing faction, won't cross water, 19 tribesmen [TMAN], 20 crossbows [XBOW], 20 horses [HORS]. Weight: 1210. Capacity: 0/1400/1685/0. Skills: crossbow [XBOW] 1 (85). Ready weapons: crossbow [XBOW], spear [SPEA]. * archer squad (528), Philosopher Kings (4), behind, revealing faction, won't cross water, 21 nomads [NOMA], 21 crossbows [XBOW], 21 horses [HORS], wagon [WAGO]. Weight: 1331. Capacity: 0/1470/2035/0. Skills: crossbow [XBOW] 1 (51). Ready weapon: crossbow [XBOW]. * 1026 Militia (278), Philosopher Kings (4), revealing faction, won't cross water, riding battle spoils, nomad [NOMA], sword [SWOR], horse [HORS], 64 silver [SILV]. Weight: 61. Capacity: 0/70/85/0. Skills: combat [COMB] 2 (90). - City Guard (1261), on guard, 12 leaders [LEAD], 12 swords [SWOR]. plain (11,27) in Miami Lakes, 986 peasants (high elves), $4930. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $15 (Max: $2958). Wanted: none. For Sale: 197 high elves [HELF] at $60, 39 leaders [LEAD] at $120. Entertainment available: $246. Products: 75 grain [GRAI], 27 horses [HORS]. Exits: North : plain (11,25) in Miami Lakes. Northeast : plain (12,26) in Miami Lakes. Southeast : plain (12,28) in Miami Lakes. South : plain (11,29) in Miami Lakes, contains Illiopolis [town]. Southwest : plain (10,28) in Miami Lakes. Northwest : plain (10,26) in Miami Lakes. * horse makers (280), Philosopher Kings (4), behind, revealing faction, won't cross water, 9 high elves [HELF], 18 horses [HORS], 391 silver [SILV]. Weight: 990. Capacity: 0/1260/1395/0. Skills: horse training [HORS] 2 (175). * cavalry sergeant (367), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], 385 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: horse training [HORS] 3 (210), combat [COMB] 1 (35), riding [RIDI] 1 (60). - Backfillers (540), on guard, Fishy and friends (3), 183 high elves [HELF], sword [SWOR]. * Farmers (572), Philosopher Kings (4), avoiding, behind, revealing faction, won't cross water, 17 high elves [HELF], 34 grain [GRAI], 698 silver [SILV]. Weight: 340. Capacity: 0/0/255/0. Skills: farming [FARM] 2 (125). * More farmers (582), Philosopher Kings (4), revealing faction, won't cross water, 8 high elves [HELF], 16 grain [GRAI]. Weight: 160. Capacity: 0/0/120/0. Skills: farming [FARM] 2 (110). * Scout (534), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], 37 horses [HORS], 150 grain [GRAI], 1415 silver [SILV]. Weight: 2610. Capacity: 0/2590/2605/0. Skills: none; peaceful. plain (10,28) in Miami Lakes, 523 peasants (high elves), $3138. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $16 (Max: $1673). Wanted: none. For Sale: 104 high elves [HELF] at $64, 20 leaders [LEAD] at $128. Entertainment available: $156. Products: 45 livestock [LIVE], 25 horses [HORS]. Exits: North : plain (10,26) in Miami Lakes. Northeast : plain (11,27) in Miami Lakes. Southeast : plain (11,29) in Miami Lakes, contains Illiopolis [town]. South : ocean (10,30) in Fracas Ocean. Southwest : ocean (9,29) in Fracas Ocean. Northwest : ocean (9,27) in Fracas Ocean. * Unit (441), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], 100 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none; peaceful scout. * Unit (556), Philosopher Kings (4), behind, revealing faction, won't cross water, 8 high elves [HELF], 16 horses [HORS], 85 silver [SILV]. Weight: 880. Capacity: 0/1120/1240/0. Skills: horse training [HORS] 2 (135). - Taxers (575), Fishy and friends (3), 9 high elves [HELF], 48 horses [HORS]. - Unit (186), Fishy and friends (3), 4 high elves [HELF]. - Unit (398), Fishy and friends (3), 80 high elves [HELF]. plain (12,28) in Miami Lakes, 831 peasants (high elves), $4986. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $16 (Max: $2659). Wanted: none. For Sale: 166 high elves [HELF] at $64, 33 leaders [LEAD] at $128. Entertainment available: $249. Products: 65 livestock [LIVE], 28 horses [HORS]. Exits: North : plain (12,26) in Miami Lakes. Northeast : ocean (13,27) in Fracas Ocean. Southeast : ocean (13,29) in Fracas Ocean. South : ocean (12,30) in Fracas Ocean. Southwest : plain (11,29) in Miami Lakes, contains Illiopolis [town]. Northwest : plain (11,27) in Miami Lakes. * Unit (442), Philosopher Kings (4), behind, revealing faction, receiving no aid, won't cross water, nomad [NOMA], 6 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none; peaceful scout. * Unit (607), Philosopher Kings (4), behind, revealing faction, won't cross water, 9 high elves [HELF], 18 horses [HORS], 134 silver [SILV]. Weight: 990. Capacity: 0/1260/1395/0. Skills: horse training [HORS] 2 (140). * rancho (604), Philosopher Kings (4), revealing faction, won't cross water, 22 nomads [NOMA], 88 livestock [LIVE]. Weight: 4620. Capacity: 0/0/4730/0. Skills: ranching [RANC] 2 (100). - Mo tax (5), Fishy and friends (3), behind, 96 high elves [HELF]. - workers (342), Fishy and friends (3), behind, 23 high elves [HELF]. * Master of Horse (966), Philosopher Kings (4), behind, revealing faction, holding, won't cross water, 2 leaders [LEAD], lasso [LASS], 228 silver [SILV]. Weight: 21. Capacity: 0/0/30/0. Skills: horse training [HORS] 5 (450). plain (11,29) in Miami Lakes, contains Illiopolis [town], 2465 peasants (high elves), $14790. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $16 (Max: $7888). Wanted: 171 grain [GRAI] at $21, 127 livestock [LIVE] at $26, 179 fish [FISH] at $18, 20 wood [WOOD] at $60, 3 bags [BAG] at $120. For Sale: 13 horses [HORS] at $65, 493 high elves [HELF] at $64, 98 leaders [LEAD] at $128. Entertainment available: $739. Products: 50 livestock [LIVE], 36 horses [HORS]. Exits: North : plain (11,27) in Miami Lakes. Northeast : plain (12,28) in Miami Lakes. Southeast : ocean (12,30) in Fracas Ocean. South : ocean (11,31) in Fracas Ocean. Southwest : ocean (10,30) in Fracas Ocean. Northwest : plain (10,28) in Miami Lakes. * Sea Horse (188), Philosopher Kings (4), behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 786 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: horse training [HORS] 4 (440), combat [COMB] 1 (40). - Tax Time (382), Fishy and friends (3), 270 high elves [HELF], 12 horses [HORS]. * T2 (288), Philosopher Kings (4), behind, revealing faction, won't cross water, 7 leaders [LEAD], 7 horses [HORS], 28 livestock [LIVE], 4227 silver [SILV]. Weight: 1821. Capacity: 0/490/1995/0. Skills: combat [COMB] 1 (40), ranching [RANC] 4 (315). * Ranch trainer (299), Philosopher Kings (4), avoiding, behind, revealing faction, won't cross water, leader [LEAD], horse [HORS], 78 silver [SILV]. Weight: 60. Capacity: 0/70/85/0. Skills: ranching [RANC] 4 (380); When I get to level 3 I will teach 288 to level 3.. * The taxing horsemen (245), Philosopher Kings (4), behind, revealing faction, won't cross water, 10 leaders [LEAD], 36 horses [HORS], 794 silver [SILV]. Weight: 1900. Capacity: 0/2520/2670/0. Skills: combat [COMB] 1 (40), horse training [HORS] 4 (370); I will make 40 horse over 2 turn and give them to unit 16. * Illiopolis probe (533), Philosopher Kings (4), revealing faction, won't cross water, 5 nomads [NOMA], 11 high elves [HELF], 5 horses [HORS], 1444 silver [SILV]. Weight: 410. Capacity: 0/350/590/0. Skills: combat [COMB] 1 (84); don't guard. Harvest Swords?. * Illiopolis Singers (615), Philosopher Kings (4), avoiding, behind, revealing faction, won't cross water, 2 high elves [HELF], 440 silver [SILV]. Weight: 20. Capacity: 0/0/30/0. Skills: entertainment [ENTE] 2 (120); entertainers. * cattlemen (616), Philosopher Kings (4), avoiding, behind, revealing faction, won't cross water, 8 high elves [HELF], 16 livestock [LIVE], 2169 silver [SILV]. Weight: 880. Capacity: 0/0/920/0. Skills: ranching [RANC] 2 (90); livestock producers. - Skippy (626), Fishy and friends (3), behind, leader [LEAD]. - Dark Fish (592), Fishy and friends (3), 10 leaders [LEAD]. - Elite cav (683), Fishy and friends (3), 22 leaders [LEAD], 59 horses [HORS]. - Visual Basic (744), Fishy and friends (3), leader [LEAD]. - Ent (190), Fishy and friends (3), 12 high elves [HELF]. - Tax it (648), Fishy and friends (3), 135 high elves [HELF]. - Teachers (496), Fishy and friends (3), 3 leaders [LEAD]. - Advisor (497), Fishy and friends (3), 10 leaders [LEAD]. - City Guard (1262), on guard, 8 leaders [LEAD], 8 swords [SWOR]. cavern (8,6,2 ) in Corcoran, 75 peasants (grey elves), $225. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $13 (Max: $195). Wanted: none. For Sale: 15 grey elves [GELF] at $52, 3 leaders [LEAD] at $104. Entertainment available: $11. Products: 13 grain [GRAI], 27 iron [IRON], 26 stone [STON]. Exits: North : ocean (8,4,2 ) in The Undersea. Southeast : cavern (9,7,2 ) in Corcoran. South : cavern (8,8,2 ) in Corcoran. Southwest : cavern (7,7,2 ) in Corcoran. Northwest : ocean (7,5,2 ) in The Undersea. * workgang (767), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, grey elf [GELF], 13 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none. cavern (7,7,2 ) in Corcoran, 60 peasants (darkmen), $60. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $11 (Max: $132). Wanted: none. For Sale: 12 darkmen [DMAN] at $44, 2 leaders [LEAD] at $88. Entertainment available: $3. Products: 18 fish [FISH], 33 iron [IRON], 39 stone [STON]. Exits: North : ocean (7,5,2 ) in The Undersea. Northeast : cavern (8,6,2 ) in Corcoran. Southeast : cavern (8,8,2 ) in Corcoran. South : cavern (7,9,2 ) in Corcoran. Southwest : cavern (6,8,2 ) in Corcoran. Northwest : ocean (6,6,2 ) in The Undersea. * toiler (741), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, 3 darkmen [DMAN], 39 silver [SILV]. Weight: 30. Capacity: 0/0/45/0. Skills: none; below 7,15. + Shaft [1] : Shaft, contains an inner location. cavern (8,8,2 ) in Corcoran, 88 peasants (darkmen), $264. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $13 (Max: $228). Wanted: none. For Sale: 17 darkmen [DMAN] at $52, 3 leaders [LEAD] at $104. Entertainment available: $13. Products: 18 grain [GRAI], 39 iron [IRON], 32 stone [STON]. Exits: North : cavern (8,6,2 ) in Corcoran. Northeast : cavern (9,7,2 ) in Corcoran. South : cavern (8,10,2 ) in Corcoran. Southwest : cavern (7,9,2 ) in Corcoran. Northwest : cavern (7,7,2 ) in Corcoran. * workgang (725), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, darkman [DMAN], 21 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none; fearful. cavern (7,9,2 ) in Corcoran, 85 peasants (darkmen), $170. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $12 (Max: $204). Wanted: none. For Sale: 17 darkmen [DMAN] at $48, 3 leaders [LEAD] at $96. Entertainment available: $8. Products: 18 livestock [LIVE], 35 iron [IRON], 36 stone [STON]. Exits: North : cavern (7,7,2 ) in Corcoran. Northeast : cavern (8,8,2 ) in Corcoran. South : cavern (7,11,2 ) in Corcoran. Southwest : cavern (6,10,2 ) in Corcoran. * watcher (782), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, darkman [DMAN], 22 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none. - Goblin Horde (67), 39 goblins [GOBL]. cavern (9,9,2 ) in Corcoran, 96 peasants (darkmen), $192. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $12 (Max: $230). Wanted: none. For Sale: 19 darkmen [DMAN] at $48, 3 leaders [LEAD] at $96. Entertainment available: $9. Products: 12 grain [GRAI], 32 iron [IRON], 38 stone [STON]. Exits: North : cavern (9,7,2 ) in Corcoran. Northeast : cavern (10,8,2 ) in Corcoran. Southeast : cavern (10,10,2 ) in Corcoran. Southwest : cavern (8,10,2 ) in Corcoran. * Workgang (416), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, darkman [DMAN], 32 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none. - Unit (730), The Plaid Deathsquad (8), avoiding, behind, barbarian [BARB]. cavern (8,10,2 ) in Corcoran, 61 peasants (darkmen), $122. ------------------------------------------------------------ The weather was clear last month; it will be clear next month. Wages: $12 (Max: $146). Wanted: none. For Sale: 12 darkmen [DMAN] at $48, 2 leaders [LEAD] at $96. Entertainment available: $6. Products: 17 livestock [LIVE], 24 iron [IRON], 31 stone [STON]. Exits: North : cavern (8,8,2 ) in Corcoran. Northeast : cavern (9,9,2 ) in Corcoran. Southeast : cavern (9,11,2 ) in Corcoran. South : cavern (8,12,2 ) in Mithril Vale. Southwest : cavern (7,11,2 ) in Corcoran. * Unit (467), Philosopher Kings (4), avoiding, behind, revealing faction, receiving no aid, won't cross water, darkman [DMAN], 18 silver [SILV]. Weight: 10. Capacity: 0/0/15/0. Skills: none; toiler.