LiquidEngine is a node-based GUI system, used to visualize programming structures and objects, including it's own simple 3d game engine.
LiquidEngine's OpenGL powered 3d interface provides slick and intuitive interfaces for basic types such as bool, int and float, more complex
ones such as vectors and matrices, and entire game system components such as renderers and scenegraphs.
Components of your program can be examined, modified and linked together in run-time, inside a flexible and customizable interface system.
A single function call can “hook” an object from your project into a pool, an infinite plane that can contain graphical interfaces for your
(and other's) project's components.