Team Fortress 2 - The Scout Update
The Scout update for the popular online FPS Team Fortress 2 has been released. As per the previous packs, the update adds 3 new weapons for the scout:
- The Sandman, a heavier baseball bat that can hit baseballs to stun enemies, while disabling double-jump when equipped. Not just when it's out.
- Bonk! Energy Drink, a power up which makes you much more likely to be missed by bullets and makes you runs crazy-fast, but with a slowed speed cooldown effect
- The Force-A-Nature, a double barreled shotgun which adds a knockback effect to both the player and the target(s!) while reducing the reload time and ammo capacity.
There are also some new community maps: cp_egypt, arena_watchtower, and cp_junction as well as the new Scout Achievment pack, of which those achievments are required to have been completed to obtain the new items.
Also, to celebrate the release, TF2 is now half-price till Friday. Thats 10 fracking US Dollars!!!
The update also introduces some very interesting changes, some of which people may have missed:
From http://store.steampowered.com/news/2288/
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New features
Added The Force-A-Nature, The Sandman, and Bonk!
Added 35 new Scout achievements
Added crit boosted on/off sound effects
Added new sounds for upgraded teleporters
Added new sound for a fully charged medic dying
Add bonus points section to scores
Scouts earn a bonus point for killing Medics who are actively healing a target
Added several new speech concepts, mostly hooked up to new Scout lines
Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
Added several new Arena mode announcer speech events.
Added "First Blood" to Arena mode
Removed 2x item respawn times in arena
Changed backstab handling to fix facestabs
Spies disguised as enemy team can now see player IDs for enemies
New maps
Added community maps: cp_egypt, arena_watchtower, and cp_junction
Updated cp_fastlane with Arttu's new version
Mapmaker requests
Added new input for forward speed modifier to FuncTrainTrain
Added TeleportToPathTrack input to func_tracktrain
Bugfixes
Fixed a bug where players would sometimes gib from non-gib damage kills
Fixed stat screen showing an entry for a class called "map."
Fixed item model panels not using team skins
Fixed obscure bug where spectators were able to carry the flag
The Bold items caught my attention, but the one outlined in red is the best one, I think.
Spies can now change the weapon that they are displaying to the enemy while disguised. This makes it easier to blend in with the enemy activity and should make the Spy even more fun to play.
More info can be found at http://www.teamfortress.com/scoutupdate/


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