#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Black Wolf $Created: 02/14/03 at 21:25:54 $Modified: 07/29/03 at 23:56:17 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 949.773926, -24820.578125, -1646.830078 +Viewer orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("Welcome pilots. You no doubt read the reports regarding the success so far of Operation Ragnarok. With your assault on the Loua Kai base, and several other attacks on key pirate installations and vessels, we have effectively crippled 2 major pirate cartels in this sector within a matter of weeks. Unfortunately, this crusade has not been without cost, and we have lost many good people, and resources are at a three month low point. We cannot maintain this level of engagement without more supplies - so Command has dispatched them.", -1) $end_multi_text $voice: none.wav $camera_pos: 2302.911377, -16533.542969, 3538.703613 $camera_orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("Command has begun regular shipping of military hardware, at more than three times the normal rate to accomodate the growing needs of this operation. These are entirely separate from other commercial or civillian resource convoys, and serve only the $g GTVAs military forces. The first shipments are being directed to specific ships, but command also wants to get them out here as quickly as possible, so the first convoy will be serving not only the $g Selkie, but also the $g GTC $g Advocate and the $g GTC $g Quirinis.", -1) $end_multi_text $voice: none.wav $camera_pos: -1788.408447, -5171.176758, -4053.621826 $camera_orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -1788.408447, -292.335205, -4053.621826 $label: Supply Convoy +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will escort the convoy, made up of $b Triton $b Class $b Heavy $b Freighters, $b Elysium $b Class $b Transports, and an $b Argo $b Class $b Military $b Transport to a distance not less than 5 kilometers from the Polaris node where the $g Selkie and the other ships will rendevouz with you. During the initial, escort, the $g Selkie has responsibilities at the $b EP $b 8 $b Mining $b Colonies, and so will arrive at the rendevouz well after the convoy. It will, however, be capable of dispatching reinforcements if they are required. We'll also be monitoring your progress from here - we do have a vested interest in this convoy after all. Operational command however will be carried out from the $g GTFr $g Sirion. Make this ship a priority for protection.", -1) $end_multi_text $voice: none.wav $camera_pos: -1788.408447, -5171.176758, -4053.621826 $camera_orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -1788.408447, -292.335205, -4053.621826 $label: Supply Convoy +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -276.980011, -0.000274, -4576.442871 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Currently, there is no way to know what to expect in the way of hostile interference, if there is anything to expect at all. Overall pirate activity has dropped off significantly in recent weeks, but the tempting prize of a military convoy may be too much to pass up, particularly given the potential to decrease the pressure on pirate groups if this convoy were destroyed or captured. You could face anything from empty space to the combined might of all the pirate cartels in the system. We simply do not know. However, the Selkie will be available to provide fighter reinforcements, and, upon its arrival, it should have no trouble suppressing whatever opposition is facing you. Good Luck pilots. the convoy arrives in ninety minutes.", -1) $end_multi_text $voice: none.wav $camera_pos: -1788.408447, -5171.176758, -4053.621826 $camera_orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -1788.408447, -292.335205, -4053.621826 $label: Supply Convoy +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -276.980011, -0.000274, -4576.442871 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: GTF Tyr $pos: -3508.965332, -0.000296, -3996.586914 $label: Hostiles +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-goal-true-delay "Guard Convoy" 0 ) $Multi text XSTR("Congratulations on a successful escort pilot. You managed to protect every freighter and transport assigned to your wing. You are to be commended.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Guard Convoy" 0 ) ( is-goal-true-delay "Protect Sirion" 0 ) ) $Multi text XSTR("While you were not able to defend every ship on your manifest, you were at least successful in protecting the Sirion, which held the more important cargo. This is at least half a victory", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTFR Sirion" ) $Multi text XSTR("The loss of any vessel under your protection is a sad thing, though sometimes it can not be helped. In this case however, there can be no such defence. The Sirion was a priority defence vessel - not only did it hold the operational commander, but also carried munitions! Thge loss of the Sirion allowed the pirates to escape with its freight, leaving dangerous weaponry in their hands.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Stick close to your freighters, and remember, you can often deter a pirate simply by firing a few shots into his shield - it's not always neccesary to chase down the fighter you have targeted art the expense of every other hostile in the field.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Quirinis" ) $Multi text XSTR("The Quirinis was a fine vessel, and her loss will be mourned, particularly given the circumstances of its defeat. Whilst the situation was challenging, and the gunships arrayed against it had impressive firepower, with proper cover, the crew of the Quirinis may still be with us. Be warned pilot - this is not the last you will hear of this.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The Gunships should be an absolute priority. Taking out turrets can be useful as well.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTC Advocate" ) ( not ( is-destroyed-delay 0 "GTC Quirinis" ) ) ) $Multi text XSTR("The Advocate was a fine ship, with a long, proud tradition of excellence. Its loss today is one we will feel even more keenly in the coming weeks, as a key part of our overall strategic plan for Operation Ragnarok is now no more. Though you were not prepared to meet heavy bombers in this mission, tghe GTVA can not afford to keep pilots who are incapable of adapting in a changing situation. There is simply too much at stake. I suspect you'll have some reflection to do pilot. I know I do - on your competency.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Target and destroy the bombs and bombers before they reach the Advocate. You may not be in an interceptor, but you can still perform similar tasks.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTC Advocate" ) ( is-destroyed-delay 0 "GTC Quirinis" ) ) $Multi text XSTR("The loss of the Quirinis was a serious failing in itself, but to lose both cruisers under your protection can be no less than the greatest blunder of this entire campaign. You are hereby confined to quarters, pending a full investigation into the competency of you, and your entire squadron! Dismissed!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-incomplete "Flag Both Cruisers" ) ( is-event-true-delay "Change Green" 0 ) ) $Multi text XSTR("The bombers you encountered have been designated Andromeda. As far as we can tell, they're some kind of knock off or conversion of the Io shuttle that we've bnever encountered before. Intelligence is looking into this sudden arrival, but it's reasonable to assume it's connected with the equally sudden appearance of certain advanced fighters in pirate arsenals.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-incomplete "Flag Both Cruisers" ) ( has-arrived-delay 0 "Red" ) ) $Multi text XSTR("The Perseus you encountered today represent the third class of advanced fighter found in pirate control in the past few days, the fourth if you count the Andromeda bombers. It is now evven more imperitive that we find the source of this technology, and shut it down.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Guard Convoy" 0 ) $Multi text XSTR("", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Unknown #end #Players ;! 1 total $Starting Shipname: Alpha 3 $Ship Choices: ( "GTF Hercules Mark II" 2 "GTF Myrmidon" 4 ) +Weaponry Pool: ( "Subach HL-7" 8 "Akheton SDG" 4 "Prometheus R" 8 "Rockeye" 45 "Tempest" 1000 "Hornet" 100 "Tornado" 200 "Harpoon" 60 ) #Objects ;! 61 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 4138.506348, 0.000009, -3124.490967 $Orientation: -0.173149, 0.000000, 0.984896, -0.005667, 0.999983, -0.000996, -0.984879, -0.005754, -0.173146 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "GTFR Sirion" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTT Notre Dame ;! Object #1 $Class: GTT Argo $Team: Friendly $Location: -2296.980469, -196.163040, -5012.111816 $Orientation: 0.873337, 0.066493, -0.482558, -0.228105, 0.931137, -0.284521, 0.430409, 0.358557, 0.828363 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 29 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTFR Sirion ;! Object #2 $Class: GTFR Triton $Team: Friendly $Location: -1384.441040, -32.268318, -4095.448242 $Orientation: 0.835456, -0.304768, -0.457310, 0.075582, 0.887952, -0.453685, 0.544338, 0.344470, 0.764878 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Shepherd ;! Object #3 $Class: GTFR Triton $Team: Friendly $Location: -1809.880005, -626.852051, -3235.880371 $Orientation: 0.835455, -0.304768, -0.457310, 0.075582, 0.887952, -0.453685, 0.544338, 0.344469, 0.764878 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTT Franklin ;! Object #4 $Class: GTT Elysium $Team: Friendly $Location: -1493.425415, 0.000269, -3658.564453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: GTD Selkie $Departure Cue: ( has-arrived-delay 165 "GTD Selkie" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #5 $Class: GTF Myrmidon $Team: Friendly $Location: 4168.399902, 0.000000, -3154.199951 $Orientation: -0.167124, 0.000000, 0.985936, -0.005649, 0.999984, -0.000958, -0.985920, -0.005729, -0.167121 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "GTT Barton" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #6 $Class: GTF Myrmidon $Team: Friendly $Location: 4109.015137, -0.000011, -3184.934326 $Orientation: -0.163514, 0.000000, 0.986541, -0.005717, 0.999983, -0.000948, -0.986524, -0.005795, -0.163512 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #7 $Class: GTF Myrmidon $Team: Friendly $Location: 4068.681152, -0.000012, -3134.290771 $Orientation: -0.173582, 0.000000, 0.984819, -0.005739, 0.999983, -0.001012, -0.984803, -0.005827, -0.173580 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "GTT Okinawa" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: White 1 ;! Object #8 $Class: GTF Tyr $Team: Unknown $Location: 4604.942871, -145.920425, -309.863831 $Orientation: 0.165644, 0.797460, 0.580189, 0.033489, 0.583428, -0.811474, -0.985617, 0.153846, 0.069936 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "GTFR Shepherd" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: White 2 ;! Object #9 $Class: GTF Apollo $Team: Unknown $Location: 4645.245605, -0.000137, -286.387054 $Orientation: 0.163557, 0.797921, 0.580148, 0.035339, 0.582951, -0.811739, -0.985901, 0.153267, 0.067148 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: White 3 ;! Object #10 $Class: GTF Apollo $Team: Unknown $Location: 4504.056152, -127.075005, -386.010315 $Orientation: 0.172110, 0.797997, 0.577563, 0.023163, 0.582872, -0.812234, -0.984805, 0.153172, 0.081834 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "GTT Notre Dame" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTT Barton ;! Object #11 $Class: GTT Elysium $Team: Friendly $Location: -2224.702881, 0.000004, -3932.793457 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: GTD Selkie $Departure Cue: ( has-arrived-delay 120 "GTD Selkie" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTT Okinawa ;! Object #12 $Class: GTT Elysium $Team: Friendly $Location: -1251.842651, 0.000009, -3358.218262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: GTD Selkie $Departure Cue: ( has-arrived-delay 140 "GTD Selkie" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTC Advocate ;! Object #13 $Class: GTC Aeolus $Team: Friendly $Location: 1581.199951, 5186.500000, 27.799999 $Orientation: -0.508478, 0.000000, 0.861075, -0.806461, 0.350469, -0.476227, -0.301780, -0.936574, -0.178206 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 9" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Near Ship +Arrival Distance: 2450 $Arrival Anchor: GTT Okinawa $Arrival Cue: ( has-docked-delay "GTT Barton" "GTC Quirinis" 1 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 33 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Quirinis ;! Object #14 $Class: GTC Fenris $Team: Friendly $Location: 189.157471, 1300.998657, -6.739990 $Orientation: 0.304937, 0.000000, -0.952372, -0.828322, 0.493500, -0.265218, 0.469996, 0.869746, 0.150486 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Near Ship +Arrival Distance: 1200 $Arrival Anchor: GTT Barton $Arrival Cue: ( are-waypoints-done-delay "GTT Notre Dame" "Waypoint path 3" 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 33 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Grey 1 ;! Object #15 $Class: GTF Apollo $Team: Hostile $Location: -3275.547363, -0.000695, -393.233124 $Orientation: -0.466476, 0.000000, -0.884534, 0.000000, 1.000000, 0.000000, 0.884534, 0.000000, -0.466476 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) +Secondary Banks: ( "" "Enemy MX-64" ) +Sbank Ammo: ( 0 100 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Grey 2 ;! Object #16 $Class: GTF Ulysses $Team: Hostile $Location: -3224.234863, -0.000408, -501.803375 $Orientation: -0.453190, 0.000000, -0.891414, 0.000000, 1.000000, 0.000000, 0.891414, 0.000000, -0.453190 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Grey 3 ;! Object #17 $Class: GTF Ulysses $Team: Hostile $Location: -3259.847168, -30.400692, -408.635406 $Orientation: -0.436927, 0.000000, -0.899497, -0.004675, 0.999986, 0.002271, 0.899485, 0.005197, -0.436921 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Blue 1 ;! Object #18 $Class: GTF Tyr $Team: Hostile $Location: -610.302734, -0.000168, 2284.252930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Blue 2 ;! Object #19 $Class: GTF Tyr $Team: Hostile $Location: -145.607910, -0.000256, 1871.315186 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Blue 3 ;! Object #20 $Class: GTF Loki $Team: Hostile $Location: -502.767578, 0.000109, 1743.604126 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Aurora ;! Object #21 $Class: HRC Sigurd $Team: Friendly $Location: -2631.380615, 105.328522, -4818.543457 $Orientation: -0.565130, 0.000000, -0.825002, 0.160403, 0.980917, -0.109877, 0.809258, -0.194428, -0.554346 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 85 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Spacespray ;! Object #22 $Class: KCY Virtuoso $Team: Friendly $Location: -2918.979248, 105.328568, -5113.982422 $Orientation: 0.285871, 0.000000, -0.958268, 0.225512, 0.971915, 0.067275, 0.931355, -0.235333, 0.277842 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 0 "Aurora" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Black 1 ;! Object #23 $Class: GTF Apollo $Team: Hostile $Location: 2654.638184, 3436.617188, 802.570129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Black 2 ;! Object #24 $Class: GTF Apollo $Team: Hostile $Location: 2630.102539, 3436.617188, 768.108704 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Black 3 ;! Object #25 $Class: GTF Tyr $Team: Hostile $Location: 2718.203125, 3436.616943, 802.211426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Black 4 ;! Object #26 $Class: GTB Athena $Team: Hostile $Location: 2693.319336, 3436.617432, 744.971313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Brown 1 ;! Object #27 $Class: GTF Ulysses $Team: Hostile $Location: 219.207291, 0.000019, 4972.009766 $Orientation: -0.929254, 0.000000, -0.369441, 0.000000, 1.000000, 0.000000, 0.369441, 0.000000, -0.929254 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Brown 2 ;! Object #28 $Class: GTF Ulysses $Team: Hostile $Location: 205.300095, 0.000058, 5016.574219 $Orientation: -0.929254, 0.000000, -0.369441, 0.000000, 1.000000, 0.000000, 0.369441, 0.000000, -0.929254 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Brown 3 ;! Object #29 $Class: GTF Loki $Team: Hostile $Location: 180.553711, 0.000019, 4961.556152 $Orientation: -0.929254, 0.000000, -0.369441, 0.000000, 1.000000, 0.000000, 0.369441, 0.000000, -0.929254 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Nighthawk ;! Object #30 $Class: GTGs Harpy $Team: Hostile $Location: 2102.376953, -0.000357, -2916.142578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Quirinis" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a-base +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Near Ship +Arrival Distance: 450 $Arrival Anchor: GTC Quirinis $Arrival Cue: ( has-arrived-delay 25 "GTC Quirinis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Komodo ;! Object #31 $Class: GTGs Harpy $Team: Hostile $Location: 1975.943604, 0.000311, -2459.546143 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Quirinis" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a-base +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Near Ship +Arrival Distance: 450 $Arrival Anchor: GTC Quirinis $Arrival Cue: ( has-arrived-delay 25 "GTC Quirinis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Green 1 ;! Object #32 $Class: FB Andromeda $Alt: Unknown $Team: Friendly $Location: 6030.871094, -0.000008, -1670.966309 $Orientation: 0.352624, 0.000000, 0.935765, 0.692074, 0.673068, -0.260794, -0.629833, 0.739581, 0.237340 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 2 ;! Object #33 $Class: FB Andromeda $Alt: Unknown $Team: Friendly $Location: 5939.406738, -94.831535, -1530.830933 $Orientation: 0.336747, 0.000000, 0.941595, 0.708135, 0.659096, -0.253254, -0.620602, 0.752059, 0.221949 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase "GTC Advocate" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 3 ;! Object #34 $Class: FB Andromeda $Alt: Unknown $Team: Friendly $Location: 5967.600098, 0.000000, -1718.400024 $Orientation: 0.369868, 0.000000, 0.929084, 0.691525, 0.667837, -0.275295, -0.620477, 0.744308, 0.247011 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 4 ;! Object #35 $Class: FB Andromeda $Alt: Unknown $Team: Friendly $Location: 6027.018066, 34.957348, -1750.400146 $Orientation: 0.371371, 0.000000, 0.928485, 0.680082, 0.680805, -0.272016, -0.632117, 0.732464, 0.252831 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase "GTC Advocate" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 5 ;! Object #36 $Class: FB Andromeda $Team: Hostile $Location: 5940.444336, 0.000011, -1665.843872 $Orientation: 0.362149, 0.000000, 0.932120, 0.692254, 0.669662, -0.268956, -0.624205, 0.742666, 0.242517 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1200 $Arrival Anchor: GTC Advocate $Arrival Cue: ( is-destroyed-delay 22 "Green" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 6 ;! Object #37 $Class: FB Andromeda $Team: Hostile $Location: 5922.955078, 0.000003, -1614.941772 $Orientation: 0.353880, 0.000000, 0.935291, 0.696914, 0.666919, -0.263686, -0.623763, 0.745130, 0.236009 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase "GTC Advocate" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1200 $Arrival Anchor: GTC Advocate $Arrival Cue: ( is-destroyed-delay 22 "Green" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 8 ;! Object #38 $Class: FB Andromeda $Team: Hostile $Location: 5887.500000, 0.000000, -1632.800049 $Orientation: 0.359800, 0.000000, 0.933030, 0.697012, 0.664777, -0.268785, -0.620257, 0.747042, 0.239187 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1200 $Arrival Anchor: GTC Advocate $Arrival Cue: ( is-destroyed-delay 22 "Green" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 7 ;! Object #39 $Class: FB Andromeda $Team: Hostile $Location: 5868.527832, 0.000013, -1677.781250 $Orientation: 0.369647, 0.000000, 0.929172, 0.694214, 0.664676, -0.276175, -0.617598, 0.747132, 0.245695 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1200 $Arrival Anchor: GTC Advocate $Arrival Cue: ( is-destroyed-delay 22 "Green" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 9 ;! Object #40 $Class: FB Andromeda $Team: Hostile $Location: 5834.310059, -0.000040, -1725.511841 $Orientation: 0.381131, 0.000000, 0.924521, 0.691652, 0.663564, -0.285131, -0.613479, 0.748119, 0.252905 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) ( ai-chase "GTC Advocate" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1450 $Arrival Anchor: GTC Advocate $Arrival Cue: ( and ( and ( is-destroyed-delay 18 "Green 5" ) ( is-destroyed-delay 18 "Green 6" ) ) ( and ( is-destroyed-delay 18 "Green 7" ) ( is-destroyed-delay 18 "Green 8" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 10 ;! Object #41 $Class: FB Andromeda $Team: Hostile $Location: 5765.200195, 0.000000, -1767.099976 $Orientation: 0.394249, 0.000000, 0.919004, 0.690661, 0.659697, -0.296291, -0.606264, 0.751532, 0.260085 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1450 $Arrival Anchor: GTC Advocate $Arrival Cue: ( and ( and ( is-destroyed-delay 18 "Green 5" ) ( is-destroyed-delay 18 "Green 6" ) ) ( and ( is-destroyed-delay 18 "Green 7" ) ( is-destroyed-delay 18 "Green 8" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 11 ;! Object #42 $Class: FB Andromeda $Team: Hostile $Location: 5812.700195, 0.000000, -1604.300049 $Orientation: 0.359866, 0.000000, 0.933004, 0.702350, 0.658268, -0.270901, -0.614167, 0.752783, 0.236888 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1450 $Arrival Anchor: GTC Advocate $Arrival Cue: ( and ( and ( is-destroyed-delay 18 "Green 5" ) ( is-destroyed-delay 18 "Green 6" ) ) ( and ( is-destroyed-delay 18 "Green 7" ) ( is-destroyed-delay 18 "Green 8" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Green 12 ;! Object #43 $Class: FB Andromeda $Team: Hostile $Location: 5809.494629, -0.000012, -1671.769409 $Orientation: 0.372955, 0.000000, 0.927850, 0.697020, 0.660051, -0.280171, -0.612428, 0.751221, 0.246169 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ( ai-chase "Alpha 3" 46 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 1450 $Arrival Anchor: GTC Advocate $Arrival Cue: ( and ( and ( is-destroyed-delay 18 "Green 5" ) ( is-destroyed-delay 18 "Green 6" ) ) ( and ( is-destroyed-delay 18 "Green 7" ) ( is-destroyed-delay 18 "Green 8" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Orange 1 ;! Object #44 $Class: GTF Tyr $Team: Hostile $Location: 6056.333496, -0.002067, -5394.155762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Orange 2 ;! Object #45 $Class: GTF Tyr $Team: Hostile $Location: 5990.642578, -0.001664, -5378.481934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Orange 3 ;! Object #46 $Class: GTF Tyr $Team: Hostile $Location: 5903.529785, -0.001433, -5424.845703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Orange 4 ;! Object #47 $Class: FB Andromeda $Team: Hostile $Location: 5959.622070, -0.002177, -5472.388184 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Orange 5 ;! Object #48 $Class: FB Andromeda $Team: Hostile $Location: 6020.531738, -0.001594, -5505.066406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Orange 6 ;! Object #49 $Class: FB Andromeda $Team: Hostile $Location: 5892.163574, -0.001730, -5535.683594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Advocate" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTD Selkie ;! Object #50 $Class: GTD Hecate $Team: Friendly $Location: -2370.204346, -0.000617, 4683.508301 $Orientation: -0.975842, 0.000000, -0.218476, 0.000000, 1.000000, 0.000000, 0.218476, 0.000000, -0.975842 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 25 "GTC Advocate" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Red 1 ;! Object #51 $Class: GTF Perseus $Team: Hostile $Location: 5883.748535, -101.744331, -1555.305298 $Orientation: 0.751806, 0.000000, 0.659385, 0.000000, 1.000000, 0.000000, -0.659385, 0.000000, 0.751806 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Green 5" 50 ) ( ai-guard "Green 9" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red 2 ;! Object #52 $Class: GTF Perseus $Team: Hostile $Location: 5883.276855, -101.744339, -1576.712402 $Orientation: 0.751806, 0.000000, 0.659385, 0.000000, 1.000000, 0.000000, -0.659385, 0.000000, 0.751806 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Green 6" 50 ) ( ai-guard "Green 10" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red 3 ;! Object #53 $Class: GTF Perseus $Team: Hostile $Location: 5863.030273, -101.744347, -1615.463989 $Orientation: 0.751806, 0.000000, 0.659385, 0.000000, 1.000000, 0.000000, -0.659385, 0.000000, 0.751806 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Green 7" 50 ) ( ai-guard "Green 11" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red 4 ;! Object #54 $Class: GTF Perseus $Team: Hostile $Location: 5849.990723, -101.744331, -1679.386230 $Orientation: 0.751806, 0.000000, 0.659385, 0.000000, 1.000000, 0.000000, -0.659385, 0.000000, 0.751806 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Green 8" 50 ) ( ai-guard "Green 12" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Beta  1 ;! Object #55 $Class: GTF Myrmidon $Team: Friendly $Location: -4156.785645, 0.000358, 4934.568848 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Selkie" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta  2 ;! Object #56 $Class: GTF Myrmidon $Team: Friendly $Location: -4106.623535, -64.544472, 4898.471680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Selkie" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta  3 ;! Object #57 $Class: GTF Myrmidon $Team: Friendly $Location: -4031.425781, -0.000053, 4871.888184 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Selkie" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta  4 ;! Object #58 $Class: GTF Myrmidon $Team: Friendly $Location: -4135.816406, 0.000405, 4862.541992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTD Selkie" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: TC-TRI 4 ;! Object #59 $Class: TC-TRI $Team: Friendly $Location: -1279.836548, 42.181610, -3954.699707 $Orientation: 0.835468, -0.304760, -0.457292, 0.075484, 0.887890, -0.453822, 0.544332, 0.344636, 0.764807 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Munitions", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Sirion $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 5 ;! Object #60 $Class: TC-TRI $Team: Friendly $Location: -1705.275513, -552.402283, -3095.131836 $Orientation: 0.835467, -0.304760, -0.457292, 0.075484, 0.887890, -0.453822, 0.544332, 0.344635, 0.764807 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Turret Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Shepherd $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Alpha 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: White $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! White 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 47 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "White 1" "White 2" "White 3" ) +Flags:( ) $Name: Grey $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Grey 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 33 "White" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Grey 1" "Grey 2" "Grey 3" ) $AI Goals: ( goals ( ai-disable-ship "GTT Okinawa" 50 ) ( ai-disable-ship "GTT Barton" 47 ) ( ai-chase-wing "Alpha" 44 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 23 +Wave Delay Max: 25 $Name: Blue $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Blue 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 35 "Grey" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Blue 1" "Blue 2" "Blue 3" ) +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: Black $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Black 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Msg - Pirates like moths" 12 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Black 1" "Black 2" "Black 3" "Black 4" ) +Flags:( ) $Name: Brown $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Brown 1 $Arrival Location: Near Ship +Arrival Distance: 300 $Arrival Anchor: Alpha 3 $Arrival Cue: ( has-arrived-delay 13 "Black" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Brown 1" "Brown 2" "Brown 3" ) $AI Goals: ( goals ( ai-chase "GTT Franklin" 50 ) ) +Flags:( ) $Name: Green $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Green 1 $Arrival Location: Near Ship +Arrival Distance: 2800 $Arrival Anchor: GTC Advocate $Arrival Cue: ( has-arrived-delay 18 "GTC Advocate" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Green 1" "Green 2" "Green 3" "Green 4" ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 25 $Name: Orange $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Orange 1 $Arrival Location: Near Ship +Arrival Distance: 900 $Arrival Anchor: GTC Advocate $Arrival Cue: ( is-destroyed-delay 33 "Green 12" "Green 11" "Green 9" "Green 10" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Orange 1" "Orange 2" "Orange 3" "Orange 4" "Orange 5" "Orange 6" ) +Flags:( ) $Name: Red $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Red 1 $Arrival Location: Near Ship +Arrival Distance: 1300 $Arrival Anchor: Green 6 $Arrival Cue: ( has-arrived-delay 0 "Green 6" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Red 1" "Red 2" "Red 3" "Red 4" ) $AI Goals: ( goals ( ai-chase-any 20 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 15 $Name: Beta  $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta  1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Selkie $Arrival Cue: ( has-arrived-delay 20 "GTD Selkie" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta  1" "Beta  2" "Beta  3" "Beta  4" ) +Flags:( ) #Events ;! 70 total $Formula: ( when ( true ) ( never-warp "Alpha 3" ) ) +Name: Sorry Pilot, you're staying put +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTT Notre Dame" 25 ) ) +Name: CWS - Notre Damne +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTT Okinawa" 25 ) ) +Name: CWS - Okinawa +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTT Barton" 25 ) ) +Name: CWS - Barton +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTT Franklin" 25 ) ) +Name: CWS - Franklin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( send-message-list "Alpha 1" "High" "Alpha wing" 0 "GTFR Sirion" "High" "Sirion" 3890 "Alpha 1" "High" "Sorry to keep you waiting Siri" 4444 "GTFR Sirion" "High" "Confirmed Pilot" 3453 "Alpha 2" "High" "So, what're ya carrying anyway" 12236 "GTFR Sirion" "High" "Military supplies - spare part" 3388 "Alpha 4" "High" "We're getting an upgrade?" 5528 "Alpha 1" "High" "Only for, what, the last six m" 3338 "Alpha 4" "High" "I read the first parts - it ki" 3457 "Alpha 4" "High" "My god" 4567 ) ) +Name: Message List one +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "White" ) ( send-message "#GTD Selkie" "High" "Unknown vessels" ) ) +Name: Msg - Unknown vessels +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 12 "White" ) ( send-message "#GTD Selkie" "High" "A Failure to Communicate is in" ) ) +Name: Msg - A Failure to Communicate +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "White" ) ( do-nothing ) ) +Name: Dir - Destroy White +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy White", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "White" ) ( send-message "#GTD Selkie" "High" "White Dead" ) ) +Name: Msg - White dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Grey" ) ( send-message "#GTD Selkie" "High" "Hostiles inbound, break to att" ) ) +Name: Grey arrival Msg +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Grey" ) ( do-nothing ) ) +Name: Dir - Destroy Grey +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Grey", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Grey" ) ( or ( is-disabled-delay 0 "GTT Barton" ) ( is-disabled-delay 0 "GTT Okinawa" ) ) ) ( send-message "Alpha 1" "High" "Disabled" ) ) +Name: Msg - Disabled +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( or ( is-destroyed-delay 5 "GTT Barton" ) ( is-disabled-delay 0 "GTT Barton" ) ) ( or ( is-destroyed-delay 5 "GTT Okinawa" ) ( is-disabled-delay 5 "GTT Okinawa" ) ) ) ( add-goal "Grey" ( ai-evade-ship "Alpha 3" 89 ) ) ) +Name: Grey Run +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Grey Run" 12 ) ( add-goal "Grey" ( ai-warp-out 89 ) ) ) +Name: Grey Jump +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Blue" ) ( send-message "#GTD Selkie" "High" "Hostiles inbound, break to att" ) ) +Name: Blue Arrival Msg +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Blue" ) ( do-nothing ) ) +Name: Dir Destroy Blue +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Blue", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Blue" ) ( send-message "Alpha 1" "High" "Gunning for us" ) ) +Name: Msg - Gunning for us +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTT Notre Dame" "Waypoint path 3" 0 ) ( send-message "GTFR Sirion" "High" "Reached the Rendevouz" ) ) +Name: Msg - Reached the Rendevouz +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTT Notre Dame" "Waypoint path 3" 8 ) ( send-message "Alpha 1" "High" "Pirates like Moths" ) ) +Name: Msg - Pirates like moths +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Black" ) ( send-message "#GTD Selkie" "High" "Hostiles inbound, break to att" ) ) +Name: Black Arrival +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Black" ) ( do-nothing ) ) +Name: Dir - Destroy Black +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Black", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Advocate" ) ( beam-free-all "GTC Advocate" ) ) +Name: BFA Advocate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Quirinis" ) ( beam-free-all "GTC Quirinis" ) ) +Name: BFA Quirinus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Quirinis" ) ( send-message-list "GTC Quirinis" "High" "Quirini - Hornets Nest" 0 "GTFR Sirion" "High" "Seems so" 5750 "GTC Quirinis" "High" "Of course" 6000 ) ) +Name: Msg List - Quirinis +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Nighthawk" ) ( send-message-list "Alpha 1" "High" "Gunships" 0 "GTC Quirinis" "High" "Barton" 13000 ) ) +Name: Msg List Gunships +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Nighthawk" ) ( beam-free-all "Nighthawk" ) ) +Name: BFA - NightHawk +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Komodo" ) ( beam-free-all "Komodo" ) ) +Name: BFA Komodo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Nighthawk" ) ( do-nothing ) ) +Name: Destroy Gunships +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Nighthawk" "Komodo" ) ( do-nothing ) ) +Name: Dir - Destroy Gunships +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Gunships", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Nighthawk" "Komodo" ) ( add-goal "GTT Barton" ( ai-dock "GTC Quirinis" "topside docking" "Docking bay 1" 89 ) ) ) +Name: Barton Dock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Barton" "GTC Quirinis" 1 55 ) ( add-goal "GTT Barton" ( ai-undock 89 ) ) ) +Name: Barton Undock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Barton" "GTC Quirinis" 1 55 ) ( send-message "GTC Quirinis" "Normal" "All Good in the hood" ) ) +Name: Msg - All Good in the hood +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Barton" "GTC Quirinis" 1 60 ) ( add-goal "GTC Quirinis" ( ai-warp-out 89 ) ) ) +Name: Quirinis Warp Out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 4 "Komodo" "Nighthawk" ) ( not ( is-destroyed-delay 0 "GTC Quirinis" ) ) ) ( send-message "GTC Quirinis" "High" "Gunships down" ) ) +Name: Msg - Gunships down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Barton" "GTC Quirinis" 1 0 ) ( send-message "GTC Quirinis" "High" "Getting Going" ) ) +Name: Msg - Getting Going +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Advocate" ) ( send-message-list "GTC Advocate" "High" "Advocate Arrives" 0 "GTFR Sirion" "High" "Confirmed Advocate" 6500 "GTFR Sirion" "High" "Advocate, Unknowns" 14500 "GTC Advocate" "High" "Io Shuttles" 5000 "#GTD Selkie" "High" ) ) +Name: Msg List Advocate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Msg List Advocate" 25 ) ( validate-goal "ProtectAdvocate" ) ) +Name: Validate Goal Advocate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "GTC Quirinis" ) ( validate-goal "Protect Quirinis" ) ) +Name: Protect Quirinis +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Green" ) ( do-nothing ) ) +Name: Destroy Green +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Green" "Green 5" "Green 6" "Green 8" "Green 7" "Green 9" "Green 10" "Green 11" "Green 12" ) ( do-nothing ) ) +Name: Dir - Destroy Green +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Green", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Dir - Destroy Green" 2 ) ( send-message-list "" "High" "What the hell were they" 0 "#GTD Selkie" "High" "Negative" 4400 ) ) +Name: Message List WTF? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Brown" ) ( send-message "#GTD Selkie" "High" "More Trouble Brown" ) ) +Name: Msg - More Trouble Brown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 22 "Green" ) ( change-iff "Hostile" "Green 1" "Green 2" "Green 3" "Green 4" ) ) +Name: Change Green +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Shepherd" ) ( send-message "#GTD Selkie" "High" "Shepherd Down!" ) ) +Name: Msg - Shepherd Down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Sirion" ) ( send-message "#GTD Selkie" "High" "Sirion Down" ) ) +Name: Msg - Sirion Down +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 3" ) ( do-nothing ) ) +Name: RTB Fail 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Boing!!!!!" 0 ) ( send-message "#GTD Selkie" "High" "Grey back" ) ) +Name: Msg - Grey Back +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > 50 ( hits-left "GTC Advocate" ) ) ( send-message "#Command" "High" "Alpha wing, where's our cover?" ) ) +Name: Msg - Alpha wing, where's our c +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 25 "Grey 1" "Grey 2" "Grey 3" ) ( do-nothing ) ) +Name: Boing!!!!! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Orange" ) ( send-message "GTC Advocate" "High" "More Bombers" ) ) +Name: Msg - More Bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Advocate" ) ( add-goal "GTT Okinawa" ( ai-dock "GTC Advocate" "topside docking" "dock01" 89 ) ) ) +Name: Okinawa Dock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Okinawa" "GTC Advocate" 1 0 ) ( send-message-list "GTC Advocate" "High" "Docked" 0 "GTC Advocate" "High" "Transfer Complete beta" 50000 ) ) +Name: Advocate CargoTransfer Msg List +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Okinawa" "GTC Advocate" 1 45 ) ( add-goal "GTT Okinawa" ( ai-undock 89 ) ) ) +Name: Okinawa Undock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Okinawa" "GTC Advocate" 1 55 ) ( add-goal "GTC Advocate" ( ai-warp-out 89 ) ) ) +Name: Advocate Leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > 50 ( hits-left "GTC Quirinis" ) ) ( send-message "#Command" "High" "Quirinis 50" ) ) +Name: Msg - Quirinis 50 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > 50 ( hits-left "GTC Advocate" ) ) ( send-message "GTC Advocate" "High" "Advocate 50" ) ) +Name: MSg - Advocate 50 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Advocate" ) ( send-message "#Command" "High" "Advocate down" ) ) +Name: Msg - Advocate down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Quirinis" ) ( send-message "#Command" "High" "Quirinis Dead" ) ) +Name: Msg - Quirinis Dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Brown" ) ( do-nothing ) ) +Name: Destroy Brown +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Brown" ) ( do-nothing ) ) +Name: Dir - Destroy Brown +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Brown", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Red" ) ( send-message-list "GTC Advocate" "Normal" "Alpha wing" 0 "#GTD Selkie" "Normal" "Confirming" 7500 ) ) +Name: Perseus Msg List +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Orange" ) ( do-nothing ) ) +Name: Destroy Orange +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Orange" ) ( do-nothing ) ) +Name: Dir - Destroy Orange +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Orange", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Quirinis" "GTC Advocate" ) ( do-nothing ) ) +Name: Flag Both Cruisers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Red" ) ( do-nothing ) ) +Name: Destroy Red +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Red" ) ( do-nothing ) ) +Name: Dir - Destroy Red +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Red", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTD Selkie" ) ( send-message "GTD Selkie" "High" "This is the Selkie" ) ) +Name: Msg - This is the Selkie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 45 "GTD Selkie" ) ( send-message "GTD Selkie" "High" "Docking Bay" ) ) +Name: Msg - Docking Bay +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Secondary +Name: Guard Convoy $MessageNew: XSTR("Protect the Remaining Vessels", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "GTD Selkie" ) ( not ( is-destroyed-delay 0 "GTFR Shepherd" "GTT Barton" "GTT Okinawa" "GTT Notre Dame" "GTT Franklin" ) ) ) $Type: Primary +Name: ProtectAdvocate $MessageNew: XSTR("Protect the GTC Advocate", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTC Advocate" ) +Invalid $Type: Primary +Name: Protect Quirinis $MessageNew: XSTR("Protect the GTC Quirinis", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTC Quirinis" ) +Invalid $Type: Primary +Name: Protect Sirion $MessageNew: XSTR("Protect the GTFr Sirion", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "GTD Selkie" ) ( not ( is-destroyed-delay 0 "GTFR Sirion" ) ) ) #Waypoints ;! 9 lists total $Jump Node: -2447.292725, 0.000376, -4879.769043 $Jump Node Name: Polaris - EP $Name: Waypoint path 1 $List: ( ;! 2 points in list ( -89.977539, 0.001939, -959.055359 ) ( 403.108154, 2938.898193, 1109.892456 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( -1019.995850, 0.002157, -680.471375 ) ( -759.101196, 3357.064209, 1306.169556 ) ) $Name: Waypoint path 3 $List: ( ;! 2 points in list ( -1670.730957, 0.002005, -2659.478027 ) ( -1333.959106, 3352.541260, 753.954834 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -221.392212, 3406.874756, 551.189819 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( 1327.136963, 3406.875732, 357.623383 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( 681.916748, 3406.874756, 647.974731 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( 959.227966, -1005.916809, -4787.077148 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( 1113.083008, -1005.917053, -8310.234375 ) ) $Name: Waypoint path 9 $List: ( ;! 1 points in list ( 419.887024, 2607.876221, -507.218475 ) ) #Messages ;! 256 total $Name: Alpha wing $Team: -1 $MessageNew: XSTR("This is Alpha One, 241st Spirits, to resupply convoy - please acknowledge.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Sirion $Team: -1 $MessageNew: XSTR("This is the GTFr Sirion, acknowledging Alpha One for Selkie Resupply Convoy. We've been expecting you.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Sorry to keep you waiting Siri $Team: -1 $MessageNew: XSTR("Sorry to keep you waiting Sirion. We'll form up and escort you to the rendevouz.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Confirmed Pilot $Team: -1 $MessageNew: XSTR("Confirmed Pilot. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: So, what're ya carrying anyway $Team: -1 $MessageNew: XSTR("So, what're you carrying anyway?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP3 $Name: Military supplies - spare part $Team: -1 $MessageNew: XSTR("Military supplies - spare parts, mostly. ND's got engineering personelle for the Selkie's reactor upgrade.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: We're getting an upgrade? $Team: -1 $MessageNew: XSTR("We're getting an upgrade?", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-TP6 $Name: Only for, what, the last six m $Team: -1 $MessageNew: XSTR("Only for, what, the last six months or so. Don't you read the reports?", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: I read the first parts - it ki $Team: -1 $MessageNew: XSTR("I read the first parts - they kinda get boring after that.", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-TP6 $Name: My god $Team: -1 $MessageNew: XSTR("You'd miss an evac notic if they didn't... hang on - we have incoming jump signiatures - no IFFs.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP3 $Name: Unknown vessels $Team: -1 $MessageNew: XSTR("Unknown vessels - you have entered the exclusion zone of a military convoy - turn back at once, or we will be forced to open fire.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: A Failure to Communicate is in $Team: -1 $MessageNew: XSTR("A failure to communicate is inherently hostile - Alpha wing, move to attack.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: White Dead $Team: -1 $MessageNew: XSTR("White wing has been destroyed.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Hostiles inbound, break to att $Team: -1 $MessageNew: XSTR("Hostiles inbound, break to attack.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Disabled $Team: -1 $MessageNew: XSTR("Damn! I was hoping they wouldn't try this - We're going to have to split up. We need to keep everone with their assigned ships...whether they're moving or not.", -1) ;t try thast. We're going to have to split our defences. Brant, take Alpha four and stay with the disabled ships - Alpha 3 - it's up to us to protect this convoy.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Gunning for us $Team: -1 $MessageNew: XSTR("They're gunning for us directly now Alpha - watch yourselves.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Reached the Rendevouz $Team: -1 $MessageNew: XSTR("OK - we've reached the rendevouz point - transmitting readiness reports on GTVA frequencies.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Pirates like Moths $Team: -1 $MessageNew: XSTR("OK pilots - we're almost certain to be getting some visitors soon - they've got our location, and they can guess our cargo - stay alert.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Quirini - Hornets Nest $Team: -1 $MessageNew: XSTR("This is the Quirinis - you seem to have stirred up quite a hornets nest here ", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Seems so $Team: -1 $MessageNew: XSTR("It seems so - we'd be grateful for whatever assistance you could provide, Quirinis.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Of course $Team: -1 $MessageNew: XSTR("Of course - we'll be on guard until we're restocked.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Gunships $Team: -1 $MessageNew: XSTR("A pair of gunships have just warped in near the Quirinis - Alpha, let's move to assist.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Barton $Team: -1 $MessageNew: XSTR("GTT Barton - I suggest you remain back until we've dealt with these gunships. Once they're gone, you can dock and we'll be on our way.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Gunships down $Team: -1 $MessageNew: XSTR("The pirate vessels have been destroyed - Barton, you may begin you arrproach.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Getting Going $Team: -1 $MessageNew: XSTR("Beginning cargo transfer - we should be out of here in a few minutes.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Advocate Arrives $Team: -1 $MessageNew: XSTR("This is the GTC Advocate - we're here to pick up supplies.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Confirmed Advocate $Team: -1 $MessageNew: XSTR("Confirmed Advocate - we'll be ready.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Advocate, Unknowns $Team: -1 $MessageNew: XSTR("Advocate - I'm reading four small signiatures arriving off your Starbord side - No IFF on any of them - any idea what they are?", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Io Shuttles $Team: -1 $MessageNew: XSTR("They look like Io class shuttles Sirion, it's probably... wait - we're reading weapons subsystems, and bomb racks! Those are bombers of some kind Sirion!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Quirinis 50 $Team: -1 $MessageNew: XSTR("Alpha wing, the hull of the Quirinis has fallen below 50 percent! Do your jobs, pilots!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: What the hell were they $Team: -1 $MessageNew: XSTR("What the hell were they! Selkie, you pulled an ID yet?", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Negative $Team: -1 $MessageNew: XSTR("Negative pilot. All we know is that they looked like Io shuttles - they're probably some kind of modification - we'll collate the battlefield data and fill you in during Debrief.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: More Trouble Brown $Team: -1 $MessageNew: XSTR("More pirates have arrived, designated Brown wing - things are going to get pretty heated out there pilots, so stay alert", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Shepherd Down! $Team: -1 $MessageNew: XSTR("The Shepherd is down! Pilots, stick with the convoy!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Sirion Down $Team: -1 $MessageNew: XSTR("The Sirion is down, repeat the Sirion is down! Alpha, get the hell out of there, before you do any more damage!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Grey back $Team: -1 $MessageNew: XSTR("More hostiles inbound - intercept and destroy, Pilots.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Alpha wing, where's our cover? $Team: -1 $MessageNew: XSTR("Alpha wing, where's our cover?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: More Bombers $Team: -1 $MessageNew: XSTR("More Bombers have arrived Alpha wing, with fighter escort - we could use some cover!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Transfer complete $Team: -1 $MessageNew: XSTR("The transfer is complete Alpha wing - we'll move out as soon as the Barton has undocked.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Docked $Team: -1 $MessageNew: XSTR("The Okinawa has docked - there's not much to transfer here pilots, we should be done in less than a minute.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Transfer Complete beta $Team: -1 $MessageNew: XSTR("Transfer Complete - we've got an appointment to keep in Mirfak pilot, so we're going to have to leave.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Advocate 50 $Team: -1 $MessageNew: XSTR("Our hull is dropping Alpha wing! We need cover!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Advocate down $Team: -1 $MessageNew: XSTR("The Advocate is down, repeat the Advocate is down! Al units, pull out immediately! We're aboting this mission!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Quirinis Dead $Team: -1 $MessageNew: XSTR("The GTC Quirinis has been destroyed! You have failed, pilots! Return to base, now!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: All Good in the hood $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Red Wing - Confirm? $Team: -1 $MessageNew: XSTR("Someone confirm - are those Perseus out there?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Confirming $Team: -1 $MessageNew: XSTR("Confirming - first Ares, now Perseus - where the hell are these things coming from?", -1) $end_multi_text +AVI Name: Head-CM1 $Name: This is the Selkie $Team: -1 $MessageNew: XSTR("This is the Selkie. Sorry we took so long. Alpha - we're Beta wing to relieve you.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Docking Bay $Team: -1 $MessageNew: XSTR("Just head into the Docking bay Alpha - the auto pilot will engage and it'll be an easy ride in from there.", -1) $end_multi_text +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 43 total $Num stars: 880 $Ambient light level: 0 $Sun: SunWhite +Angles: 6.248274 0.000000 3.193950 +Scale: 1.000000 $Starbitmap: greenpurp2 +Angles: 1.570795 0.000000 4.014254 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 2 $Starbitmap: greenpurp3 +Angles: 1.692968 0.000000 3.944441 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 1 $Starbitmap: greenpurp5 +Angles: 2.007127 0.000000 3.839721 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 4 +DivY: 2 $Starbitmap: greenpurp1 +Angles: 1.553342 4.712385 3.665189 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 2 $Starbitmap: greenpurp4 +Angles: 1.221730 4.729838 3.228857 +ScaleX: 4.000000 +ScaleY: 4.000000 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greenpurp5 +Angles: 5.497783 1.343902 2.705258 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: greenpurp5 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 4 +DivY: 3 $Starbitmap: greenpurp4 +Angles: 0.261799 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: greenpurp1 +Angles: 5.846848 1.658062 0.000000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 2 $Starbitmap: greenpurp3 +Angles: 0.785398 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 4 +DivY: 4 $Starbitmap: greenpurp4 +Angles: 0.925024 0.000000 5.759582 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: greenpurp5 +Angles: 0.925024 0.000000 5.235984 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: greenpurp2 +Angles: 4.974185 0.000000 0.523598 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 2 $Starbitmap: greenpurp3 +Angles: 4.886918 0.000000 0.122173 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: Dawnworld +Angles: 0.000000 0.000000 3.141590 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: greenpurp5 +Angles: 5.759582 0.698131 0.575958 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 4 +DivY: 4 $Starbitmap: greenpurp1 +Angles: 6.230821 0.000000 0.959930 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 5: Deuteronomy $Briefing Music: None #End