Add a Product to a Boxcar.
Very simple, you can configure any Boxcar you have to carry, well really any Product that you would like by adding in the "queues" table in the config.txt file. Before we start, there are a couple of things you need to know, A) The KUID number(s) of the Product(s) that you wish to use & B) How to use a text editor, like Notepad, pretty simple.
First up, you need to find out the KUID number(s) of the Product(s) that you wish to use, if using TRS2004, you could use Content Manager if the Product(s) are not builtin this will tell you what they are, or better would be to use Trainz Objects, this will even tell you the builtin stuff. Using TRS2006, just use CMP (Content Manger Plus), start CMP up, click on the Installed tab then scroll through the list until you see the name of the Product(s) you want. Of course, if you have a few thousand items installed (like I do) then this could take a while, use the Search function to filter & only show Products, to do this, under Search (on the left) change Location to Category then next to it change Routes to Commodity, go one step further, click on the + next Commodity & new combo-boxes will appear, change Name to Location, automatically CMP will place Local in the next combo-box. This will show you all Products that you have installed, but not builtin Auran as they are Miscellaneous.
Anyway once you have the KUID number(s) write them down, for this example I have used KUID:74510:60004 which is one of my own Products called Paper Rolls - Invisible, General Goods which is KUID:-3:10013 & Lumber which is KUID:-3:10003 both by Auran so they are builtin Products. Something else you will need, the KUID number for the Industry Object Icon, which just happens to be KUID:-3:10164, this shows the green tick in the object viewer in Surveyor.
Now that you have them, the next job is to open the config.txt of the Boxcar that you would like to carry your Products, in this example I have used one of the Paintshed Boxcars that I painted for something to do as I was bored. Anyhow, if using TRS2004 you could use Trainz Objects, if its one of your own Boxcars then go into the World/custom/trains folder & locate it in there. If using TRS2006, open CMP if its not already, select the Installed tab, locate the Boxcar in the list or search for it, once found select it & press CTRL + E (or right-click, highlight Edit -> Open for Edit). select the Open for Edit tab in CMP, select the Boxcar again if its not and press CTRL + SHIFT + E (or right-click, highlight Edit -> Edit in Explorer), in the new Explorer window, locate the config.txt file & open it.
Ok, first of all, lets add the Industry Object Icon, this shows the Green Tick so we know its industry compatible, add a new line somewhere, doesn't really matter but near the top of the config.txt, then type in what I have highlighted in the picture below:
Ok now for the queues, add another new line, now type n what I have highlighted in the picture below:
Quick & basic breakdown on what I have done here:
queues { - this open the queues table, tells TRS it can carry loads.
paper { - this open the paper load table, tells TRS it can carry paper, the first load in the queue, some people use load0 here.
size - this is the maximum size it can carry, in this case 25.
initial-count - this is the initial amount, is the wagon already loaded from the start as soon as you place it.
allowed-products { - this open the allowed products table, tells TRS what products it is permitted to carry in this queue.
0 - this is the KUID of the product(s) which are permitted for this queue, naturally if there's more then one product you continue to list them as 1,2,3,4 & so on...
{ - this closes the allowed products table.
conflicts-with-queues { - this open the conflicts-with-queues table, stops it from mixing different load queues.
0,1 - lists the other loads, in this case goods & lumber.
{ - this closes the conflicts-with-queues table.
{ - this closes the paper load table.
goods { - this open the goods load table, tells TRS it can carry goods, the first load in the queue, some people use load1 here.
size - this is the maximum size it can carry, in this case 9.
initial-count - this is the initial amount, is the wagon already loaded from the start as soon as you place it.
allowed-products { - this open the allowed products table, tells TRS what products it is permitted to carry in this queue.
0 - this is the KUID of the product(s) which are permitted for this queue, naturally if there's more then one product you continue to list them as 1,2,3,4 & so on...
{ - this closes the allowed products table.
conflicts-with-queues { - this open the conflicts-with-queues table, stops it from mixing different load queues.
0,1 - lists the other loads, in this case paper & lumber.
{ - this closes the conflicts-with-queues table.
{ - this closes the goods load table.
lumber { - this open the lumber load table, tells TRS it can carry lumber, the first load in the queue, some people use load2 here.
size - this is the maximum size it can carry, in this case 5.
initial-count - this is the initial amount, is the wagon already loaded from the start as soon as you place it.
allowed-products { - this open the allowed products table, tells TRS what products it is permitted to carry in this queue.
0 - this is the KUID of the product(s) which are permitted for this queue, naturally if there's more then one product you continue to list them as 1,2,3,4 & so on...
{ - this closes the allowed products table.
conflicts-with-queues { - this open the conflicts-with-queues table, stops it from mixing different load queues.
0,1 - lists the other loads, in this case paper & goods.
{ - this closes the conflicts-with-queues table.
{ - this closes the lumber load table.
{ - this closes the queues load table.
Hey, why not since we are here making changes, lets change those terrible bogies that the default Boxcars use, in the config.txt file, find the line that says bogey, what you need to do is change the number that's after it & add the KUID of another set of bogies, in the picture below you'll see that I have used Whitepass's nice Bettendorf2 bogies, KUID:58422:50120:
Well all that is left is to update the KUID table, this is mostly just to let TRS know what is required to make the Boxcar work correctly, so what you need to do is find the kuid-table, usually at the bottom of the file & add in any KUID's that you have used. In my case, I have added the Paper Rolls - Invisible (kuid:74510:60004), General Goods (kuid:-3:10013), Lumber (kuid:-3:1003), Bettendorf2 (kuid:58422:50120) & lastly the Industry Object Icon (kuid:-3:10164) which you can see in the picture below:
That's it, this will work as far as I know for just about every Boxcar, yep even the ones you make in Paintshed, but it will not work for Flatcars, these are visible loads & need Attachment Points that are done while creating in gMax, they can not be added in later. I hope all this makes sence & helps, as you can see its pretty easy to do, don't hesitate to email me if you have any problems... :)
Well there you have it, click on the ? then on the Boxcar to open it properties, check out those cool bogies!!