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"...gaming is a future's language, a new form of communication emerging suddenly and with great impact across many lands and in many problem situations. This new communication form represents the first effort by man to formulate a language which is oriented to the future. This future will in all certainity differ dramatically from the past, and the languages which have passed to us from antiquity will no longer suffice."

Richard Duke, 1974

Recently Played

Take That: Social Conflict and Negotiation in Multiplayer Games

Stewart Woods

Faculty of Media, Society & Culture
Curtin University of Technology
Western Australia


Link to Player Survey


Publications

Woods, S (Forthcoming). Last Man Standing: Risk and Elimination in Social Game Play. Leonardo Electronic Almanac [Link]

Woods, S. (2007). Playing With An Other: Ethics in the Magic Circle. In M. Eskelinen, & G. Frasca (Eds.), Cybertext Yearbook 2007 - Ludology [Link]

Woods, S. (2004). Loading the Dice: The Challenge of Serious Videogames. Game Studies: The International Journal of Computer Game Research, 4(1), [Link]

Merrick, H., & Woods, S. (2002). 'Ergonomics for the Mind: Do Cyborgs Dream of the Transparent Interface?' Paper presented at the Biennialle of Electronic Arts, Perth, Australia.