For the past two years, the northern
coast of the island continent of Talaarius has been rocked by a
series of increasingly violent volcanic upheavals. Warned by low
intensity earthquakes preceding the main eruptions, the local
population has long since fled, leaving behind the ruins of
civilisation; empty towns, cities, ports, all now barren of life
except for a few solitary dogs wandering ghost-like amidst the empty
buildings.
Recently unsettling rumours have filtered through
from the sea faring folk who still fish the shores of Talaarius.
Whispers in the seaside taverns speak of geysers erupting from the
sea, and then collapsing as suddenly into swirling vortexes, sucking
whole fishing boats and their screaming crews down into the steaming
depths to be cooked alive. Others speak of rivulets of fire glowing
in the deeps.
But most disturbing of all the developments have
been the ominous rumblings that rattle windows in the coastal cities
and towns of the northland. Accompanying the rumblings came a tsunami
that devastated many of the southern ports, and in its wake, wild
rumours of some malignant force directing the spread of the vulcanism
towards the northlands are sweeping throughout the kingdoms of
man.
With the mood of the people rapidly climbing to a fever
pitch of panic and despair, an extraordinary council has been
convened to deal with these events. The priesthood has been able to
gain little understanding and the scrying of wizards has produced no
result. Thus it has been determined that a small group skilled in
magic, and in the favours of the gods, and prepared to deal with any
threats that might arise, should go.
Beginnings
The party
will land in the northwestern post city of Yednys, abandoned now for
the better part of two years. The fishermen say that they
occasionally tie up at the derelict docks, but this has become less
frequent of late as the ash fallout smothers the town, and the
sulphurous air taints and poisons the water in the wells.
More
ominously they point to the sea cliffs north of the city, where
countless generations were buried. They have evidence, they claim,
that the sepulchres have been raided and that bones of the dead are
gone, and only the graves clothes remain in the empty tombs. If
pressed about the source of the latter knowledge, the fisherman will
quickly clam up and it should become obvious to the more astute
members of the party that the fishermen themselves have been involved
in robbing the tombs, since the departure of the former
populace.
While hiking along the sidewalls of a dry valley,
along which flows a river of ash the party will stumble across an
abandoned encampment – the first sign of someone else’s
presence.
Even the most per functionary inspection of the
campsite reveals the campers were overwhelmed by a sudden attack that
originated from the ash flow, for a multitude of tracks, including
obvious drag marks from bodies being towed lead out across the ash
flow.
Items of food, shredded blankets and backpacks and
cookware have been left. Deep impressions left in the cinders
indicate that the attackers were human, the ash perfectly preserving
evidence of naked human footprints.
The tracks lead out to the
centre of the valley, where a conical depression that resembles a
giant ant hole can be glimpsed
The Entrance
The pumice
forming the pyroclastic ash flow is giving underfoot, the heavier
member of the party sinking up to their knees. When they reach the
lip of the conical depression, it can be seen that the sifting ash of
the depressions slopes has been much disturbed. At the bottom of the
ash cone is an entrance to a shaft, crudely boxed by wooden boards
that drops away into complete darkness. From the shaft emerges the
top of a ladder.
The Church
Climbing down the ladder will
bring the party into the darkened vault of an ancient church, the
bright frescoes decorating the walls, now nearly obliterated by the
clinging dust. Thick dust also carpets the floor, deadening sounds,
but not enough to absorb the sickening rending sounds emanating from
beyond a pair of tall double doors that stand slightly ajar.
In
the vestry beyond, 3 ghouls fight and claw over the partially
dismembered body of a half elf.
Crypts
Here the tombs have
been thrown open, and the mouldering remains plundered. Ancient
yellow bones and skulls carpet the flagstones, too old and too dry
for even the ghouls.
The Village
The ghouls have burrowed
between the buried houses of the village, uncovering the entombed
bodies of the villagers who asphyxiated in their homes when the
village was buried beneath a wall of volcanic ash and poisonous
gasses that swept down the valley one night, many months ago. In some
of the houses the party will encounter scenes of incredible pathos,
parents crouched protectively over their children in their final
moments.
The tunnels mined by ghouls are unstable and
frequently collapse (5% chance per turn).