#Mission Info $Version: 0.10 $Name: XSTR("Running the Gauntlet", -1) $Author: Black Wolf $Created: 05/12/03 at 00:12:07 $Modified: 05/18/03 at 23:13:11 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Take control of your transfer flight to escape the clutches of dangerous EP criminals", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Viewer pos: -3129.373291, 8367.428711, 3645.769775 +Viewer orient: 0.040736, -0.000002, -0.999170, 0.936339, 0.349016, 0.038174, 0.348726, -0.937117, 0.014219 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "Facing" "0" "number" ) #Command Briefing $Stage Text: XSTR("OK pilo - your ride to the Selkie's just arrived. There's a small supply convoy going to rendevouz with her today, and they've stopped to pick up you and the other pilots that are transferring today. You'll be flying aboard the Tethys class freighter, Nero.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The journey would normally be non stop, but the Selkie's projected position is on the opposite side of the Lesser EP asteroid belt, so you're going to have to come out of subspace to get through there. It's likely to be uneventful, but the Lesser belt is supposed to be quite spectacular - it's one of the densest asteroid belts in the sector - you might get some decent views - though in my opinion, if you've seen one asteroid belt... Either way pilot, good luck in your new post and have a safe journey.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("", -1) $end_multi_text $voice: none.wav $camera_pos: 202.741196, 1825.797852, 2286.662842 $camera_orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 12 $team: Friendly $class: GTFr Tethys $pos: -17.081413, -349.036346, 2299.019775 $label: Nero +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$g Allied $g Command, $g this $g is $g the $g freighter $g Nero, $g en $g route $g to $g the $g GTD $g Selkie. $g We $g have $g been $g attacked $g by $g pirates $g in $g the $g Beta $g EP $g Asteroid $g belt $g and $g our $g pilot $g panicked $g and $g surrendered. $g He $g has $g been $g detained $g and $g $g one $g of $g the $g new $g fighter $g pilots $g now $g has $g control $g of $g the $g ship. $g Requesting $g orders. $g Do $g you $g read $g me? $g We $g are $g under $g attack $g in $g the $g Beta $g EP $g asteroid $g belt $g - $g we $g need $g assistance!.", -1) $end_multi_text $voice: none.wav $camera_pos: 202.741196, 1825.797852, 2286.662842 $camera_orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 12 $team: Friendly $class: GTFr Tethys $pos: -17.081413, -349.036346, 2299.019775 $label: Nero +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$b Freighter $b Nero, $b situation $b acknowledged, $b the $b pilot $b was $b NOT $b authorised $b to $b surrender, $b your $b actions $b in $b detaining $b him $b were $b correct. $b Avoid $b the $b approaching $b pirate $b transports $b and $b get $b to $b the $b jump $b node $b as $b quickly $b as $b possible, $b we $b cannot $b afford $b to $b lose $b the $b munitions $b your $b freighter $b is $b carrying. $b We $b are $b sending $b assistance. $g Acknowledged $g Command, $g We $g are $g powering $g up $g engines $g and $g weapons.", -1) $end_multi_text $voice: none.wav $camera_pos: 202.741196, 1825.797852, 2286.662842 $camera_orient: -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -17.081413, -349.036346, 2299.019775 $label: GTD Selkie +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( has-departed-delay 0 "Alpha 1" ) $Multi text XSTR("Well. That's not the way we prefer to welcome pilots into the Spirits, but I suppose you take what you can get. I'm Lieutent Commander Yandell, your new squadron leader, and you've just impressed me. You did well out there pilot - you really did. Fighting the pirates around here, even in military hardware, is tough enough. Escaping from them in a beat up old freighter with no reinforcements - that's simply incredible. You and your twoi gunners are to be commended, and the other pasengers on that ship probably owe you their lives. You were right to remove the original pilot from his post - it is the position of the GTVA that we do not surrender willingly to these pirates. You have proven that there is always a chance to escape or fight back, no matter what the limitations. He has been severly reprimaded, and placed on limited duties while we decide whether or not a full inquiry and possible court martial is justified.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( has-departed-delay 0 "Alpha 1" ) ) $Multi text XSTR("As of now, this vessel, and its crew, cargo and passengers are the property of the Loua Kai Pirates. If you resist, you will be killed. If you refuse to do what we tell you to do, when we tell you to do it, you will be killed. If you cooperate, you will be set free, at a time and place determined by our convenience. You will get no other warnings.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Perseus" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Myrmidon" 5 "GTF Pegasus" 5 "GTF Loki" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Zeus" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Boanerges" 5 "GTF Tyr" 5 "GTF Apollo" 5 "GTB Athena" 5 "FB Andromeda" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 18 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 18 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Pirate Beam" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 660 "Tempest D" 500 "Hornet" 700 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 564 "Trebuchet-R" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Stinger" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 35 total $Name: Alpha 1 ;! Object #0 $Class: GTFr Tethys $Team: Friendly $Location: -17.100000, -349.000000, 147.600006 $Orientation: 0.998092, 0.000000, 0.061749, 0.009151, 0.988959, -0.147908, -0.061067, 0.148191, 0.987072 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Starborn ;! Object #1 $Class: GTT Elysium $Team: Hostile $Location: 52.836617, -290.658875, 51.831997 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Jumpout ;! Object #2 $Class: GTNB Pharos $Team: Friendly $Location: -463.799988, 735.000000, 7367.899902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 $Name: Ynell ;! Object #3 $Class: GTFR Poseidon $Team: Friendly $Location: 596.350464, 17.383114, -23.714100 $Orientation: 1.000000, 0.000000, -0.000000, -0.000000, 1.000000, -0.000003, -0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 45 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Paulo ;! Object #4 $Class: GTT Argo $Team: Friendly $Location: -250.578033, 0.002017, -236.896225 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 45 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Red 1 ;! Object #5 $Class: GTF Tyr $Team: Hostile $Location: -853.199829, 0.000496, 1026.087891 $Orientation: -0.723967, 0.000000, -0.689835, 0.191301, 0.960779, -0.200766, 0.662779, -0.277314, -0.695572 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-chase "Alpha 1" 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red 2 ;! Object #6 $Class: GTF Tyr $Team: Hostile $Location: -708.099976, 0.000000, 1103.199951 $Orientation: -0.810003, 0.000000, -0.586425, 0.166888, 0.958651, -0.230515, 0.562177, -0.284585, -0.776510 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-chase "Ynell" 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red 3 ;! Object #7 $Class: GTF Apollo $Team: Hostile $Location: -552.305725, 0.000008, 1262.259766 $Orientation: -0.901252, 0.000000, -0.433294, 0.118044, 0.962175, -0.245531, 0.416905, -0.272433, -0.867162 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-chase "Ynell" 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Vasudan Light Laser" ) +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Blackened ;! Object #8 $Class: GTFr Tethys $Team: Hostile $Location: 1015.315491, 0.001781, 1259.390625 $Orientation: -0.400799, 0.000000, 0.916166, 0.000000, 1.000000, 0.000000, -0.916166, 0.000000, -0.400799 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Blue 2 ;! Object #9 $Class: GTF Apollo $Team: Hostile $Location: 1166.142822, 0.000222, 2642.493164 $Orientation: -0.795119, 0.000000, 0.606454, 0.000000, 1.000000, 0.000000, -0.606454, 0.000000, -0.795119 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Training" ) +Secondary Banks: ( "Rockeye" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Katana ;! Object #10 $Class: GTGs Harpy $Team: Hostile $Location: 762.626892, 0.000248, 2830.124756 $Orientation: -0.988532, 0.000000, 0.151013, 0.000000, 1.000000, 0.000000, -0.151013, 0.000000, -0.988532 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a-base +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Hyperspace $Arrival Cue: ( > ( distance "Alpha 1" "Waypoint path 5:1" ) 2000 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Grey 1 ;! Object #11 $Class: GTB Athena $Team: Hostile $Location: -1515.248657, -0.000009, 2579.020508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Circe" ) +Secondary Banks: ( "Rockeye" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Grey 2 ;! Object #12 $Class: GTB Athena $Team: Hostile $Location: -1282.080200, -0.000041, 2758.380615 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Circe" ) +Secondary Banks: ( "Rockeye" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Blue 1 ;! Object #13 $Class: GTF Apollo $Team: Hostile $Location: 1028.214600, 0.000001, 2729.988770 $Orientation: -0.824435, 0.000000, 0.565956, 0.000000, 1.000000, 0.000000, -0.565956, 0.000000, -0.824435 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Training" ) +Secondary Banks: ( "Rockeye" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Gamma 1 ;! Object #14 $Class: GTF Hercules Mark II $Team: Hostile $Location: 932.400024, 0.000000, 7776.500000 $Orientation: -0.999412, 0.000000, 0.034303, 0.000000, 1.000000, 0.000000, -0.034303, 0.000000, -0.999412 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Katana" 50 ) ( ai-chase-wing "Blue" 50 ) ( ai-guard "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #15 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1199.587158, 0.000748, 7583.770508 $Orientation: -0.995802, 0.000000, 0.091535, 0.000000, 1.000000, 0.000000, -0.091535, 0.000000, -0.995802 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Katana" 50 ) ( ai-chase-wing "Blue" 50 ) ( ai-guard "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTSG Cerberus 19 ;! Object #16 $Class: GTSG Cerberus $Team: Hostile $Location: -832.762268, -0.000976, 4396.316406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Primary Banks: ( "Akheton SDG" ) $Arrival Location: Near Ship +Arrival Distance: 100 $Arrival Anchor: Jumpout $Arrival Cue: ( has-arrived-delay 8 "Jandafa" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 6 $Name: GTSG Cerberus 20 ;! Object #17 $Class: GTSG Cerberus $Team: Hostile $Location: -734.033569, -0.000826, 4405.745605 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Primary Banks: ( "Akheton SDG" ) $Arrival Location: Near Ship +Arrival Distance: 120 $Arrival Anchor: Jandafa $Arrival Cue: ( has-arrived-delay 8 "GTSG Cerberus 19" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 6 $Name: GTSG Cerberus 21 ;! Object #18 $Class: GTSG Cerberus $Team: Hostile $Location: -718.892273, -0.000922, 4477.198242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Akheton SDG" ) +Subsystem: turret02a $Arrival Location: Near Ship +Arrival Distance: 120 $Arrival Anchor: Jandafa $Arrival Cue: ( has-arrived-delay 8 "GTSG Cerberus 21" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 6 $Name: GTSG Cerberus 22 ;! Object #19 $Class: GTSG Cerberus $Team: Hostile $Location: -725.384766, -0.001160, 4555.443359 $Orientation: 0.999200, 0.000000, -0.039989, 0.000000, 1.000000, 0.000000, 0.039989, 0.000000, 0.999200 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Akheton SDG" ) +Subsystem: turret02a $Arrival Location: Near Ship +Arrival Distance: 120 $Arrival Anchor: Jandafa $Arrival Cue: ( has-arrived-delay 8 "GTSG Cerberus 21" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 6 $Name: GTSG Cerberus 23 ;! Object #20 $Class: GTSG Cerberus $Team: Hostile $Location: -755.962097, -0.000797, 4583.118164 $Orientation: 0.998201, 0.000000, -0.059964, 0.000000, 1.000000, 0.000000, 0.059964, 0.000000, 0.998201 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Primary Banks: ( "Akheton SDG" ) $Arrival Location: Near Ship +Arrival Distance: 120 $Arrival Anchor: Jandafa $Arrival Cue: ( has-arrived-delay 8 "GTSG Cerberus 22" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 6 $Name: GTSG Cerberus 24 ;! Object #21 $Class: GTSG Cerberus $Team: Hostile $Location: -807.174011, -0.001097, 4594.250000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Akheton SDG" ) +Subsystem: turret02a $Arrival Location: Near Ship +Arrival Distance: 120 $Arrival Anchor: Jandafa $Arrival Cue: ( has-arrived-delay 8 "GTSG Cerberus 23" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 6 $Name: GTSG Cerberus 25 ;! Object #22 $Class: GTSG Cerberus $Team: Hostile $Location: -870.363464, -0.000977, 4568.113281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Akheton SDG" ) +Subsystem: turret02a $Arrival Location: Near Ship +Arrival Distance: 120 $Arrival Anchor: Jandafa $Arrival Cue: ( has-arrived-delay 8 "GTSG Cerberus 24" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 6 $Name: Jandafa ;! Object #23 $Class: HRC Sigurd $Team: Hostile $Location: -2101.850098, -0.001171, 4102.316895 $Orientation: -0.313811, 0.000000, -0.949486, 0.000000, 1.000000, 0.000000, 0.949486, 0.000000, -0.313811 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Near Ship +Arrival Distance: 800 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-arrived-delay 45 "Grey" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Heigel ;! Object #24 $Class: GTT Elysium $Team: Hostile $Location: 538.354797, 0.000387, 3671.984863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Alpha 1" "topside docking" "standard dock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 0 "Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Grey 3 ;! Object #25 $Class: GTB Athena $Team: Hostile $Location: -1378.263672, -0.000210, 2632.862793 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Circe" ) +Secondary Banks: ( "Rockeye" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Grey 4 ;! Object #26 $Class: GTB Athena $Team: Hostile $Location: -1423.813477, -0.000223, 2656.457275 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Circe" ) +Secondary Banks: ( "Rockeye" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Silver 1 ;! Object #27 $Class: GTF Loki $Team: Hostile $Location: 759.782166, 0.000373, 5454.579590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Silver 2 ;! Object #28 $Class: GTF Tyr $Team: Hostile $Location: 573.417847, 0.000321, 5628.951172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Silver 3 ;! Object #29 $Class: GTF Loki $Team: Hostile $Location: 329.093933, 0.000401, 5819.459473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Silver 4 ;! Object #30 $Class: GTF Loki $Team: Hostile $Location: 909.781860, 0.000031, 6013.401855 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Green 1 ;! Object #31 $Class: GTF Tyr $Team: Hostile $Location: 1856.504883, 79.133034, 5530.873535 $Orientation: 0.341245, -0.677821, -0.651238, -0.761367, -0.605622, 0.231391, -0.551245, 0.416871, -0.722736 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Vasudan Light Laser" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Green 2 ;! Object #32 $Class: GTF Tyr $Team: Hostile $Location: 1896.286255, 0.000292, 5454.656250 $Orientation: 0.341245, -0.677820, -0.651239, -0.761368, -0.605622, 0.231390, -0.551246, 0.416871, -0.722736 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Vasudan Light Laser" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Green 3 ;! Object #33 $Class: GTF Apollo $Team: Hostile $Location: 1926.942261, 4.482372, 5567.257324 $Orientation: 0.341245, -0.677821, -0.651238, -0.761367, -0.605622, 0.231391, -0.551245, 0.416871, -0.722736 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-disable-ship "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: TC 2 6 ;! Object #34 $Class: TC 2 $Team: Friendly $Location: 596.346375, 0.001660, -28.635654 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Ynell $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Red $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Red 1" "Red 2" "Red 3" ) +Flags:( ) $Name: Grey $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Grey 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Blue" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Grey 1" "Grey 2" "Grey 3" "Grey 4" ) $AI Goals: ( goals ( ai-disable-ship "Alpha 1" 50 ) ) +Flags:( ) $Name: Blue $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Blue 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "Katana" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Blue 1" "Blue 2" ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "Katana" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gamma 1" "Gamma 2" ) +Hotkey: 2 +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: Silver $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Silver 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Msg - Almost there pilot!" 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Silver 1" "Silver 2" "Silver 3" "Silver 4" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) $Name: Green $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Green 1 $Arrival Location: Near Ship +Arrival Distance: 1555 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-event-true-delay "Msg - Getting Closer" 33 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Green 1" "Green 2" "Green 3" ) +Flags:( ) #Events ;! 34 total $Formula: ( when ( true ) ( break-warp "Alpha 1" ) ) +Name: Break Warp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > 150 ( distance "Alpha 1" "Jumpout" ) ) ( fix-warp "Alpha 1" ) ) +Name: Fix Warp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "#Turret 1" "High" "Turret 1 standing by" 1750 "#Turret 2" "High" "Turret Two standing by" 2400 "#Turret 1" "High" "Pilot" 2600 "#Turret 2" "High" "We'll do what we can" 5500 "#Turret 2" "High" "First problem" 6500 ) ) +Name: Msg list - turret openings +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Blackened" ) ( send-message "#Turret 1" "High" "More trouble" ) ) +Name: Msg - More trouble +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Blackened" ) ( do-nothing ) ) +Name: Dir - Destroy Blackened +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Blackened", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 9 "Katana" ) ( beam-free-all "Katana" ) ) +Name: BFA Katana +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Katana" ) ( send-message "#Turret 2" "High" "More serious" ) ) +Name: Msg - More serious +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Gamma" ) ( change-iff "Friendly" "Gamma 1" ) ) +Name: Change IFF Gamma 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Gamma" ) ( change-iff "Friendly" "Gamma 2" ) ) +Name: Change IFF Gamma 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Gamma" ) ( send-message "Gamma 1" "High" "Gamma Wing" ) ) +Name: Msg - Gamma Wing +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Alpha 1" "turret01a" 0 ) ( send-message "#Turret 1" "High" "Dammit! Turret 1" ) ) +Name: Msg - Dammi Turret 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Alpha 1" "turret02a" 0 ) ( send-message "#Turret 2" "High" "Out of the Fight Turret 2" ) ) +Name: Msg - Out of the Fight Turret 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > 25 ( secondary-ammo-pct "Alpha 1" 0 ) ) ( send-message "#Turret 2" "High" "Watch Ammo" ) ) +Name: Msg - Watch Ammo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Jandafa" ) ( send-message "#Turret 2" "High" "WTF Sigurd?" ) ) +Name: Msg - WTF Sigurd? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTSG Cerberus 19" ) ( send-message "#Turret 1" "High" "Dropping Sentry" ) ) +Name: Dropping Sentry +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-disabled-delay 0 "Alpha 1" ) ( not ( is-subsystem-destroyed-delay "Alpha 1" "turret02a" 0 ) ) ) ( turret-lock "Alpha 1" "turret02a" ) ) +Name: Abandon Turret +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 0 "Alpha 1" ) ( send-message-list "#Turret 2" "High" "Engines Gone" 0 "#Turret 1" "High" "They've stopped" 6000 "#Engineering" "High" "Intact" 5500 ) ) +Name: Disabled Message List +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 2 "Alpha 1" ) ( protect-ship "Alpha 1" ) ) +Name: Protect Alpha 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Heigel" ) ( send-message-list "#Turret 1" "High" "Capture Vessel" 0 "#Engineering" "High" "Not so bad" 6000 ) ) +Name: Heigel Message list +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > 101 ( distance "Heigel" "Alpha 1" ) ) ( send-message "#Turret 2" "High" "Getting Closer" ) ) +Name: Msg - Getting Closer +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Msg - Getting Closer" 5 ) ( send-message-list "#Engineering" "High" "Pilot GO!" 0 "#Turret 2" "Normal" "Well done!" 3000 "#Engineering" "Normal" "Dont thank me yet" 3500 ) ) +Name: Msg List Escape +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Heigel" "Alpha 1" 1 0 ) ( send-message "#Engineering" "High" "That's it" ) ) +Name: Msg - That's it +Repeat Count: 9999 +Interval: 25 +Team: 0 $Formula: ( when ( has-docked-delay "Heigel" "Alpha 1" 1 6 ) end-mission ) +Name: End Mission +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Msg - Getting Closer" 5 ) ( subsys-set-random "Alpha 1" 4 6 "turret01a" "turret02a" "communications" "navigation" "weapons" "sensors" ) ) +Name: Repair Engines +Repeat Count: 9999 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Msg - Getting Closer" 9 ) ( unprotect-ship "Alpha 1" ) ) +Name: Unprotect Alpha 1 +Repeat Count: 9999 +Interval: 25 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Msg List Escape" 0 ) ( is-disabled-delay 0 "Alpha 1" ) ) ( send-message "#Engineering" "High" "Straight kill" ) ) +Name: Msg - Straight Kill +Repeat Count: 9999 +Interval: 25 +Team: 0 $Formula: ( when ( and ( facing "Jumpout" 60 ) ( > 500 ( distance "Alpha 1" "Jumpout" ) ) ) ( send-message "#Turret 2" "High" "Almost there pilot!" ) ) +Name: Msg - Almost there pilot! +Repeat Count: 9999 +Interval: 25 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 9999 +Interval: 25 +Team: 0 $Formula: ( when ( > 150 ( distance "Alpha 1" "Jumpout" ) ) ( send-message "#Turret 2" "High" "We're clear!" ) ) +Name: Msg - We're Clear +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( do-nothing ) ) +Name: Dir - Engage Subspace Drive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Engage Subspace Drive (Alt-J)", -1) +Team: 0 $Formula: ( when ( true ) ( turret-free-all "Alpha 1" ) ) +Name: Free Turrets A1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( not ( facing "Jumpout" 60 ) ) ( send-message "#Turret 1" "High" "Eyes on the Prize Pilot" ) ) +Name: Msg - Eyes on the Prize Pilot +Repeat Count: 50 +Interval: 100 +Team: 0 $Formula: ( when ( shield-quad-low "Alpha 1" 15 ) ( send-message "#Turret 1" "High" "Pilot Exposed" ) ) +Name: Event name +Repeat Count: 400 +Interval: 20 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 5 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 633.592590, 0.001594, 7197.621582 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -30.667315, 0.001717, 7185.914063 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 160.945435, -291.563629, 84.578117 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -195.779572, 0.000147, 218.964005 ) ) $Name: Waypoint path U1 $List: ( ;! 1 points in list ( -1089.787109, -0.000452, 5207.831543 ) ) #Messages ;! 238 total $Name: Turret 1 standing by $Team: -1 $MessageNew: XSTR("Turret One powered up and standing by.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Turret Two standing by $Team: -1 $MessageNew: XSTR("Turret Two standing by.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Pilot $Team: -1 $MessageNew: XSTR("OK pilot - it's up to you to get us out of this asteroid belt and avoid the pirates - remember - this wont fly like a fighter, so don't dogfight unless you absolutely have to.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: We'll do what we can $Team: -1 $MessageNew: XSTR("We'll do what we can from back here, and we'll keep you appraised of the situations as they arrive. You should have a flashing grey dot on your radar - thats our jumpout point - get to it, and we're homefree.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: First problem $Team: -1 $MessageNew: XSTR("Our first problem are those fighters - watch out for the Tyrs - they'll fly rings around this bucket.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: More trouble $Team: -1 $MessageNew: XSTR("More trouble - another Tethys has just warped in, reading as hostile and i looks like its gunning for us. Take it out now, or it'll follow us all the way through the field.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: We're clear! $Team: -1 $MessageNew: XSTR("We've cleared the Asteroid Field - you can engage the drive at any time Pilot.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: More serious $Team: -1 $MessageNew: XSTR("Now they're getting more serious - that's a Harpy gunship, dead ahead", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Gamma Wing $Team: -1 $MessageNew: XSTR("This is Gamma wing, 199th Headhunters responding to your distress call - we'll be there as soon as we can.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Cargo $Team: -1 $MessageNew: XSTR("They shot the Cargo right out from under us!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Dammit! Turret 1 $Team: -1 $MessageNew: XSTR("Dammit! That's it for me pilot.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Out of the Fight Turret 2 $Team: -1 $MessageNew: XSTR("I'm out of the fight Pilot!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Watch Ammo $Team: -1 $MessageNew: XSTR("Watch your secondary ammo pilot! Remember - Tethys can't be rearmed in the field.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: WTF Sigurd? $Team: -1 $MessageNew: XSTR("What the hell? Sigurd Transport off port... God know's why", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Dropping Sentry $Team: -1 $MessageNew: XSTR("That's no oirdinary Sigurd! It's dropping Sentry cannons! Take it out if you can pilot.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Grey Wing $Team: -1 $MessageNew: XSTR("Those Athenas are flying right up our ass! They're aiming to disable us!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Engines Critical $Team: -1 $MessageNew: XSTR("Engine Integrity has dropped below critical!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Engines Gone $Team: -1 $MessageNew: XSTR("Dammit! We're dead in space. I'm gonna head back to engineering to see what I can do.", -1) $end_multi_text $Name: They've stopped $Team: -1 $MessageNew: XSTR("They've stopped firing!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Intact $Team: -1 $MessageNew: XSTR("Of course they have - they want us intact. Watch out for capture vessels.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Capture Vessel $Team: -1 $MessageNew: XSTR("Hostile Elysium just arrived to starbord! It's coming right for us! What's the ETA on the engines?", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Not so bad $Team: -1 $MessageNew: XSTR("The damage isn't so bad here - the armours vaped, but the mechanism seems fairly unscathed - I just need time to get it back online!", -1) ;t so bad here - the armours vaped, but the mechanism seems relatively unscathed - I just need some time to bring it back online", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Getting Closer $Team: -1 $MessageNew: XSTR("It's less than one hundred meers away! We need Engines, now!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Pilot GO! $Team: -1 $MessageNew: XSTR("Engines back, go pilot, move it!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Well done! $Team: -1 $MessageNew: XSTR("Great work! We'll make it out of here yet!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Dont thank me yet $Team: -1 $MessageNew: XSTR("Dont thank me yet! There's no armour on those engines - one more direct hit and we're disabled for good, so keep the rear shields up.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: That's it $Team: -1 $MessageNew: XSTR("Thats it - they've docked! All hands - prepare to recieve boarders.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Straight kill $Team: -1 $MessageNew: XSTR("XSTR(", -1) ;t look good but I'll do what I can", -1) $end_multi_text $Name: Almost there pilot! $Team: -1 $MessageNew: XSTR("We're almost there pilot! Keep going!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Eyes on the Prize Pilot $Team: -1 $MessageNew: XSTR("Keep your eyes on the prize pilot - head for the jumpout point - it's the flashing grey dot on your radar.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Pilot Exposed $Team: -1 $MessageNew: XSTR("Pilot, one of our shield quadrants has failed! 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